Mikkel Snorre Wilms Boysen
Datos Biográficos
| ID | 6509741 |
|---|---|
| NOMBRE | Mikkel Snorre Wilms Boysen |
| NOMBRES | Mikkel Snorre Wilms |
| APELLIDO | Boysen |
| FIRMA | BOYSEN M S W |
| AFILIACIONES | University College Absalon |
| ORCID | 0000-0003-2754-7690 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 5 |
| TOTAL DE CITAS | 1 |
| TOTAL COMO AUTOR | 5 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2022 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2026 |
| ÍNDICE H | 1 |
Pedagogical entrepreneurship in higher education - How to promote students’ visions and initiatives through arts-based rendezvous with pedagogical entrepreneurs
This article examines how students in higher education can be inspired to develop creativity, initiative, and visionary thinking through playful, arts-based explorations of pedagogical entrepreneurship. In the study, students analyzed transcribed interviews with pedagogical entrepreneurs using exercises rooted in aesthetic and arts-based approaches designed to foster engagement, identification, and immersion. Drawing from a design-based research …
Playful learning and participation in secondary school mathematics and language teaching
This scoping review examines the relationship between playful learning and student participation in secondary school mathematics and language teaching. Using a flexible scoping review methodology and snowball sampling, it synthesises existing evidence through reflexive thematic analysis, acknowledging the complex entanglements of play, participation, school cultures, and subject-specific curricular demands. The review incorporates multiple perspe…
On the border between play and art
Educators who work with playful approaches in teaching often use methods inspired by art-based learning. The aim of the study was, therefore, to investigate how pedagogics of art-based learning can contribute to the pedagogics of playful learning in a way that neither compromises essential values of art, nor the values of play. The study included two steps. First, we analyzed 70 didactic designs developed and tested in 2021 and 2022 in the in the…
The role of expertise in playful learning activities
Some playful learning (PL) approaches may underestimate the importance of students' prior expertise in specific kinds of play. This study examined the implications of expertise in a PL environment wherein tabletop role-playing games (TRPGs) served as learning tools. Through a design-based project in which participants designed and played TRPGs, we investigated how student teachers’ TRPG expertise affected learning processes and outcomes. The find…
The incorporation of entrepreneurship into social work education
Over the past few decades, the field of entrepreneurship education has undergone exponential growth. Courses in entrepreneurship are now found in many different fields of education, including ones that have a social rather than a commercial focus. In line with this, courses in social entrepreneurship are now common within social work education. Entrepreneurship offers new opportunities in terms of dealing with societal problems. Still, entreprene…
The role of expertise in playful learning activities
Some playful learning (PL) approaches may underestimate the importance of students' prior expertise in specific kinds of play. This study examined the implications of expertise in a PL environment wherein tabletop role-playing games (TRPGs) served as learning tools. Through a design-based project in which participants designed and played TRPGs, we investigated how student teachers’ TRPG expertise affected learning processes and outcomes. The find…
The incorporation of entrepreneurship into social work education
Over the past few decades, the field of entrepreneurship education has undergone exponential growth. Courses in entrepreneurship are now found in many different fields of education, including ones that have a social rather than a commercial focus. In line with this, courses in social entrepreneurship are now common within social work education. Entrepreneurship offers new opportunities in terms of dealing with societal problems. Still, entreprene…
The role of expertise in playful learning activities
Some playful learning (PL) approaches may underestimate the importance of students' prior expertise in specific kinds of play. This study examined the implications of expertise in a PL environment wherein tabletop role-playing games (TRPGs) served as learning tools. Through a design-based project in which participants designed and played TRPGs, we investigated how student teachers’ TRPG expertise affected learning processes and outcomes. The find…
On the border between play and art
Educators who work with playful approaches in teaching often use methods inspired by art-based learning. The aim of the study was, therefore, to investigate how pedagogics of art-based learning can contribute to the pedagogics of playful learning in a way that neither compromises essential values of art, nor the values of play. The study included two steps. First, we analyzed 70 didactic designs developed and tested in 2021 and 2022 in the in the…
Playful learning and participation in secondary school mathematics and language teaching
This scoping review examines the relationship between playful learning and student participation in secondary school mathematics and language teaching. Using a flexible scoping review methodology and snowball sampling, it synthesises existing evidence through reflexive thematic analysis, acknowledging the complex entanglements of play, participation, school cultures, and subject-specific curricular demands. The review incorporates multiple perspe…
Pedagogical entrepreneurship in higher education - How to promote students’ visions and initiatives through arts-based rendezvous with pedagogical entrepreneurs
This article examines how students in higher education can be inspired to develop creativity, initiative, and visionary thinking through playful, arts-based explorations of pedagogical entrepreneurship. In the study, students analyzed transcribed interviews with pedagogical entrepreneurs using exercises rooted in aesthetic and arts-based approaches designed to foster engagement, identification, and immersion. Drawing from a design-based research …
Psychology (3 obras) · Teaching method (3 obras) · Creativity in Education and Neuroscience (2 obras) · Educational Games and Gamification (2 obras) · Entrepreneurship (2 obras) · Entrepreneurship Studies and Influences (2 obras) · Mathematics education (2 obras) · Pedagogy (2 obras) · Art (1 obras) · Danish (1 obras)