Beyond Cyberspatial Flaneurie
On the Analytic Potential of Living With Digital Games
Datos Bibliográficos
| ID | 2409331 |
|---|---|
| Autores | Bart Simon (0000-0003-0180-4249, Concordia University, autor de correspondencia) |
| Año | 2006 |
| Volumen | 1 |
| Número | 1 |
| Páginas | 62-67 |
| Fecha de publicación | 2006-01-01 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Games and Culture (JOURNAL) |
| Identificadores de la revista | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Editorial | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412005281789 |
| OpenAlex | W2032745372 |
| Idioma | EN |
| Citas recibidas | 12 |
| Referencias citadas | 8 |
This article seeks to make a case for the cultural analysis of digital games as a critical location for understanding the role of digital technologies in mediating the everyday social interaction and organization of subjects in the early 21st century. Digital games are considered as exemplary objects of analysis in terms of shifts in leisure culture, the increasing prevalence of computer-mediated interaction, the proliferation and intensification of visual culture, and the form and structure of posthuman information societies. The future of game studies lies in the willingness to grapple with the specificities of the medium without losing sight of and making a case for its broader cultural significance
Aesthetics · Art · Cyberculture · Digital culture · Epistemology · Game studies · Media studies · Participatory culture · Posthuman · Sociology · The Internet · World Wide Web · Computer Science · Digital Games and Media · Media Influence and Health · Psychology · Social Psychology · Virtual Reality Applications and Impacts
The Future of Game Studies
From Voxel Vistas
Flânerie as a methodological practice for explorative re-search in digital worlds
The hermeneutic circle of cellphone use
Streets for Cyborgs
Play the Pain
Compressão do espaço-tempo e hiperlocalização
Space-time compression and hyperlocalisation
L'exploration comme modalité d'ouverture attentionnelle
Can Serious Games Contribute to Developing and Sustaining 21st Century Skills
Enlightening the Galaxy
Introduction
| Obras citantes distintas | 12 |
|---|---|
| Citas por año | 0,63 |
| Intervalo de citas | 2007 - 2022 (16) |
| Velocidad de citación | historical |
| Altamente citado | No |
| Tipos de cita | Neutras: 12 |