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Introduction

The Social Science Study of Video Games

Datos Bibliográficos

ID2409451
AutoresJonathan Corli, Jonathan Corliss (0009-0007-3413-6191, University of Pittsburgh, autor de correspondencia)
Año2011
Volumen6
Número1
Páginas3-16
Fecha de publicación2011-01-01
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaGames and Culture (JOURNAL)
Identificadores de la revistaISSN: 1555-4120 • E-ISSN: 1555-4139
EditorialSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412010377323
OpenAlexW2154283202
IdiomaEN
Citas recibidas9
Referencias citadas36

This introduction is a short survey of social science literature on video games. It is not meant as a comprehensive review. Instead its goal is to present some of the themes and questions that prompted us to bring the articles in this issue together. The essay begins by outlining some of the recent contributions from the social sciences to video game studies-with a particular emphasis on distinct forms of video game interactivity-and concludes with suggestions for possible future directions for this research

Game mechanics · Game studies · Interactivity · Media studies · Multimedia · Sociology · Video game · Video game design · Computer Science · Digital Games and Media · Gender, Feminism, and Media · Social Media and Politics

  • Play, watch, share

    Open Access•Qian Zhang, Qiaohe Zhang et al.•Humanities and Social Sciences…•2025

  • Freedom and Restraint in Dark Forest

    Open Access•Nanjun Yao, Zexin Lin et al.•IEEE Transactions on Computational…•2023

  • The Playful Citizen

    Open Access•René Glas, Sybille Lamme et al.•The Playful Citizen•2025

  • CityVill

    Open Access•María Esther Del-Moral Pérez, Ma Esther Del Moral Pérez et al.•Historia y Comunicación Social•2015

  • Cardinal Gaming

    Andrew Mcneely•Journal of Religion and Popular…•2020

  • The 8-Bit Bureaucrat

    Patrick C Exmeyer, Daniel Boden•Public Integrity•2020

  • Playful Simulations Rather Than Serious Games

    Open Access•Caroline Pelletier, Roger Kneebone•Games and Culture•2016

  • Is the Video Game a Cultural Vehicle

    Open Access•Chi-Ying Chen, Chi‐Ying Chen•Games and Culture•2013

  • Imagined Commodities

    Open Access•Rebecca Carlson, Jonathan Corli et al.•Games and Culture•2011

  • Cybertext

    Espen Aarseth, Espen J Aarseth•Cybertext•1997

  • Refiguring the Posthuman

    N Katherine Hayles•Comparative Literature Studies•2004

  • From Pong to Planet Quake

    Hector Postigo•Information Communication & Society•2003

  • New Screen Media

    Martin Rieser, Andrea Zapp•New Screen Media•2002

  • Digital Play

    Stephen Kline, S J Kline et al.•Digital Play•2003

  • Die Internet-Galaxie

    Open Access•Manuel Castells•The Internet Galaxy•2001

  • On modder labour, commodification of play, and mod competitions

    Open Access•Olli Sotamaa•First Monday•2007

  • The Language of New Media

    Лев Манович, Lev Manovich•Canadian Journal of Communication•2002

  • The mod industries? The industrial logic of non-market game production

    Open Access•D B Nieborg, Shenja van der Graaf•European Journal of Cultural…•2008

  • What's Real About Virtual Reality

    Open Access•Chris Hables Gray, M Driscoll•Visual Anthropology Review•1992

  • Welcome to Cyberia

    Arturo Escobar, David He et al.•Current Anthropology•1994

  • Coming of Age in Second Life

    Tom Boellstorff•Coming of Age in Second Life•2008

  • Homo ludens

    Johan Huizinga•Homo Ludens•2008

  • Free Labor

    Tiziana Terranova•Social Text•2000

  • Being in the World (of Warcraft)

    A Golub•Anthropological Quarterly•2010

  • Of Mods and Modders

    Open Access•Hector Postigo•Games and Culture•2007

  • Beyond Play

    Open Access•T M Malaby•Games and Culture•2007

  • Restricted Play

    Open Access•Robert Alan Brookey, Paul Booth•Games and Culture•2006

  • The Mangle of Play

    Open Access•Constance Steinkuehler•Games and Culture•2006

  • Parlaying Value

    Open Access•T M Malaby, Thomas Malaby•Games and Culture•2006

  • What Are We Really Looking at

    Open Access•Barry Atkins•Games and Culture•2006

  • On the Research Value of Large Games

    Open Access•Edward Castronova•Games and Culture•2006

  • The Labor of Fun

    Open Access•Nick Yee•Games and Culture•2006

  • Beyond Cyberspatial Flaneurie

    Open Access•Bart Simon•Games and Culture•2006

  • Why Game Studies Now? Video Games

    Open Access•J P Gee•Games and Culture•2006

  • Game Studies and Beyond

    Open Access•Mark J P Wolf•Games and Culture•2006

  • Signs, Symbols, Games, and Play

    Open Access•David N Myers, David Myers•Games and Culture•2006

  • Comparative Video Game Criticism

    Open Access•Ian Bogost•Games and Culture•2006

  • Productive Play

    Open Access•Celia Pearce•Games and Culture•2006

  • Gaming for Beginners

    Open Access•Toby Miller•Games and Culture•2006

  • The Anthropology of Online Communities

    Samuel M Wilson, L C Peterson•Annual Review of Anthropology•2002

Obras citantes distintas9
Citas por año0,6
Intervalo de citas2011 - 2025 (15)
Velocidad de citaciónrecent
Altamente citadoNo
Tipos de citaNeutras: 9
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