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Maarten H Lamers

Datos Biográficos

ID1176455
NOMBREMaarten H Lamers
NOMBRESMaarten H
APELLIDOLamers
FIRMALAMERS M H
AFILIACIONESLeiden University
ORCID0000-0003-2672-5475
VERIFICADOSí
TOTAL DE OBRAS3
TOTAL DE CITAS2
OBRAS COMO AUTOR3
OBRAS COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN2011
AÑO MÁS RECIENTE DE PUBLICACIÓN2025
ÍNDICE H1
  • A Relational Look at Interactions between Humans and Nonhuman Organisms in Interactive Art

    Dan Xu, Maarten H Lamers et al.•ARTICLE•Leonardo•2025•Referencias: 7

    Interactive art is evolving toward a more-than-human perspective, embracing the significance and opportunities of involving nonhuman participants. This raises questions about the forms and types of interactions applied in such artworks. To capture and analyze interactions facilitated by interspecies artworks, the authors apply a relational model that they originally developed for describing human co-located interaction. By uncovering patterns in …

  • Understanding the Artificial

    Open Access•H J van den Herik, Maarten H Lamers et al.•ARTICLE•International Journal of Social…•2011

    The state of the art of robotics is currently hotly debated by two sides providing us with arguments from different perspectives. The technology-driven side tells that the world is driven and run by technological developments, and that robots are here for further enhancements and new applications. It means no less than that technology dictates the governance. The society-driven side opines that the world is driven and run by social aspects. The s…

  • Hybrid Biological-Digital Systems in Artistic and Entertainment Computing

    Wim Van Eck, Maarten H Lamers•Citada por: 2•Referencias: 9

    The authors give an overview of existing incorporations of biological systems for behavior generation within digital systems. The authors investigate digital systems that have artistic and/or entertainment goals, including computer games. The overview concludes with a reflection on the overall state of this hybrid approach

  • Hybrid Biological-Digital Systems in Artistic and Entertainment Computing

    Wim Van Eck, Maarten H Lamers•Citada por: 2•Referencias: 9

    The authors give an overview of existing incorporations of biological systems for behavior generation within digital systems. The authors investigate digital systems that have artistic and/or entertainment goals, including computer games. The overview concludes with a reflection on the overall state of this hybrid approach

  • Understanding the Artificial

    Open Access•H J van den Herik, Maarten H Lamers et al.•ARTICLE•International Journal of Social…•2011

    The state of the art of robotics is currently hotly debated by two sides providing us with arguments from different perspectives. The technology-driven side tells that the world is driven and run by technological developments, and that robots are here for further enhancements and new applications. It means no less than that technology dictates the governance. The society-driven side opines that the world is driven and run by social aspects. The s…

  • A Relational Look at Interactions between Humans and Nonhuman Organisms in Interactive Art

    Dan Xu, Maarten H Lamers et al.•ARTICLE•Leonardo•2025•Referencias: 7

    Interactive art is evolving toward a more-than-human perspective, embracing the significance and opportunities of involving nonhuman participants. This raises questions about the forms and types of interactions applied in such artworks. To capture and analyze interactions facilitated by interspecies artworks, the authors apply a relational model that they originally developed for describing human co-located interaction. By uncovering patterns in …

  • Hybrid Biological-Digital Systems in Artistic and Entertainment Computing

    Wim Van Eck, Maarten H Lamers•Citada por: 2•Referencias: 9

    The authors give an overview of existing incorporations of biological systems for behavior generation within digital systems. The authors investigate digital systems that have artistic and/or entertainment goals, including computer games. The overview concludes with a reflection on the overall state of this hybrid approach

Computer Science (3 obras) · Human–computer interaction (2 obras) · Art (1 obra) · Artificial Intelligence (1 obra) · Business (1 obra) · Cognitive science (1 obra) · Communication (1 obra) · Corporate governance (1 obra) · Data Visualization and Analytics (1 obra) · Economics (1 obra)

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