Jesse Fagan
Datos Biográficos
| ID | 3693429 |
|---|---|
| NOMBRE | Jesse Fagan |
| NOMBRES | Jesse |
| APELLIDO | Fagan |
| FIRMA | FAGAN J |
| AFILIACIONES | Colorado State University |
| ORCID | 0000-0003-1153-9442 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 6 |
| TOTAL DE CITAS | 61 |
| TOTAL COMO AUTOR | 6 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2009 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2018 |
| ÍNDICE H | 4 |
Comparing nascent approaches for gathering alter-tie data for egocentric studies
A formal anthropological view of motivation models of problematic MMO play
Yee (2006) found three motivational factors- achievement, social, and immersion-underlying play in massively multiplayer online role-playing games ("MMORPGs" or "MMOs" for short). Subsequent work has suggested that these factors foster problematic or addictive forms of play in online worlds. In the current study, we used an online survey of respondents ( N = 252), constructed and also interpreted in reference to ethnography and interviews, to exa…
Restorative Magical Adventure or Warcrack? Motivated MMO Play and the Pleasures and Perils of Online Experience
Combining perspectives from the new science of happiness with discussions regarding "problematic" and "addictive" play in multiplayer online games, the authors examine how player motivations pattern both positive and negative gaming experiences. Specifically, using ethnographic interviews and a survey, the authors explore the utility of Yee's three-factor motivational framework for explaining the positive or negative quality of experiences in the…
Magical Flight and Monstrous Stress
Enhancing one life rather than living two
Using Mixed-Method Design and Network Analysis to Measure Development of Interagency Collaboration
In recent years, there has been increasing attention to the importance of interagency collaboration for improving community well-being, environmental and public health, and educational outcomes. This article uses a mixed-methods approach including network analysis to examine the changes in interagency collaboration in one site funded by the Safe Schools/Healthy Students Initiative (SS/HS). Results of the evaluation demonstrated that although intr…
Enhancing one life rather than living two
A formal anthropological view of motivation models of problematic MMO play
Yee (2006) found three motivational factors- achievement, social, and immersion-underlying play in massively multiplayer online role-playing games ("MMORPGs" or "MMOs" for short). Subsequent work has suggested that these factors foster problematic or addictive forms of play in online worlds. In the current study, we used an online survey of respondents ( N = 252), constructed and also interpreted in reference to ethnography and interviews, to exa…
Restorative Magical Adventure or Warcrack? Motivated MMO Play and the Pleasures and Perils of Online Experience
Combining perspectives from the new science of happiness with discussions regarding "problematic" and "addictive" play in multiplayer online games, the authors examine how player motivations pattern both positive and negative gaming experiences. Specifically, using ethnographic interviews and a survey, the authors explore the utility of Yee's three-factor motivational framework for explaining the positive or negative quality of experiences in the…
Using Mixed-Method Design and Network Analysis to Measure Development of Interagency Collaboration
In recent years, there has been increasing attention to the importance of interagency collaboration for improving community well-being, environmental and public health, and educational outcomes. This article uses a mixed-methods approach including network analysis to examine the changes in interagency collaboration in one site funded by the Safe Schools/Healthy Students Initiative (SS/HS). Results of the evaluation demonstrated that although intr…
Using Mixed-Method Design and Network Analysis to Measure Development of Interagency Collaboration
In recent years, there has been increasing attention to the importance of interagency collaboration for improving community well-being, environmental and public health, and educational outcomes. This article uses a mixed-methods approach including network analysis to examine the changes in interagency collaboration in one site funded by the Safe Schools/Healthy Students Initiative (SS/HS). Results of the evaluation demonstrated that although intr…
Magical Flight and Monstrous Stress
Enhancing one life rather than living two
Restorative Magical Adventure or Warcrack? Motivated MMO Play and the Pleasures and Perils of Online Experience
Combining perspectives from the new science of happiness with discussions regarding "problematic" and "addictive" play in multiplayer online games, the authors examine how player motivations pattern both positive and negative gaming experiences. Specifically, using ethnographic interviews and a survey, the authors explore the utility of Yee's three-factor motivational framework for explaining the positive or negative quality of experiences in the…
A formal anthropological view of motivation models of problematic MMO play
Yee (2006) found three motivational factors- achievement, social, and immersion-underlying play in massively multiplayer online role-playing games ("MMORPGs" or "MMOs" for short). Subsequent work has suggested that these factors foster problematic or addictive forms of play in online worlds. In the current study, we used an online survey of respondents ( N = 252), constructed and also interpreted in reference to ethnography and interviews, to exa…
Comparing nascent approaches for gathering alter-tie data for egocentric studies
Digital Games and Media (4 obras) · Sociology (4 obras) · Ethnography (3 obras) · Impact of Technology on Adolescents (3 obras) · Psychology (3 obras) · Social Psychology (3 obras) · Computer Science (2 obras) · Gender, Feminism, and Media (2 obras) · Metaverse (2 obras) · Addiction (1 obras)