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On the border between play and art

A collaborative self-study of 76 playful didactic designs in higher education

Datos Bibliográficos

ID12712865
AutoresMikkel Snorre Wilms Boysen (0000-0003-2754-7690, University College Absalon, autor de correspondencia), Ole Lund (0000-0002-1479-5954, VIA University College), Heidi Stensman Pugh (VIA University College), Karen Stine Egelund (University College Absalon), Kirsten B Andersen (VIA University College), Martha Lagoni (Design School Kolding), Frederik Zeuthen (University College Absalon), Birte D Hansen (VIA University College), Helle Maria Skovbjerg (0000-0002-7409-9600, Design School Kolding)
Año2024
Volumen23
Número4
Páginas308-329
Fecha de publicación2024-06-20
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaArts and Humanities in Higher Education (JOURNAL)
Identificadores de la revistaISSN: 1474-0222 • E-ISSN: 1741-265X
EditorialSAGE Publishing (PUBLISHER • US)
DOI10.1177/14740222241260952
OpenAlexW4399845712
IdiomaEN
Citas recibidas1
Referencias citadas35

Educators who work with playful approaches in teaching often use methods inspired by art-based learning. The aim of the study was, therefore, to investigate how pedagogics of art-based learning can contribute to the pedagogics of playful learning in a way that neither compromises essential values of art, nor the values of play. The study included two steps. First, we analyzed 70 didactic designs developed and tested in 2021 and 2022 in the in the Danish Playful Learning Project (PL). Second, we conducted a collaborative in-depth analysis of 6 additional playful learning designs, also developed and tested in the PL project. The study indicates that art-based skills are an important prerequisite in order to realize the potential of art-based learning as well as playful learning. However, a focus on art-based skills can lead to a more entrenched perspective that interferes with the focus on open-ended processes and experimentation that are found within playful learning

Art · Danish · Focus (optics · Mathematics education · Pedagogy · Perspective (graphical · Teaching method · The arts · Visual arts · Visual arts education · Creativity in Education and Neuroscience · Educational Games and Gamification · Psychology · Virtual Reality Applications and Impacts

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Obras citantes distintas1
Citas por año1
Intervalo de citas2025 - 2025 (1)
Velocidad de citaciónrecent
Altamente citadoNo
Tipos de citaNeutras: 1
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