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Beyond Cyberspatial Flaneurie

On the Analytic Potential of Living With Digital Games

Datos Bibliográficos

ID2409331
AutoresBart Simon (0000-0003-0180-4249, Concordia University, autor de correspondencia)
Año2006
Volumen1
Número1
Páginas62-67
Fecha de publicación2006-01-01
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaGames and Culture (JOURNAL)
Identificadores de la revistaISSN: 1555-4120 • E-ISSN: 1555-4139
EditorialSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412005281789
OpenAlexW2032745372
IdiomaEN
Citas recibidas12
Referencias citadas8

This article seeks to make a case for the cultural analysis of digital games as a critical location for understanding the role of digital technologies in mediating the everyday social interaction and organization of subjects in the early 21st century. Digital games are considered as exemplary objects of analysis in terms of shifts in leisure culture, the increasing prevalence of computer-mediated interaction, the proliferation and intensification of visual culture, and the form and structure of posthuman information societies. The future of game studies lies in the willingness to grapple with the specificities of the medium without losing sight of and making a case for its broader cultural significance

Aesthetics · Art · Cyberculture · Digital culture · Epistemology · Game studies · Media studies · Participatory culture · Posthuman · Sociology · The Internet · World Wide Web · Computer Science · Digital Games and Media · Media Influence and Health · Psychology · Social Psychology · Virtual Reality Applications and Impacts

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Obras citantes distintas12
Citas por año0,63
Intervalo de citas2007 - 2022 (16)
Velocidad de citaciónhistorical
Altamente citadoNo
Tipos de citaNeutras: 12
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