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Foreign language practice in simulation video games

An analysis of game‐based FL use dynamics

Bibliographic Data

ID8936062
AuthorsKarim Hesham Shaker Ibrahim (0000-0003-0037-0872, English Department Gulf University for Science and Technology (GUST), Block 5, Building 1, Office W1‐148, Mubarak Al‐abdullah Area, West Mishref Kuwait, corresponding author)
Year2019
Volume52
Issue2
Pages335-357
Publication date2019-06-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueForeign Language Annals (JOURNAL)
Journal identifiersISSN: 0015-718X • E-ISSN: 1944-9720
PublisherWiley (PUBLISHER • GB)
DOI10.1111/flan.12388
OpenAlexW2950458577
LanguageEN
Citations received7
References cited35

Video/digital games have grown into a mainstream language‐mediated activity that attracts millions of foreign language (FL) learners worldwide. While empirical studies have demonstrated that digital game‐based interactions offer valuable opportunities for FL practice and learning (e.g., Sundqvist & Wikström, 2015), little is known about the specific dynamics of FL use that facilitate FL learning. The present exploratory case study examined three Arabic learners’ game‐based FL use when playing the Arabic simulation‐management video game Baalty. The study was framed by an ecological approach to FL learning, and data were collected through gaming journals, interviews, observations, and think‐aloud protocol. Findings revealed that a number of specific dynamics including engagement, active FL use, and embodied meaning motivated, promoted, and scaffolded FL practice in the course of gameplay. Pedagogical and research implications are discussed

Cognitive science · Dynamics (music · Embodied cognition · Exploratory research · Foreign language · Human–computer interaction · Mainstream · Mathematics education · Meaning (existential · Multimedia · Pedagogy · Protocol analysis · Sociology · Think aloud protocol · Video game · Artificial Intelligence · Computer Science · EFL/ESL Teaching and Learning · Psychology · Second Language Acquisition and Learning · Second Language Learning and Teaching

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Unique citing works7
Citations per year1,4
Citation span2021 - 2026 (6)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 7
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