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The Playful Citizen

Civic Engagement in a Mediatized Culture

Datos Bibliográficos

ID19906580
AutoresRené Glas (0000-0003-1285-2908, Utrecht University), Sybille Lamme (0000-0001-8340-8412, Utrecht University), Sybille Lammes, M De Lange (0000-0003-3871-2655, Utrecht University), Joost Raessens (0000-0002-0666-3118, Utrecht University), Imar de Vries (0009-0005-9744-2941)
Año2025
Páginas431
Fecha de publicación2025-10-01
Open AccessSí
TipoBOOK
RevistaThe Playful Citizen (SOURCE_BOOK)
EditorialRoutledge (PUBLISHER • GB)
DOI10.5117/9789462984523
OpenAlexW4288870534
Open LibraryOL28355365M
ISBN9789462984523
IdiomaEN
Citas recibidas18
Referencias citadas44

In the last decade, digital media technologies and developments have given rise to exciting new forms of ludic, or playful, engagements of citizens in cultural and societal issues. From the Occupy movement to playful city-making to the gameful designs of the Obama 2008 and Trump 2016 presidential campaigns, and the rise of citizen science and ecological games, this book shows how play is a key theoretical, methodological, and practical principle for comprehending such new forms of civic engagement in a mediatized culture.\nThe Playful Citizen explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking. We offer a pluralistic answer to such questions by bringing together scholars from different fields such as game and play studies, social sciences, and media and culture studies

Aesthetics · Art · Key (lock) · Media studies · Political science · Politics · Presidential system · Social media · Sociology · Computer Science · Digital Games and Media · Law · Citizenship · Digital media · Play · Political aspects · Political participation

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    Open Access•Vít Pászto, Jiří Pánek et al.•ISPRS International Journal of…•2021

  • Social Media and Civic Participation

    Open Access•Ryukai Mano•Advances in Applied Sociology•2023

  • How Feedback From an Online Video Game Teaches Argument Writing for Environmental Action

    Open Access•Anne M Lawrence, Michael B Sherry•Journal of Reading Behavior•2021

  • Co-creation of connected and relational learning spaces

    Jan Bamford, Elena Moschini•Higher Education Research &…•2025

  • Contemporary Political Discourse in Digital Games

    Open Access•Jenniffer Soto de la Cruz, Sara Cortés Gómez et al.•Media and Communication•2025

  • The Corporate (Magic) Circle

    Open Access•Franz Coelho, Ana Maria Abreu•TechTrends•2022

  • Location Hunting Game

    Open Access•Salma Tabi, Yasushi Ikeda•Urban Science•2023

  • Designing equitable media literacy interventions for critical youth agency

    Open Access•Bobbie Foster Bhusari, Paul Mihailidis et al.•Global Studies of Childhood•2024

  • Non‐experts’ participation in processes of scientific knowledge creation

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  • Reworlding

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  • Introduction to the Special Issue

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  • Freepalestine on TikTok

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  • Playful Activism

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  • Mapping sociocultural controversies across digital media platforms

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  • Kill All Normies

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  • Is Anyone Responsible?

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  • Representation and Mediated Politics

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  • The Mediatization of Culture and Society

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  • Fandom

    Jonathan Gray, C Lee Harrington et al.•Fandom•2007

  • Twitter and Tear Gas

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  • Framing U.S. Coverage of International News

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  • ‘Postscript on the Societies of Control’

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  • Audience Democracy

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  • The like economy

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  • Operating Issue Networks On The Web

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  • Mediatization

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  • Counting Clicks

    Angèle Christin•American Journal of Sociology•2018

  • The meta-process of `mediatization' as a conceptual frame

    Open Access•Friedrich Krotz•Global Media and Communication•2007

  • Framing, Agenda Setting, and Priming

    Open Access•Dietram A Scheufele, David Tewksbury•Journal of Communication•2006

  • Imagined communities

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  • The Agenda-Setting Function of Mass Media

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  • Framing

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  • Homo ludens

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  • Imagined Affordance

    Open Access•Peter Nagy, Gina Neff•Social Media + Society•2015

  • The Platformization of the Web

    Open Access•Anne Helmond•Social Media + Society•2015

  • Introduction

    Open Access•Jonathan Corli, Jonathan Corliss•Games and Culture•2011

  • What Is Video Game Culture? Cultural Studies and Game Studies

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  • The Truth About Baby Boomer Gamers

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  • Playful Identities, or the Ludification of Culture

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  • Alt-America

    Open Access•Liz Fekete•Race & Class•2018

Obras citantes distintas18
Citas por año3,6
Intervalo de citas2021 - 2025 (5)
Velocidad de citaciónrecent
Altamente citadoNo
Tipos de citaNeutras: 18
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