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Player experiences in a massively multiplayer online game

A diary study of performance, motivation, and social interaction

Datos Bibliográficos

ID12656129
AutoresJ Fox (0000-0002-5018-3250, autor de correspondencia), Michael Gilbert (0000-0003-4200-6104, The Ohio State University), Michael A Gilbert (0000-0002-2503-1626, The Ohio State University), Wai Yen Tang (0000-0001-5749-8135, University of Münster)
Año2018
Volumen20
Número11
Páginas4056-4073
Fecha de publicación2018-04-11
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaNew Media & Society (JOURNAL)
Identificadores de la revistaISSN: 1461-4448 • E-ISSN: 1461-7315
EditorialSAGE Publishing (PUBLISHER • US)
DOI10.1177/1461444818767102
OpenAlexW2797209733
IdiomaEN
Citas recibidas36
Referencias citadas53

Video game researchers have struggled to capture players’ personal experiences in natural gaming contexts. We used longitudinal diary methods to examine the everyday experiences of new and experienced players within a massively multiplayer online game, Team Fortress 2. Participants ( N = 38) completed diaries about gameplay and negative social interactions such as trash-talking and harassment. Themes included frustrating play and performance as motivator, as well as six themes regarding social interaction: skill disparagement, fairweather friends, toxic masculinity, vicious cycles, “kicking” players, and reporting differences. Some findings supported existing research; others challenge previous research using other methods. We discuss the advantages and disadvantages of using diary methods in video game research

Fortress (chess · Harassment · Multimedia · Social relation · Video game · Applied Psychology · Bullying, Victimization, and Aggression · Computer Science · Digital Games and Media · Impact of Technology on Adolescents · Psychology · Social Psychology

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Obras citantes distintas36
Citas por año5,14
Intervalo de citas2019 - 2026 (8)
Velocidad de citacióncurrent
Altamente citadoNo
Tipos de citaNeutras: 36
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