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Association Between Gaming Disorder, Action Videogames, Working Memory Capacity and Cognitive Control

Datos Bibliográficos

ID15440342
AutoresAndrzej Cudo (0000-0001-7424-8576, John Paul II Catholic University of Lublin, autor de correspondencia), Natalia Kopiś-Posiej (0000-0001-9163-4591, John Paul II Catholic University of Lublin), Emilia Zabielska‐Mendyk (0000-0002-7858-4347, John Paul II Catholic University of Lublin), Mark D Griffiths (0000-0001-8880-6524, Nottingham Trent University)
Año2025
Volumen24
Número1
Páginas812-838
Fecha de publicación2025-01-06
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaInternational Journal of Mental Health and Addiction (JOURNAL)
Identificadores de la revistaISSN: 1557-1874 • E-ISSN: 1557-1882
EditorialSpringer Science+Business Media (PUBLISHER • DE)
DOI10.1007/s11469-024-01429-3
OpenAlexW4406087787
IdiomaEN
Citas recibidas2
Referencias citadas89

Association (psychology · Cognition · Cognitive psychology · Context (archaeology · Continuous performance task · Developmental psychology · Memory span · Multimedia · Psychiatry · Psychotherapist · Task (project management · Video game · Working memory · Child Development and Digital Technology · Cognitive Abilities and Testing · Computer Science · Impact of Technology on Adolescents · Psychology

  • Game on or gone too far? Executive functioning and implicit sequence learning in problematic vs. recreational gamers

    Open Access•Krisztina Berta, Zsuzsanna Viktória Pesthy et al.•Computers in Human Behavior•2026

  • The Interaction Between Gaming Disorder and Action Video Game Playing Time in Cognitive Control

    Open Access•Andrzej Cudo, Natalia Kopiś-Posiej•International Journal of Mental…•2026

  • Diagnostic and Statistical Manual of Mental Disorders

    American Psychiatric Association American Psychiatric Association, Ewer Ewer•Diagnostic And Statistical Manual…•2013

  • The variable nature of cognitive control

    Open Access•Todd S Braver•Trends in Cognitive Sciences•2012

  • Working Memory Underpins Cognitive Development, Learning, and Education

    Open Access•Nelson Cowan•Educational Psychology Review•2014

  • Depressive symptoms and depression in individuals with internet gaming disorder

    Open Access•Edoardo G Ostinelli, Caroline Zangani et al.•Journal of Affective Disorders•2021

  • Measuring Working Memory Capacity With Automated Complex Span Tasks

    Thomas S Redick, James M Broadway et al.•European Journal of Psychological…•2012

  • Family factors in adolescent problematic Internet gaming

    Open Access•Luke A Schneider, Daniel L King et al.•Journal of Behavioral Addictions•2017

  • Global prevalence of gaming disorder

    Open Access•Matthew W R Stevens, Diana S Dorstyn et al.•Australian & New Zealand Journal…•2021

  • Action video game modifies visual selective attention

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  • Video game play is positively correlated with well-being

    Open Access•Niklas Johannes, Matti Vuorre et al.•Royal Society Open Science•2021

  • Flexible neural mechanisms of cognitive control within human prefrontal cortex

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  • Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders

    Open Access•Matthias Brand, Kimberly S Young et al.•Neuroscience & Biobehavioral…•2016

  • The PHQ-9

    Kurt Kroenke, Robert L Spitzer et al.•Journal of General Internal…•2001

  • The Interaction of Person-Affect-Cognition-Execution (I-Pace) model for addictive behaviors

    Open Access•Matthias Brand, María Luisa González Tapia et al.•Neuroscience & Biobehavioral…•2019

  • Problematic Facebook Use and Problematic Video Gaming Among Female and Male Gamers

    Open Access•Andrzej Cudo, Małgorzata Torój et al.•Cyberpsychology Behavior and…•2020

  • The effects of emotional working memory training on internet use, impulsivity, risky decision-making, and cognitive emotion regulation strategies in young adults with problematic use of the internet

    Open Access•Seyed Javad Emadi Chashmi, Fatemeh Shahrajabian et al.•Journal of Behavioral Addictions•2023

  • The influence of Facebook intrusion and task context on cognitive control

    Open Access•Andrzej Cudo, Natalia Kopiś-Posiej et al.•Psychological Research•2023

  • Determining Power and Sample Size for Simple and Complex Mediation Models

    Open Access•Alexander M Schoemann, Aaron J Boulton et al.•Social Psychological and…•2017

  • The Oxford Handbook of Cyberpsychology

    Alison ca /21 Jh Attrill-Smith, Melanie ca /21 Jh Keep et al.•Oxford Handbook of Cyberpsychology•2018

  • Measuring DSM-5 internet gaming disorder

    Open Access•Halley M Pontes, Mark D Griffiths•Computers in Human Behavior•2014

  • Increased Attentional Bias Toward Visual Cues in Internet Gaming Disorder and Obsessive-Compulsive Disorder

    Open Access•Sung Nyun Kim, Minah Kim et al.•Frontiers in Psychiatry•2018

  • The Contrasting Effects of an Action Video Game on Visuo-Spatial Processing and Proactive Cognitive Control

    Open Access•Robert West, Edward L Swing et al.•International Journal of…•2020

  • The Relationship Between Early Maladaptive Schemas, Depression, Anxiety and Problematic Video Gaming Among Female and Male Gamers

    Open Access•Andrzej Cudo, Mateusz Dobosz et al.•International Journal of Mental…•2022

  • Psychometric Assessment and Gender Invariance of the Polish Version of the Gaming Disorder Test

    Open Access•Andrzej Cudo, C Montag et al.•International Journal of Mental…•2022

  • Problematic gaming behaviour and health-related outcomes

    Open Access•Niko Männikkö, Heidi Ruotsalainen et al.•Journal of Health Psychology•2020

  • What’s the cultural difference between the West and the East? The consumption of popular “cute” games in the Taiwanese market

    Open Access•Lai Chi Chen•New Media & Society•2013

  • Video game training does not enhance cognitive ability

    Giovanni Sala, K Semir Tatlidil et al.•Psychological Bulletin•2018

  • Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills

    Open Access•Benoit Bediou, Deanne Adams et al.•Psychological Bulletin•2018

  • The interplay between time spent gaming and disordered gaming

    Open Access•Halley M Pontes, Bruno Schivinski et al.•Social Science & Medicine•2022

  • On the division of short-term and working memory

    Nash Unsworth, Ahmed El Gamoun et al.•Psychological Bulletin•2007

  • Reconsidering Baron and Kenny

    Xinshu Zhao, J Lynch et al.•Journal of Consumer Research•2010

  • Role of Working-Memory Capacity in Cognitive Control

    Randall W Engle•Current Anthropology•2010

Obras citantes distintas2
Citas por año2
Intervalo de citas2026 - 2026 (1)
Velocidad de citacióncurrent
Altamente citadoNo
Tipos de citaNeutras: 2
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