I don’t think you’re going to have any aborigines in your world’
Minecraft ing terra nullius
Bibliographic Data
| ID | 11167396 |
|---|---|
| Authors | Ligia López López (0000-0001-6035-7376, The University of Melbourne, corresponding author), Lars De Wildt (0000-0002-6901-6903, Institute for Media Studies, KU Leuven , Leuven , Belgium), Nikki Moodie (0000-0002-5238-8073, The University of Melbourne) |
| Year | 2019 |
| Volume | 40 |
| Issue | 8 |
| Pages | 1037-1054 |
| Publication date | 2019-11-17 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | British Journal of Sociology of Education (JOURNAL) |
| Journal identifiers | ISSN: 0142-5692 • E-ISSN: 1465-3346 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/01425692.2019.1640596 |
| OpenAlex | W2966975160 |
| Language | EN |
| Citations received | 9 |
| References cited | 33 |
The myth that justified the takeover of a continent lives on both in classrooms and in popular media. Drawing from classroom observations in an urban primary school in Australia, this article enters the technology in education conversation, more specifically through the use of videogames for learning. Based on classroom exchanges between teachers and students, we interrogate how the school’s use of Minecraft, a best-selling commercial videogame, continues to reproduce myths of settler colonialism in the twenty-first century. Specifically, the curriculum mobilizes structures inherent to both Minecraft and modern Australia’s treatment of its Indigenous populations. That is, both classroom and videogame interactions reproduced the myth of terra nullius: the doctrine which determined that land, prior to colonization, was empty and unowned, and therefore available for settlement by the colonizer. We conclude that within videogames and classrooms, students’ voices manage to interrogate the curriculum, resisting the reproduction of erasive coloniality in school
Archaeology · Colonialism · Conversation · Curriculum · Doctrine · Indigenous · Indigenous Education · Media studies · Mythology · Pedagogy · Political science · Reproduction · Sociology · Classics · Communication · Ecology · Educator Training and Historical Pedagogy · History · Law · Literacy, Media, and Education · Tourism, Volunteerism, and Development
What video games have to teach us about learning and literacy
The Biggest Estate on Earth
Videogames and Postcolonialism
A Narrative of the Expedition to Botany Bay
The Aboriginal Tent Embassy
Disinventing and Reconstituting Languages
The Protestant Ethic and the Spirit of Capitalism
‘Do they not have rational souls?’
Gender Trouble
The Darker Side of the Renaissance
Children and Minecraft
Why Terra Nullius? Anthropology and Property Law in Early Australia
Whiteness and futurity
Plain facts
The genealogy ofTerra Nullius
Settler colonialism and the elimination of the native
Against the Dark
The Making of Indigeneity, Curriculum History, and the Limits of Diversity
Unsettling the Coloniality of Being/Power/Truth/Freedom
Pathways for Indigenous Education in the Australian Curriculum Framework
Digital Conquerors
Playing Subaltern
On the Coloniality of Being
| Unique citing works | 9 |
|---|---|
| Citations per year | 1,5 |
| Citation span | 2020 - 2025 (6) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 9 |