Saltar al contenido principal

ETHNOS_APP

Inicio • Búsqueda • Revistas • Lista 0

Virtually Real

Exploring Avatar Identification in Game Addiction Among Massively Multiplayer Online Role-Playing Games (MMORPG) Players

Datos Bibliográficos

ID2409586
AutoresYou (0000-0002-7779-7965, Hankuk University of Foreign Studies, autor de correspondencia), Sukkyung You, Euikyung Kim (0000-0003-3356-3072, University of California, Santa Barbara), Donguk Lee (0000-0003-1676-1755, Hankuk University of Foreign Studies)
Año2017
Volumen12
Número1
Páginas56-71
Fecha de publicación2017-01-01
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaGames and Culture (JOURNAL)
Identificadores de la revistaISSN: 1555-4120 • E-ISSN: 1555-4139
EditorialSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412015581087
OpenAlexW2317230710
IdiomaEN
Citas recibidas32
Referencias citadas28

Research interest has increasingly focused on the psychosocial factors related to online game addiction. This study examines the relationship of various psychosocial variables to online game addiction, and the mediation effect of avatar identification on the relationship. Questionnaires assessing self-esteem, depression, social skills, game addiction, and avatar identification were completed by 163 third-year middle school students. Correlation and structural equation modeling analyses were conducted. Results indicated (a) that self-esteem and social skills had significant negative correlations with game addiction, while depression had a significant positive correlation with game addiction, (b) that depression had an indirect effect on game addiction via avatar identification, and (c) that social skills had both indirect (via avatar identification) and direct effects on game addiction. Implications and future directions are discussed

Addiction · Avatar · Developmental psychology · Identification (biology · Mediation · Psychiatry · Psychosocial · Psychotherapist · Self-esteem · Social skills · Structural equation modeling · Child Development and Digital Technology · Clinical Psychology · Computer Science · Digital Games and Media · Impact of Technology on Adolescents · Psychology · Social Psychology

  • Prevalence of cyberbullying and predictors of cyberbullying perpetration among Korean adolescents

    Open Access•Changho Lee, Namin Shin•Computers in Human Behavior•2017

  • Portraying Mental Illness in Video Games

    Open Access•Sky LaRell Anderson•Loading•2020

  • Investigating Online Game Addiction

    Open Access•Berlin Sachu, Kadeswaran S et al.•ShodhKosh: Journal of Visual and…•2024

  • Player-avatar interactions in habitual and problematic gaming

    Open Access•Raquel Green, Paul H Delfabbro et al.•Journal of Behavioral Addictions•2021

  • Analysis of the longitudinal effects of parents’ negative parenting attitude and adolescents’ social intelligence on problematic smartphone game use

    Open Access•So-Hyeon Park, M Bae•Current Psychology•2024

  • Self-representation through avatars in digital environments

    Open Access•Daniel Zimmermann, Anna Wehler et al.•Current Psychology•2023

  • Digital game addiction of preschool children in the Covid-19 pandemic

    Open Access•Yiğit Şenol, Fatma Betül Şenol et al.•Current Psychology•2024

  • The role of mental health continuum and online gaming addiction as mediators in the relationship between school belongingness and meaningful school experience among adolescents

    Open Access•Samet Makas, Hasan Batmaz et al.•Current Psychology•2025

  • Understanding peer recommendation in mobile social games

    Open Access•Le Wang•Information Technology and People•2022

  • Gaming Disorder

    Open Access•Kim Szolin, Daria Kuss et al.•Computers in Human Behavior•2022

  • What is the reported relationship between self-esteem and gaming disorder? A systematic review and meta-analysis

    Open Access•Michael J Kavanagh, Charlotte Brett et al.•Computers in Human Behavior•2023

  • Gaming disorder

    Open Access•Yinan Ji, Tony Ka Wah Leung et al.•Computers in Human Behavior•2024

  • A longitudinal study of the impact of parental loneliness on adolescents' online game addiction

    Open Access•Il Bong Mun, Seyoung Lee•Computers in Human Behavior•2022

  • User-Avatar discrepancy scale

    Open Access•Taylor Brown, Taylor N T Brown et al.•Behaviour and Information…•2025

  • Examining how gamers connect with their avatars to assess their anxiety

    Open Access•Kaiden Hein, Connor Conkey-Morrison et al.•Acta Psychologica•2024

  • Harmonious and obsessive involvement, self-esteem, and well-being. A longitudinal study on MMORPG players

    Open Access•Federica Sibilla, Alessandro Musetti et al.•Cyberpsychology Journal of…•2021

  • I am (not) my avatar

    Open Access•Federica Sibilla, Tiziana Mancini•Cyberpsychology Journal of…•2018

  • Game avatar to keyboard warriors

    Open Access•Yuchen Yang, Tao Su et al.•Acta Psychologica•2025

  • Mechanisms of Disclosure

    Open Access•Iulia Coanda, J Harambam et al.•Television & New Media•2019

  • Predictors of online game addiction among Korean adolescents

    Changho Lee, Ocktae Kim•Addiction Research & Theory•2016

  • Social Media in Adolescents

    Open Access•Rebecca Ciacchini, Graziella Orrù et al.•Children•2023

  • Social intelligence and pathological gaming

    Open Access•Sung Je Lee, Eui Jun Jeong et al.•Frontiers in Psychiatry•2024

  • Revealing the Intellectual Structure and Evolution of Digital Addiction Research

    Open Access•Turgut Karaköse, Tijen Tülübaş et al.•International Journal of…•2022

  • Identification of Avatar Mediates the Associations Between Motivations of Gaming and Internet Gaming Disorder Among the Malaysian Youth

    Open Access•Soo Ting T’ng, Pau Kee•International Journal of Mental…•2020

  • Depression, Internet Gaming Disorder, and the Moderating Effect of the Gamer-Avatar Relationship

    Open Access•Tyrone L Burleigh, Vasileios Stavropoulos et al.•International Journal of Mental…•2017

  • The Mechanism Underlying the Effect of Actual-Ideal Self-Discrepancy on Internet Gaming Addiction

    Open Access•Yongxin Li, Yongzhan Li et al.•International Journal of Mental…•2020

  • Internet Gaming Disorder

    Open Access•Maria Morcos, Vasileios Stavropoulos et al.•International Journal of Mental…•2019

  • The Physical, Emotional, and Identity User-Avatar Association with Disordered Gaming

    Open Access•Vasileios Stavropoulos, Emma Dumble et al.•International Journal of Mental…•2019

  • Gaming for Self-Searching? A Three-Wave Longitudinal Investigation on the Correlations and Predictions Among Self-Concept Clarity, Player-Avatar Identification, and Internet Gaming Disorder

    Open Access•Le Dang, Jing Zhai et al.•Journal of Youth and Adolescence•2026

  • You want to Know More About me?” A Corpus-based Study of Symbolic Violence Realized by Mood Metaphors in Videogame Discourse

    Hui Zhang, Bingjun Yang•WORD•2025

  • Problematic Gaming at a Crossroad

    Open Access•Enrico Gandolfi, Richard E Ferdig et al.•Games and Culture•2025

  • Can Personal Identity Protect against Problematic Gaming? A Study on the Relationships between Identity Motives, User-Avatar Bond, and Problematic Gaming in a Sample of MMORPG Players

    Tiziana Mancini, Chiara Imperato et al.•Identity•2024

  • Society and the Adolescent Self-Image

    Morris Rosenberg•Society and the Adolescent…•1965

  • The CES-D Scale

    Open Access•Lenore Sawyer Radloff•Applied Psychological Measurement•1977

  • An Interpersonal Communication Inventory

    Open Access•Millard J Bienvenu•Journal of Communication•1971

  • Addiction to the Internet and Online Gaming

    Open Access•Brian D Ng, Peter Hastings et al.•CyberPsychology & Behavior•2005

  • Internet Addiction

    Open Access•Kimberly S Young, Kimberly Young•CyberPsychology & Behavior•1998

  • Potential determinants of heavier internet usage

    Open Access•Lynette Armstrong, James G Phillips et al.•International Journal of…•2000

  • Understanding Online Gaming Addiction and Treatment Issues for Adolescents

    Kimberly Young•American Journal of Family Therapy•2009

  • Distinguishing addiction and high engagement in the context of online game playing

    Open Access•John P Charlton, Ian D W Danforth•Computers in Human Behavior•2005

  • The Convergence of Gambling and Digital Media

    Open Access•Daniel L King, Daniel King et al.•Journal of Gambling Studies•2010

  • Assessing Internet Addiction Using the Parsimonious Internet Addiction Components Model—A Preliminary Study

    Open Access•Daria J Ku, Gillian W Shorter et al.•International Journal of Mental…•2013

  • Dependence on Computer Games by Adolescents

    Open Access•Mark D Griffiths, M A Griffiths et al.•Psychological Reports•1998

  • An exploration of the interplay between psychological sense of community, social identification and salience

    Open Access•Patricia Obst, Katherine M White•Journal of Community & Applied…•2005

  • The Video Game Experience as “True” Identification

    Open Access•Klimmt Christoph, Hefner Dorothée et al.•Communication Theory•2009

  • Social Identifications

    B Markovsky, Michael A Hogg et al.•Contemporary Sociology A Journal…•1990

  • Internet paradox

    Robert Kraut, Robert E Kraut et al.•American Psychologist•1998

  • Significance tests and goodness of fit in the analysis of covariance structures

    Peter M Bentler, Douglas G Bonett•Psychological Bulletin•1980

  • Comparative fit indexes in structural models

    Peter M Bentler•Psychological Bulletin•1990

  • What is beautiful is good

    Karen K Dion, Karen Dion et al.•Journal of Personality and Social…•1972

  • Alumni and their alma mater

    Open Access•Fred A Mael, Fred Mael et al.•Journal of Organizational Behavior•1992

  • Distinguishing Addiction From High Engagement

    Open Access•Soonhwa Seok, Boaventura Dacosta•Games and Culture•2014

Obras citantes distintas32
Citas por año3,2
Intervalo de citas2016 - 2026 (11)
Velocidad de citacióncurrent
Altamente citadoNo
Tipos de citaNeutras: 32
Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae