Restorative Magical Adventure or Warcrack? Motivated MMO Play and the Pleasures and Perils of Online Experience
Datos Bibliográficos
Combining perspectives from the new science of happiness with discussions regarding "problematic" and "addictive" play in multiplayer online games, the authors examine how player motivations pattern both positive and negative gaming experiences. Specifically, using ethnographic interviews and a survey, the authors explore the utility of Yee's three-factor motivational framework for explaining the positive or negative quality of experiences in the popular online game World of Warcraft (2004-2012). The authors find that playing to Achieve is strongly associated with distressful play, results that support findings from other studies. By contrast, Social and Immersion play lead more typically to positive gaming experiences, conclusions diverging from those frequently reported in the literature. Overall, the authors suggest that paying attention to the positive as well as negative dimensions of inhabiting these online worlds will provide both for more balanced portraits of gamers' experiences and also potentially clarify pathways toward problematic and addictive play
Addiction · Adventure · Ethnography · Game studies · Happiness · Media studies · Pleasure · Sociology · Digital Games and Media · Gender, Feminism, and Media · Impact of Technology on Adolescents · Psychology · Social Psychology
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| Obras citantes distintas | 19 |
|---|---|
| Citas por año | 1,27 |
| Intervalo de citas | 2011 - 2025 (15) |
| Velocidad de citación | recent |
| Altamente citado | No |
| Tipos de cita | Neutras: 19 |