The Playful Citizen
Civic Engagement in a Mediatized Culture
Datos Bibliográficos
| ID | 19906580 |
|---|---|
| Autores | René Glas (0000-0003-1285-2908, Utrecht University), Sybille Lamme (0000-0001-8340-8412, Utrecht University), Sybille Lammes, M De Lange (0000-0003-3871-2655, Utrecht University), Joost Raessens (0000-0002-0666-3118, Utrecht University), Imar de Vries (0009-0005-9744-2941) |
| Año | 2025 |
| Páginas | 431 |
| Fecha de publicación | 2025-10-01 |
| Open Access | Sí |
| Tipo | BOOK |
| Revista | The Playful Citizen (SOURCE_BOOK) |
| Editorial | Routledge (PUBLISHER • GB) |
| DOI | 10.5117/9789462984523 |
| OpenAlex | W4288870534 |
| Open Library | OL28355365M |
| ISBN | 9789462984523 |
| Idioma | EN |
| Citas recibidas | 18 |
| Referencias citadas | 44 |
In the last decade, digital media technologies and developments have given rise to exciting new forms of ludic, or playful, engagements of citizens in cultural and societal issues. From the Occupy movement to playful city-making to the gameful designs of the Obama 2008 and Trump 2016 presidential campaigns, and the rise of citizen science and ecological games, this book shows how play is a key theoretical, methodological, and practical principle for comprehending such new forms of civic engagement in a mediatized culture.\nThe Playful Citizen explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking. We offer a pluralistic answer to such questions by bringing together scholars from different fields such as game and play studies, social sciences, and media and culture studies
Aesthetics · Art · Key (lock) · Media studies · Political science · Politics · Presidential system · Social media · Sociology · Computer Science · Digital Games and Media · Law · Citizenship · Digital media · Play · Political aspects · Political participation
Ludic cybermilitias
The Heat Is On
Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education
Social Media and Civic Participation
How Feedback From an Online Video Game Teaches Argument Writing for Environmental Action
Co-creation of connected and relational learning spaces
Contemporary Political Discourse in Digital Games
The Corporate (Magic) Circle
Location Hunting Game
Designing equitable media literacy interventions for critical youth agency
Non‐experts’ participation in processes of scientific knowledge creation
Reworlding
Introduction to the Special Issue
Freepalestine on TikTok
A Practical Approach to Developing and Using Online Games for Transdisciplinary Research into Complex Social-Ecological Systems
Looking for gamers where they are
Playful Activism
Political Leaders in the APP Ecosystem
The Principles of Representative Government
The Hybrid Media System
Towards a typology of hashtag publics
Gamification. using game-design elements in non-gaming contexts
Mapping sociocultural controversies across digital media platforms
Modernity at large
Frame analysis
Kill All Normies
Is Anyone Responsible?
Representation and Mediated Politics
The Mediatization of Culture and Society
Fandom
Twitter and Tear Gas
Framing U.S. Coverage of International News
‘Postscript on the Societies of Control’
Audience Democracy
Convergence Culture
Bastard Culture! How User Participation Transforms Cultural Production
Notes on the theory of the actor-network
Interactivity is Evil! A critical investigation of Web 2.0
The like economy
Do you believe in magic? Computer games in everyday life
Operating Issue Networks On The Web
Mediatization
Counting Clicks
The meta-process of `mediatization' as a conceptual frame
Framing, Agenda Setting, and Priming
Imagined communities
The Agenda-Setting Function of Mass Media
Framing
A New Era of Minimal Effects? The Changing Foundations of Political Communication
Homo ludens
Imagined Affordance
The Platformization of the Web
Introduction
What Is Video Game Culture? Cultural Studies and Game Studies
The Truth About Baby Boomer Gamers
Playful Identities, or the Ludification of Culture
Alt-America
| Obras citantes distintas | 18 |
|---|---|
| Citas por año | 3,6 |
| Intervalo de citas | 2021 - 2025 (5) |
| Velocidad de citación | recent |
| Altamente citado | No |
| Tipos de cita | Neutras: 18 |