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Steven Conway

Datos Biográficos

ID3750820
NOMBRESteven Conway
NOMBRESSteven
APELLIDOConway
FIRMACONWAY S
AFILIACIONESSwinburne University of Technology
VERIFICADONo
TOTAL DE OBRAS6
TOTAL DE CITAS2
TOTAL COMO AUTOR5
TOTAL COMO EDITOR1
PRIMER AÑO DE PUBLICACIÓN2015
AÑO MÁS RECIENTE DE PUBLICACIÓN2024
ÍNDICE H1
  • The digital superhero

    Open Access•Suzanne Conway, Steven Conway•ARTICLE•Continuum•2024•Referencias: 4

  • Let's Argue! Designing Satire in Digital Games

    Suzanne Conway, Steven Conway et al.•ARTICLE•Design Issues•2023

    This article presents an overview of the design of our digital game, Let's Argue. The project is an immanent critique of digital media, particularly the conventions of social and game applications as affording productive discourse between people, groups, and organizations. Focusing upon the concept of dialogue and its importance to society, we employ satire as a style, lampooning “social games” such as FarmVille and Candy Crush Saga. In aping, di…

  • Designing an augmented reality experience to increase awareness of Indigenous histories and knowledges

    Suzanne Conway, Steven Conway et al.•ARTICLE•Journal of Australian indigenous…•2020

    This article provides an overview of a design for a proposed project to increase awareness of Indigenous histories and knowledges through an Augmented Reality (AR) experience designed for Swinburne University of Technology's Hawthorn campus.Key issues are firstly introduced regarding an Aboriginal understanding of place and history, and the myriad problems faced in communicating such knowledges when confronted with the repercussions of colonisati…

  • Poisonous Pantheons

    Open Access•Suzanne Conway, Steven Conway•ARTICLE•Games and Culture•2020•Citada por: 1•Referencias: 16

    Kratos, protagonist of God of War (2005-current), is an archetypal representation of toxic masculinity. For much of the series, his rage drives much of the narrative and game dynamics, as Kratos destroys the entire Greek pantheon. The latest iteration of the series moves Kratos into Norse mythology and introduces a son. This father-son relationship allows the developers to ruminate upon the toxic masculinity that has defined much of the series' p…

  • Tusslers, Beatdowns, and Brothers

    Open Access•Michael Ryan Skolnik, Suzanne Conway et al.•ARTICLE•Games and Culture•2019•Citada por: 1•Referencias: 9

    Alongside their material dimensions, video game arcades were simultaneously metaphysical spaces where participants negotiated social and cultural convention, thus contributing to identity formation and performance within game culture. While physical arcade spaces have receded in number, the metaphysical elements of the arcades persist. We examine the historical conditions around the establishment of so-called arcade culture, taking into account t…

  • Video Game Policy

    Steven Conway, Jennifer deWinter•BOOK•Video Game Policy•2015

    Social networking games are embedded within the complex networks of online social networking spaces (Juul 2010, 20). They are not simple, mindless puzzle games but instead require sophisticated levels of information literacy and fluency from players. Based on the popular television series franchise CSI: Crime Scene Investigation (Zuiker 2000), CSI: Crime City is one of two social networking games offered by game developer Area/Code and distributo…

  • Poisonous Pantheons

    Open Access•Suzanne Conway, Steven Conway•ARTICLE•Games and Culture•2020•Citada por: 1•Referencias: 16

    Kratos, protagonist of God of War (2005-current), is an archetypal representation of toxic masculinity. For much of the series, his rage drives much of the narrative and game dynamics, as Kratos destroys the entire Greek pantheon. The latest iteration of the series moves Kratos into Norse mythology and introduces a son. This father-son relationship allows the developers to ruminate upon the toxic masculinity that has defined much of the series' p…

  • Tusslers, Beatdowns, and Brothers

    Open Access•Michael Ryan Skolnik, Suzanne Conway et al.•ARTICLE•Games and Culture•2019•Citada por: 1•Referencias: 9

    Alongside their material dimensions, video game arcades were simultaneously metaphysical spaces where participants negotiated social and cultural convention, thus contributing to identity formation and performance within game culture. While physical arcade spaces have receded in number, the metaphysical elements of the arcades persist. We examine the historical conditions around the establishment of so-called arcade culture, taking into account t…

  • Video Game Policy

    Steven Conway, Jennifer deWinter•BOOK•Video Game Policy•2015

    Social networking games are embedded within the complex networks of online social networking spaces (Juul 2010, 20). They are not simple, mindless puzzle games but instead require sophisticated levels of information literacy and fluency from players. Based on the popular television series franchise CSI: Crime Scene Investigation (Zuiker 2000), CSI: Crime City is one of two social networking games offered by game developer Area/Code and distributo…

  • Tusslers, Beatdowns, and Brothers

    Open Access•Michael Ryan Skolnik, Suzanne Conway et al.•ARTICLE•Games and Culture•2019•Citada por: 1•Referencias: 9

    Alongside their material dimensions, video game arcades were simultaneously metaphysical spaces where participants negotiated social and cultural convention, thus contributing to identity formation and performance within game culture. While physical arcade spaces have receded in number, the metaphysical elements of the arcades persist. We examine the historical conditions around the establishment of so-called arcade culture, taking into account t…

  • Designing an augmented reality experience to increase awareness of Indigenous histories and knowledges

    Suzanne Conway, Steven Conway et al.•ARTICLE•Journal of Australian indigenous…•2020

    This article provides an overview of a design for a proposed project to increase awareness of Indigenous histories and knowledges through an Augmented Reality (AR) experience designed for Swinburne University of Technology's Hawthorn campus.Key issues are firstly introduced regarding an Aboriginal understanding of place and history, and the myriad problems faced in communicating such knowledges when confronted with the repercussions of colonisati…

  • Poisonous Pantheons

    Open Access•Suzanne Conway, Steven Conway•ARTICLE•Games and Culture•2020•Citada por: 1•Referencias: 16

    Kratos, protagonist of God of War (2005-current), is an archetypal representation of toxic masculinity. For much of the series, his rage drives much of the narrative and game dynamics, as Kratos destroys the entire Greek pantheon. The latest iteration of the series moves Kratos into Norse mythology and introduces a son. This father-son relationship allows the developers to ruminate upon the toxic masculinity that has defined much of the series' p…

  • Let's Argue! Designing Satire in Digital Games

    Suzanne Conway, Steven Conway et al.•ARTICLE•Design Issues•2023

    This article presents an overview of the design of our digital game, Let's Argue. The project is an immanent critique of digital media, particularly the conventions of social and game applications as affording productive discourse between people, groups, and organizations. Focusing upon the concept of dialogue and its importance to society, we employ satire as a style, lampooning “social games” such as FarmVille and Candy Crush Saga. In aping, di…

  • The digital superhero

    Open Access•Suzanne Conway, Steven Conway•ARTICLE•Continuum•2024•Referencias: 4

Computer Science (5 obras) · Aesthetics (4 obras) · Art (4 obras) · Digital Games and Media (4 obras) · Sociology (4 obras) · Epistemology (3 obras) · Gothic Literature and Media Analysis (2 obras) · Media studies (2 obras) · Multimedia (2 obras) · Philosophy (2 obras)

Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae