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Internet Gaming Disorder

Compensating as a Draenei in World of Warcraft

Datos Bibliográficos

ID15440468
AutoresMaria Morcos (Cairnmillar Institute), Vasileios Stavropoulos (0000-0001-6964-4662, Cairnmillar Institute), John Rennie (Cairnmillar Institute), Michael Clark (0000-0003-3287-8478, Cairnmillar Institute), Halley M Pontes (0000-0001-8020-7623, University of Tasmania, autor de correspondencia)
Año2019
Volumen19
Número3
Páginas669-685
Fecha de publicación2019-05-15
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaInternational Journal of Mental Health and Addiction (JOURNAL)
Identificadores de la revistaISSN: 1557-1874 • E-ISSN: 1557-1882
EditorialSpringer Science+Business Media (PUBLISHER • DE)
DOI10.1007/s11469-019-00098-x
OpenAlexW2945880941
IdiomaEN
Citas recibidas11
Referencias citadas41

Context (archaeology · Mediation · Mental health · Multimedia · Psychiatry · The Internet · Transgender · Video game · World Wide Web · Clinical Psychology · Digital Mental Health Interventions · Impact of Technology on Adolescents · Psychology · Sexuality, Behavior, and Technology · Social Psychology

  • Investigating gaming structural features associated with gaming disorder and proposing a revised taxonomical model

    Open Access•Nirav Saini, David C Hodgins•Journal of Behavioral Addictions•2023

  • Player-avatar interactions in habitual and problematic gaming

    Open Access•Raquel Green, Paul H Delfabbro et al.•Journal of Behavioral Addictions•2021

  • Problematic mobile gamers have attention bias toward game social information

    Open Access•Yawen Guo, Jon D Elhai et al.•Computers in Human Behavior•2024

  • Escaping through video games

    Open Access•Rosalynd Fraser, Jan Slattery et al.•Computers in Human Behavior•2023

  • Exploring user-avatar bond profiles

    Open Access•Taylor Brown, Raffaela Smith et al.•Computers in Human Behavior•2024

  • User-Avatar discrepancy scale

    Open Access•Taylor Brown, Taylor N T Brown et al.•Behaviour and Information…•2025

  • Disordered gaming

    Sarah L Eddy, Sarah Eddy et al.•Psychology and Sexuality•2024

  • Prevalence and socio-demographic, anthropometric, and cognitive correlates of internet gaming disorder among children in China

    Open Access•Xue Yang, Bishan Huang et al.•Children and Youth Services Review•2021

  • Measurement, Profiles, Prevalence, and Psychological Risk Factors of Problematic Gaming Among the Turkish Community

    Open Access•Hüseyin Ünübol, Ayşe Şenay Koç et al.•International Journal of Mental…•2020

  • Depression and Disordered Gaming

    Open Access•Dominic Lloyd O’Farrell, Kyi-Lyn Baynes et al.•International Journal of Mental…•2020

  • The Mechanism Underlying the Effect of Actual-Ideal Self-Discrepancy on Internet Gaming Addiction

    Open Access•Yongxin Li, Yongzhan Li et al.•International Journal of Mental…•2020

  • Investigating the differential effects of social networking site addiction and Internet gaming disorder on psychological health

    Open Access•Halley M Pontes•Journal of Behavioral Addictions•2017

  • Problematizing excessive online gaming and its psychological predictors

    Open Access•Daniel Kardefelt-Winther•Computers in Human Behavior•2014

  • Global Perspectives on Resilience in Children and Youth

    Open Access•Ann S Masten•Child Development•2014

  • Examination of the equivalence of self-report survey-based paper-and-pencil and internet data collection methods.

    Arne Weigold, Ingrid K Weigold et al.•Psychological Methods•2013

  • Testing for Serial Correlation in Least Squares Regression. Ii

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  • Detection of Influential Observation in Linear Regression

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  • The moderating role of psychosocial well-being on the relationship between escapism and excessive online gaming

    Open Access•Daniel Kardefelt-Winther•Computers in Human Behavior•2014

  • A Review of the Research on Internet Addiction

    Open Access•Chien Chou, Linda Condron et al.•Educational Psychology Review•2005

  • A Caution Regarding Rules of Thumb for Variance Inflation Factors

    Open Access•Robert M O’brien•Quality & Quantity•2007

  • A Test of Missing Completely at Random for Multivariate Data with Missing Values

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  • Bootstrap Resampling Approaches for Repeated Measure Designs

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  • Spreadable media

    Henry Jenkins, Sam Ford et al.•Choice Reviews Online•2014

  • Spreadable Media

    H Jenkins, Sam Ford et al.•Cinema Journal•2014

  • Theory and measurement of generalized problematic Internet use

    Open Access•Scott E Caplan•Computers in Human Behavior•2010

  • Measuring DSM-5 internet gaming disorder

    Open Access•Halley M Pontes, Mark D Griffiths•Computers in Human Behavior•2014

  • Internet addiction in adolescents

    Open Access•Daria J Ku, Daria J Kuss et al.•Computers in Human Behavior•2013

  • The Ideal Elf

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  • On the Relationship between My Avatar and Myself

    Open Access•Paul R Messinger, Xin Ge et al.•Journal of Virtual Worlds Research•1970

  • An Index and Test of Linear Moderated Mediation

    Andrew F Hayes•Multivariate Behavioral Research•2015

  • The Impact of Sex Differences on Odor Identification and Facial Affect Recognition in Patients with Schizophrenia Spectrum Disorders

    Open Access•Nilufar Mossaheb, Rainer Kaufmann et al.•Frontiers in Psychiatry•2018

  • Portuguese Validation of the Bergen Facebook Addiction Scale

    Open Access•Halley M Pontes, Cecilie Schou Andreassen et al.•International Journal of Mental…•2016

  • Being There

    Open Access•Vasileios Stavropoulos, Tyrone L Burleigh et al.•International Journal of Mental…•2018

  • The Use of Online Methodologies in Data Collection for Gambling and Gaming Addictions

    Open Access•Mark D Griffiths•International Journal of Mental…•2009

  • Depression, Internet Gaming Disorder, and the Moderating Effect of the Gamer-Avatar Relationship

    Open Access•Tyrone L Burleigh, Vasileios Stavropoulos et al.•International Journal of Mental…•2017

  • Item Response Theory Analysis of the Recoded Internet Gaming Disorder Scale-Short-Form (IGDS9-SF)

    Open Access•Rapson Gomez, Vasileios Stavropoulos et al.•International Journal of Mental…•2018

  • Measurement and Conceptualization of Gaming Disorder According to the World Health Organization Framework

    Open Access•Halley M Pontes, Bruno Schivinski et al.•International Journal of Mental…•2019

  • Excessive use of Massively Multi-Player Online Role-Playing Games

    Open Access•Zaheer Hussain, Mark D Griffiths•International Journal of Mental…•2009

  • Measurement Invariance of the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF) Between Australia, the USA, and the UK

    Open Access•Vasileios Stavropoulos, Charlotte Beard et al.•International Journal of Mental…•2017

  • The interaction between technologies and society

    Open Access•An Nguyen•First Monday•2007

  • Real genders choose fantasy characters

    Open Access•Nicholas DiGiuseppe, Bonnie Nardi•First Monday•2007

  • The Queer Narrativity of the Hero's Journey in Nintendo's The Legend of Zelda Video Games

    Tison Pugh•Journal of Narrative Theory•2018

  • Task demand and mood repair

    Open Access•Nicholas David Bowman, Ron Tamborini•New Media & Society•2012

  • A guild culture of ‘casual raiding’ enhances its members’ online gaming experiences

    Open Access•J G Snodgra, Greg Batchelder et al.•New Media & Society•2016

  • Coping with the trauma of war

    Open Access•Myriam Denov•International Social Work•2010

  • The Online Disinhibition Effect

    Open Access•John R Suler, John Suler•CyberPsychology & Behavior•2004

  • The benefits of playing video games

    Isabela Granic, Adam Lobel et al.•American Psychologist•2013

  • War exposure, daily stressors, and mental health in conflict and post-conflict settings

    Open Access•K E Miller, Andrew Rasmussen•Social Science & Medicine•2010

  • From Digital Natives to Digital Wisdom

    Marc Prensky•From Digital Natives to Digital…•2012

  • Virtually Real

    Open Access•You, Sukkyung You et al.•Games and Culture•2017

  • Building an MMO With Mass Appeal

    Open Access•Nicolas Ducheneaut, Nick Yee et al.•Games and Culture•2006

  • Reconsidering Baron and Kenny

    Xinshu Zhao, J Lynch et al.•Journal of Consumer Research•2010

Obras citantes distintas11
Citas por año1,83
Intervalo de citas2020 - 2025 (6)
Velocidad de citaciónrecent
Altamente citadoNo
Tipos de citaNeutras: 10
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