The Oxford Handbook of Cyberpsychology
Dados Bibliográficos
| ID | 20002540 |
|---|---|
| Autores | Alison ca /21 Jh Attrill-Smith, Melanie ca /21 Jh Keep, Daira J Kuss, Daria ca /21 Jh Kuss |
| Editores | Alison Attrill-Smith (0000-0003-0495-1754), Chris Fullwood (0000-0002-7714-6783), Melanie Keep (0000-0001-9516-0303), Daria J Kuss |
| Ano | 2018 |
| Páginas | 784 |
| Data de publicação | 2018-06-07 |
| Open Access | Não |
| Tipo | BOOK |
| Periódico | Oxford Handbook of Cyberpsychology (SOURCE_BOOK) |
| Editora | Oxford University Press (PUBLISHER • GB) |
| DOI | 10.1093/oxfordhb/9780198812746.001.0001 |
| OpenAlex | W3202962123 |
| Open Library | OL28717895M |
| ISBN | 9780198812746 |
| Idioma | EN |
| Citações recebidas | 49 |
| Referências citadas | 25 |
Humans are becoming increasingly reliant on interconnected technologies to go about their daily lives in the personal and professional spheres. From finding romance, to conducting businesses entirely online, receiving health services, shopping, banking, and gaming, the Internet and World Wide Web open up a world of possibilities to people across the globe. Understanding the psychological processes underlying and influencing the thinking, interpretation, and behavior associated with this online interconnectivity is the core premise of Cyberpsychology. This book explores a wide range of cyberpsychological processes and activities through the research and writings of some of the world’s leading cyberpsychology experts. The book covers a broad range of topics spanning the key areas of research interest in this emerging field of enquiry and will be of interest to those who have only recently discovered the discipline as well as more seasoned cyberpsychology researchers and teachers. The book contains eight sections, and includes contributions spanning the breadth of current academic and public interest. Topics include: online research methods, self-presentation and impression management, technology across the lifespan, interaction and interactivity, online groups and communities, social media, health and technology, video gaming, and cybercrime and cybersecurity
Cybercrime · Globe · Interactivity · Internet privacy · Interpretation (philosophy) · Media studies · Political science · Premise · Presentation (obstetrics) · Public relations · Sociology · The Internet · World Wide Web · Computer Science · Impact of Technology on Adolescents · Medicine · Psychology · Human-computer interaction · Internet · Mathematics · Psychological aspects
Understanding Motives, Usage Patterns and Effects of Instagram Use in Youths
An Exploration of the Psychological Impact of Hacking Victimization
Relationships, technology and the role of living arrangements during social lockdown related to Covid-19
A Latent Profile Analysis of TikTok Use Motives
Screened realities
Differential Effects of Anxiety on Internet Gaming Disorder
Psychometric Assessment and Gender Invariance of the Polish Version of the Gaming Disorder Test
Online Gaming During the Covid-19 Pandemic in India
Association Between Gaming Disorder, Action Videogames, Working Memory Capacity and Cognitive Control
The Psychosocial Impact of Extreme Gaming on Indian Pubg Gamers
Lessons learned from Dread darknet communities
Trust and Relationship Development Among Users in Dark Web Child Sexual Exploitation and Abuse Networks
Lurking as literacy practice
Online social connections and Internet use among people with intellectual disabilities in the United Kingdom during the Covid-19 pandemic
A discursive psychological examination of educators’ experiences of children with disabilities accessing the Internet
Online support community use for informal caregiving
Cosmetic Medical Tourists' Use of Online Support Communities
Participant Emotional Resiliency Check-In
On the hermeneutics of screen time
Using deceased people’s personal data
‘I guess that’s the price of decentralisation… ’
Police capacity for cybercrime response
Mourning, melancholia and machines
Digital Relationality, Rights, Resilience
The Relationship between Early Maladaptive Schemas and Problematic Facebook Use
The Spanish Version of the Internet Gaming Disorder Scale-Short Form (IGDS9-SF)
Did They Deserve It? Adolescents’ Perception of Online Harassment in a Real-Case Scenario
New measurements of digital technology use
The Relationship between Depressive Symptoms, Loneliness, Self-Control, and Gaming Disorder among Polish Male and Female Gamers
Teaching basic computer programming to young adults with intellectual disability
If the Mask Fits
Interactional power and support in digital inclusion of an adult with intellectual disabilities
Stereotype content of players of violent and non‐violent games
The GenAI divide among university students
Processing facial emojis as social information
The interplay between executive function deficits, psychopathological traits and dysfunctional gaming habits in the context of Game Transfer Phenomena
The Online Behaviour Taxonomy
“I can multitask”
Sensory and cognitive intrusions with and without media content during the Covid-19 pandemic
Online gaming with a purpose
The association between internet non-use and multidimensional frailty in older adults
Understanding cybercrime in ‘real world’ policing and law enforcement
Latent Class Analysis of Internet Users
A comparative analysis of the impacts of digital lifestyles on the physical, mental, and social health among older internet users
A Psychological Need-Fulfillment Perspective for Designing Social Robots that Support Well-Being
Investigating translanguaging strategies and online self-presentation through internet slang on Douyin (Chinese TikTok)
Mediated self-presentation, authenticity, and image construction
Digital Media as a New Means of Mediation (Part One)
The pandemic of ‘the other half’
Teacher-student support, effortful engagement, and achievement
Self-Determination Theory
Blended learning
Understanding lurkers in online communities
Facebooking for health
Personalising learning
Continuity and change in early school engagement
Self-determination theory
Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology
Personality and motivations associated with Facebook use
The online disinhibition effect
Self-efficacy
Virtual Community Attraction
Moderation, Response Rate, and Message Interactivity
Understanding online community user participation
Current Perspectives on Personality and Internet Use
Intrinsic and Extrinsic Motivations
The "What" and "Why" of Goal Pursuits
Experiments in Group Decision Making Communication Process and Outcome in Face-to-Face Versus Computerized Conferences
Internet Paradox Revisited
Perceived Self-Efficacy in Cognitive Development and Functioning
Empowering Processes and Outcomes of Participation in Online Support Groups for Patients With Breast Cancer, Arthritis, or Fibromyalgia
Students' perceptions of teaching quality in higher education
A Longitudinal Study of the Role and Significance of Mattering to Others for Depressive Symptoms
Social Capital in the Creation of Human Capital
| Obras citantes distintas | 49 |
|---|---|
| Citações por ano | 7 |
| Intervalo de citações | 2019 - 2026 (8) |
| Velocidade de citação | current |
| Altamente citado | Não |
| Tipos de citação | Neutras: 26 |