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Shu-Fang Lin

Biographic Data

ID9719622
NAMEShu-Fang Lin
GIVEN NAMESShu-Fang
FAMILY NAMELin
SIGNATURELIN S
AFFILIATIONSNational Chung Cheng University, Taiwan
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS10
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2007
LATEST PUBLICATION YEAR2026
H-INDEX2
  • Nostalgia as a Bridge Across Time

    Open Access•Shu‐Fang Lin, Shu-Fang Lin•ARTICLE•Mass Communication & Society•2026

    This study investigates how media-evoked nostalgia shapes hedonic and eudaimonic entertainment experiences and motivates both prosocial and self-oriented personal goals through self-continuity. Across two studies using experimental and survey designs, participants either watched nostalgic media clips (Study 1) or recalled personally meaningful media experiences (Study 2). In Study 1, nostalgic clips increased enjoyment, appreciation, and self-con…

  • Extending Society

    Open Access•John Dimmick, Artemio Ramirez et al.•ARTICLE•New Media & Society•2007•Cited by: 5

    This study examined the relationship among personal network characteristics, gratification-utilities and the frequency of use of three interactive communication technologies (landline telephone, email and instant messaging). A conceptual framework is presented, providing a rationale for three hypotheses predicting positive relationships between personal network characteristics (size, intimacy and physical proximity), gratification-utilities and f…

  • Relational Communication in Computer-Mediated Interaction Revisited

    Artemio Ramirez, Shuangyue Zhang et al.•ARTICLE•Communication Monographs•2007•Cited by: 5•References: 9

    Studies of online environments estimate that the majority of members in online forums do not contribute to ongoing discussions and only observe or “lurk” (e.g., Nonnecke & Preece, 2000). Despite the prevalence of this form of information acquisition, direct comparisons between the experiences of these “observers” (or “lurkers”) and active participants are lacking. The present research draws on previous research examining perceptual differences be…

  • Extending Society

    Open Access•John Dimmick, Artemio Ramirez et al.•ARTICLE•New Media & Society•2007•Cited by: 5

    This study examined the relationship among personal network characteristics, gratification-utilities and the frequency of use of three interactive communication technologies (landline telephone, email and instant messaging). A conceptual framework is presented, providing a rationale for three hypotheses predicting positive relationships between personal network characteristics (size, intimacy and physical proximity), gratification-utilities and f…

  • Relational Communication in Computer-Mediated Interaction Revisited

    Artemio Ramirez, Shuangyue Zhang et al.•ARTICLE•Communication Monographs•2007•Cited by: 5•References: 9

    Studies of online environments estimate that the majority of members in online forums do not contribute to ongoing discussions and only observe or “lurk” (e.g., Nonnecke & Preece, 2000). Despite the prevalence of this form of information acquisition, direct comparisons between the experiences of these “observers” (or “lurkers”) and active participants are lacking. The present research draws on previous research examining perceptual differences be…

  • Extending Society

    Open Access•John Dimmick, Artemio Ramirez et al.•ARTICLE•New Media & Society•2007•Cited by: 5

    This study examined the relationship among personal network characteristics, gratification-utilities and the frequency of use of three interactive communication technologies (landline telephone, email and instant messaging). A conceptual framework is presented, providing a rationale for three hypotheses predicting positive relationships between personal network characteristics (size, intimacy and physical proximity), gratification-utilities and f…

  • Relational Communication in Computer-Mediated Interaction Revisited

    Artemio Ramirez, Shuangyue Zhang et al.•ARTICLE•Communication Monographs•2007•Cited by: 5•References: 9

    Studies of online environments estimate that the majority of members in online forums do not contribute to ongoing discussions and only observe or “lurk” (e.g., Nonnecke & Preece, 2000). Despite the prevalence of this form of information acquisition, direct comparisons between the experiences of these “observers” (or “lurkers”) and active participants are lacking. The present research draws on previous research examining perceptual differences be…

  • Nostalgia as a Bridge Across Time

    Open Access•Shu‐Fang Lin, Shu-Fang Lin•ARTICLE•Mass Communication & Society•2026

    This study investigates how media-evoked nostalgia shapes hedonic and eudaimonic entertainment experiences and motivates both prosocial and self-oriented personal goals through self-continuity. Across two studies using experimental and survey designs, participants either watched nostalgic media clips (Study 1) or recalled personally meaningful media experiences (Study 2). In Study 1, nostalgic clips increased enjoyment, appreciation, and self-con…

Computer Science (2 works) · Digital Marketing and Social Media (2 works) · Psychology (2 works) · Social Psychology (2 works) · Social Psychology (2 works) · World Wide Web (2 works) · Asynchronous communication (1 works) · Computer network (1 works) · Computer-mediated communication (1 works) · Context (archaeology (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae