Introduction
The Social Science Study of Video Games
Datos Bibliográficos
| ID | 2409451 |
|---|---|
| Autores | Jonathan Corli, Jonathan Corliss (0009-0007-3413-6191, University of Pittsburgh, autor de correspondencia) |
| Año | 2011 |
| Volumen | 6 |
| Número | 1 |
| Páginas | 3-16 |
| Fecha de publicación | 2011-01-01 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Games and Culture (JOURNAL) |
| Identificadores de la revista | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Editorial | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412010377323 |
| OpenAlex | W2154283202 |
| Idioma | EN |
| Citas recibidas | 9 |
| Referencias citadas | 36 |
This introduction is a short survey of social science literature on video games. It is not meant as a comprehensive review. Instead its goal is to present some of the themes and questions that prompted us to bring the articles in this issue together. The essay begins by outlining some of the recent contributions from the social sciences to video game studies-with a particular emphasis on distinct forms of video game interactivity-and concludes with suggestions for possible future directions for this research
Game mechanics · Game studies · Interactivity · Media studies · Multimedia · Sociology · Video game · Video game design · Computer Science · Digital Games and Media · Gender, Feminism, and Media · Social Media and Politics
Cybertext
Refiguring the Posthuman
From Pong to Planet Quake
New Screen Media
Digital Play
Die Internet-Galaxie
On modder labour, commodification of play, and mod competitions
The Language of New Media
The mod industries? The industrial logic of non-market game production
What's Real About Virtual Reality
Welcome to Cyberia
Coming of Age in Second Life
Homo ludens
Free Labor
Being in the World (of Warcraft)
Of Mods and Modders
Beyond Play
Restricted Play
The Mangle of Play
Parlaying Value
What Are We Really Looking at
On the Research Value of Large Games
The Labor of Fun
Beyond Cyberspatial Flaneurie
Why Game Studies Now? Video Games
Game Studies and Beyond
Signs, Symbols, Games, and Play
Comparative Video Game Criticism
Productive Play
Gaming for Beginners
The Anthropology of Online Communities
| Obras citantes distintas | 9 |
|---|---|
| Citas por año | 0,6 |
| Intervalo de citas | 2011 - 2025 (15) |
| Velocidad de citación | recent |
| Altamente citado | No |
| Tipos de cita | Neutras: 9 |