They don’t mean to hurt
Female gamers’ reluctance in recognizing and confronting sexism in gaming as an online-offline juxtaposition
Datos Bibliográficos
| ID | 7477117 |
|---|---|
| Autores | Ziyu Deng (0000-0001-8470-1100, Oxford Internet Institute, University of Oxford, UK, autor de correspondencia) |
| Año | 2024 |
| Volumen | 28 |
| Número | 1 |
| Páginas | 270-288 |
| Fecha de publicación | 2024-10-29 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | New Media & Society (JOURNAL) |
| Identificadores de la revista | ISSN: 1461-4448 • E-ISSN: 1461-7315 |
| Editorial | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.1177/14614448241287831 |
| OpenAlex | W4403871812 |
| Idioma | EN |
| Citas recibidas | 3 |
| Referencias citadas | 62 |
Female gamers have long suffered from gender-based online abuse in the gaming community. Apart from commonly observed quitting and gender-masking behaviors from female gamers, this study explores what female gamers understand as sexism, how female gamers react to it, and why they choose certain reactions instead of others. Findings show that female gamers are keenly conscious of normalized sexism in gaming culture, and thus often prioritize preventing personal interaction with strangers online, resulting in their shared preference for gaming with trusted acquaintances, which makes gaming an online-offline juxtaposition. Shouldering gender norms in doubled dimensions of gaming and specific real-life relationships, female gamers thus become reluctant to recognize and confront less violent sexism from male acquaintances. Female gamers’ strategic self-protection, although gaining them relatively safer gaming spaces, also consolidates sexism in gaming, and further suggests gaming as a critical social space for reproducing broader gender inequalities
Internet privacy · Magnetic reluctance · Social media · World Wide Web · Applied Psychology · Computer Science · Digital Games and Media · Engineering · Gender, Feminism, and Media · Impact of Technology on Adolescents · Psychology · Social Psychology
Nothing but a “titty streamer”
The Confronting Prejudiced Responses (CPR) Model
Visual Pleasure and Narrative Cinema
Hypermasculinity & Dickwolves
Second Language Use, Socialization, and Learning in Internet Interest Communities and Online Gaming
Reading the Romance
Communication in multiplayer gaming
Not just a game
The Allure of Sexism
From non-player characters to othered participants
Bitch, slut, skank, cunt
Sexy, Strong, and Secondary
Gaming Sexism
Toxic Geek Masculinity in Media
The Toxic Meritocracy of Video Games
Hanging Out in the Virtual PubMasculinities and Relationships Online
Sexism in online video games
The Managed Heart
Raising the Stakes
Killing Joy
“What I wanted to do was...” Discrepancies Between College Women’s Desired and Reported Responses to Gender Prejudice
Female Gamers’ Experience of Online Harassment and Social Support in Online Gaming
Blurring the boundaries
Exploring the Feminization of Backseat Gaming Through Girlfriend Reviews YouTube Channel
Barriers to play
Women’s experiences with general and sexual harassment in online video games
Player experiences in a massively multiplayer online game
I suppose I’ll be patching you up, as usual”
Seriously, get out’
Building a digital Girl Army
Factors underlying male and female use of violent video games
What Women and Men Should Be, Shouldn't be, are Allowed to be, and don't Have to Be
When Do We Confront? Perceptions of Costs and Benefits Predict Confronting Discrimination on Behalf of the Self and Others
What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture
Virtual Virgins and Vamps
Keeping Abreast of Hypersexuality
Hi-tech = Guy-tech? An Exploration of Undergraduate Students’ Gendered Perceptions of Information and Communication Technologies
Research Agendas in the Sociology of Emotions
Passing By
The burden of benevolent sexism
White and Nerdy”
The Ambivalent Sexism Inventory
An ambivalent alliance
Female Fandom
Generic Processes in the Reproduction of Inequality
Cosplay on Demand? Instagram, OnlyFans, and the Gendered Fantrepreneur
It's About Ethics in Games Journalism? Gamergaters and Geek Masculinity
I Can Defend Myself
Stand by Your Man
Feminism and Military Gender Practices
Reproducing the Gaming Gender Hierarchy
| Obras citantes distintas | 3 |
|---|---|
| Citas por año | 3 |
| Intervalo de citas | 2026 - 2026 (1) |
| Velocidad de citación | current |
| Altamente citado | No |
| Tipos de cita | Neutras: 2 |