Virtually Real
Exploring Avatar Identification in Game Addiction Among Massively Multiplayer Online Role-Playing Games (MMORPG) Players
Datos Bibliográficos
| ID | 2409586 |
|---|---|
| Autores | You (0000-0002-7779-7965, Hankuk University of Foreign Studies, autor de correspondencia), Sukkyung You, Euikyung Kim (0000-0003-3356-3072, University of California, Santa Barbara), Donguk Lee (0000-0003-1676-1755, Hankuk University of Foreign Studies) |
| Año | 2017 |
| Volumen | 12 |
| Número | 1 |
| Páginas | 56-71 |
| Fecha de publicación | 2017-01-01 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Games and Culture (JOURNAL) |
| Identificadores de la revista | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Editorial | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412015581087 |
| OpenAlex | W2317230710 |
| Idioma | EN |
| Citas recibidas | 32 |
| Referencias citadas | 28 |
Research interest has increasingly focused on the psychosocial factors related to online game addiction. This study examines the relationship of various psychosocial variables to online game addiction, and the mediation effect of avatar identification on the relationship. Questionnaires assessing self-esteem, depression, social skills, game addiction, and avatar identification were completed by 163 third-year middle school students. Correlation and structural equation modeling analyses were conducted. Results indicated (a) that self-esteem and social skills had significant negative correlations with game addiction, while depression had a significant positive correlation with game addiction, (b) that depression had an indirect effect on game addiction via avatar identification, and (c) that social skills had both indirect (via avatar identification) and direct effects on game addiction. Implications and future directions are discussed
Addiction · Avatar · Developmental psychology · Identification (biology · Mediation · Psychiatry · Psychosocial · Psychotherapist · Self-esteem · Social skills · Structural equation modeling · Child Development and Digital Technology · Clinical Psychology · Computer Science · Digital Games and Media · Impact of Technology on Adolescents · Psychology · Social Psychology
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Society and the Adolescent Self-Image
The CES-D Scale
An Interpersonal Communication Inventory
Addiction to the Internet and Online Gaming
Internet Addiction
Potential determinants of heavier internet usage
Understanding Online Gaming Addiction and Treatment Issues for Adolescents
Distinguishing addiction and high engagement in the context of online game playing
The Convergence of Gambling and Digital Media
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Dependence on Computer Games by Adolescents
An exploration of the interplay between psychological sense of community, social identification and salience
The Video Game Experience as “True” Identification
Social Identifications
Internet paradox
Significance tests and goodness of fit in the analysis of covariance structures
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| Obras citantes distintas | 32 |
|---|---|
| Citas por año | 3,2 |
| Intervalo de citas | 2016 - 2026 (11) |
| Velocidad de citación | current |
| Altamente citado | No |
| Tipos de cita | Neutras: 32 |