Association Between Gaming Disorder, Action Videogames, Working Memory Capacity and Cognitive Control
Datos Bibliográficos
| ID | 15440342 |
|---|---|
| Autores | Andrzej Cudo (0000-0001-7424-8576, John Paul II Catholic University of Lublin, autor de correspondencia), Natalia Kopiś-Posiej (0000-0001-9163-4591, John Paul II Catholic University of Lublin), Emilia Zabielska‐Mendyk (0000-0002-7858-4347, John Paul II Catholic University of Lublin), Mark D Griffiths (0000-0001-8880-6524, Nottingham Trent University) |
| Año | 2025 |
| Volumen | 24 |
| Número | 1 |
| Páginas | 812-838 |
| Fecha de publicación | 2025-01-06 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | International Journal of Mental Health and Addiction (JOURNAL) |
| Identificadores de la revista | ISSN: 1557-1874 • E-ISSN: 1557-1882 |
| Editorial | Springer Science+Business Media (PUBLISHER • DE) |
| DOI | 10.1007/s11469-024-01429-3 |
| OpenAlex | W4406087787 |
| Idioma | EN |
| Citas recibidas | 2 |
| Referencias citadas | 89 |
Association (psychology · Cognition · Cognitive psychology · Context (archaeology · Continuous performance task · Developmental psychology · Memory span · Multimedia · Psychiatry · Psychotherapist · Task (project management · Video game · Working memory · Child Development and Digital Technology · Cognitive Abilities and Testing · Computer Science · Impact of Technology on Adolescents · Psychology
Diagnostic and Statistical Manual of Mental Disorders
The variable nature of cognitive control
Working Memory Underpins Cognitive Development, Learning, and Education
Depressive symptoms and depression in individuals with internet gaming disorder
Measuring Working Memory Capacity With Automated Complex Span Tasks
Family factors in adolescent problematic Internet gaming
Global prevalence of gaming disorder
Action video game modifies visual selective attention
Video game play is positively correlated with well-being
Flexible neural mechanisms of cognitive control within human prefrontal cortex
Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders
The PHQ-9
The Interaction of Person-Affect-Cognition-Execution (I-Pace) model for addictive behaviors
Problematic Facebook Use and Problematic Video Gaming Among Female and Male Gamers
The effects of emotional working memory training on internet use, impulsivity, risky decision-making, and cognitive emotion regulation strategies in young adults with problematic use of the internet
The influence of Facebook intrusion and task context on cognitive control
Determining Power and Sample Size for Simple and Complex Mediation Models
The Oxford Handbook of Cyberpsychology
Measuring DSM-5 internet gaming disorder
Increased Attentional Bias Toward Visual Cues in Internet Gaming Disorder and Obsessive-Compulsive Disorder
The Contrasting Effects of an Action Video Game on Visuo-Spatial Processing and Proactive Cognitive Control
The Relationship Between Early Maladaptive Schemas, Depression, Anxiety and Problematic Video Gaming Among Female and Male Gamers
Psychometric Assessment and Gender Invariance of the Polish Version of the Gaming Disorder Test
Problematic gaming behaviour and health-related outcomes
What’s the cultural difference between the West and the East? The consumption of popular “cute” games in the Taiwanese market
Video game training does not enhance cognitive ability
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills
The interplay between time spent gaming and disordered gaming
On the division of short-term and working memory
Reconsidering Baron and Kenny
Role of Working-Memory Capacity in Cognitive Control
| Obras citantes distintas | 2 |
|---|---|
| Citas por año | 2 |
| Intervalo de citas | 2026 - 2026 (1) |
| Velocidad de citación | current |
| Altamente citado | No |
| Tipos de cita | Neutras: 2 |