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Playing a new game—An argument for a teacher‐focused field around games and play in language education

Bibliographic Data

ID8937883
AuthorsJames York (0000-0003-1667-7107, Division of Liberal Arts, Natural, Social and Health Sciences Tokyo Denki University Tokyo Japan, corresponding author), Frederick Poole (0000-0001-6205-7377, Center for Language Teaching Advancement Michigan State University East Lansing Michigan USA), Jonathan deHaan (0000-0002-4775-4112, Faculty of International Relations University of Shizuoka Shizuoka Japan)
Year2021
Volume54
Issue4
Pages1164-1188
Publication date2021-11-06
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueForeign Language Annals (JOURNAL)
Journal identifiersISSN: 0015-718X • E-ISSN: 1944-9720
PublisherWiley (PUBLISHER • GB)
DOI10.1111/flan.12585
OpenAlexW3213093038
LanguageEN
Citations received3
References cited72

In this paper, we argue that current research on games in language education, predominantly framed as “digital game‐based language learning” (DGBLL), is lacking details regarding the role of teachers, or more precisely, the verbalization of the pedagogical underpinnings, scaffolds, and techniques teachers use to successfully integrate games and play in their teaching contexts. Thus, we propose a new direction of research that emphasizes the importance of teachers in game‐based language learning and argue for the necessity of an inclusive field of inquiry that is open to the diverse instantiations of games and play which exist outside the current scope of DGBLL. This new field places teachers and a deeper consideration of the connections between play and learning at the center of an approach to studying the intersection and implementation of games and language teaching. We present three “ludic language pedagogy” (LLP) studies which demonstrate what teaching with and around games looks like. Finally, we propose numerous avenues of further inquiry for teachers and researchers to advance the field of LLP

Argument (complex analysis · Field (mathematics · Game studies · Intersection (aeronautics · Language acquisition · Mathematics education · Pedagogy · Scope (computer science · Artificial Intelligence · Computer Science · Digital Games and Media · Educational Games and Gamification · EFL/ESL Teaching and Learning · Engineering · Psychology

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Unique citing works3
Citations per year1,5
Citation span2024 - 2026 (3)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 3
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