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The Routledge Companion to Video Game Studies

Datos Bibliográficos

ID19918952
AutoresBernard Perron
EditoresMark J P Wolf (0000-0003-1608-5814), Brian Perron (0000-0002-2973-2366)
Año2014
Fecha de publicación2014-01-03
Open AccessNo
TipoBOOK
RevistaRoutledge Companion to Video Game Studies (SOURCE_BOOK)
EditorialRoutledge (PUBLISHER • GB)
DOI10.4324/9780203114261
OpenAlexW584898764
Open LibraryOL34618787M
ISBN9780203114261
IdiomaEN
Citas recibidas65
Referencias citadas3

It is plausible that video games contain elements of fiction. Red Dead Redemption (Rockstar San Diego, 2010) depicts the fiction of a man named John Marston, his search for the members of his old criminal gang, and his death at the hands of federal agents. Marston, the world in which he lives, and the events that take place around him are the type of depictions that would find a natural place in other fictive media such as cinema. But significantly, the gameplay of Red Dead Redemption also partakes in this fiction: the player spends his or her time hunting coyotes, searching for lost treasure, and fighting gun battles. These are not activities that the player really performs; rather it is fictional that s/he does these things

Media studies · Multimedia · Sociology · Video game · Cinema and Media Studies · Computer Science · Digital Games and Media · Media, Gender, and Advertising · Video games

  • Jogos e história

    Lukas Gabriel Grzybowski, Dalton Santana Lima et al.•Jogos e história: reflexões•2023

  • The convenience of gaming

    Thomas A M Skelly, Kristian Haulund Jensen et al.•Consumption and Society•2023

  • Corridors

    Chang, Chang Chang•Resilience A Journal of the…•2019

  • The persuasive aims of Metal Gear Solid

    Open Access•Dušan Stamenković, Milan Jaćević et al.•Discourse Context & Media•2016

  • Immersive Experience and Virtual Reality

    Open Access•Magdalena Balcerak Jackson, Beryl B Jackson•Philosophy & Technology•2024

  • From Voxel Vistas

    Open Access•Tyler Quiring•Journal of Virtual Worlds Research•2015

  • Non-religious Players Asking Big Questions

    Heidi Rautalahti•Journal of Religion and Popular…•2021

  • One Year of #GamerGate

    Open Access•David O Dowling, Christopher Goetz et al.•Games and Culture•2020

  • Accursed Play

    Open Access•Seth Gidding•Games and Culture•2018

  • Uncovering the Meaning

    Open Access•Jerome A Stone•Games and Culture•2021

  • Experience, Rationality, Situation and Fallibilism

    Open Access•Laureline Chiapello•Games and Culture•2023

  • What Is It Like to Be a Player? The Qualia Revolution in Game Studies

    Open Access•Ivan Mosca•Games and Culture•2016

  • Toward a Study of Pinball

    Open Access•Ryan Banfi•Games and Culture•2022

  • Playing with Character

    Open Access•Alexander Vandewalle, Steven Malliet et al.•Games and Culture•2023

  • Methodology, Representation, and Games

    Open Access•Diane Carr•Games and Culture•2019

  • From the Ontology of Video Games to the Epistemology of Digital Movements. Towards a Semiotics of Virtual Practices

    Open Access•Enzo D’armenio•Games and Culture•2024

  • Dark Patterns Meet the Gamer's Dilemma

    Open Access•Thomas Montefiore, Paul Formosa•Games and Culture•2025

  • Never Good Enough”

    Open Access•Tereza Fousek Krobová, Jan Švelch•Games and Culture•2023

  • Exploring the Etymology of YouXi

    Open Access•Zihan Feng•Games and Culture•2025

  • Interactive Works and Gameplay Emotions

    Open Access•Jonathan Frome•Games and Culture•2019

  • The video game as agencement and the image of new gaming experiences

    Open Access•Alexander Styhre, Björn Remneland Wikhamn et al.•Culture and Organization•2021

  • Exploring game grammars

    Open Access•Bruno de Paula•Visual Communication•2021

  • Copy Protection in Jet Set Willy

    Open Access•John Aycock, Andrew Reinhard et al.•Internet Archaeology•2017

  • Triggering play

    Jennifer M Shaiman•Changing English•2020

  • ‘As you write your Odyssey…’

    Open Access•Alexander Vandewalle, Richard Cole•Convergence The International…•2025

  • Cultural Techniques of Play

    Timothy Barker•Configurations•2019

  • No Animals Were Harmed in the Playing of This Game

    Andrew Baerg•Society and Animals•2024

  • Game or Supernovel? Playing and Reading Massive Game Novels

    Open Access•Espen Aarseth•European Review•2023

  • Riot grrrl gaming

    Rowan Tulloch, Catherine Hoad et al.•Continuum•2019

  • The Impact of 1980s and 1990s Video Games on Multimedia Cartography

    Dennis Edler, Frank Dickmann•Cartographica The International…•2017

  • The discourse structure of video games

    Open Access•Janina Wildfeuer, Dušan Stamenković•Language & Communication•2022

  • Communicating life-saving knowledge

    Open Access•Dušan Stamenković, Janina Wildfeuer•Language & Communication•2024

  • Armchair travel through video games

    Serkan Uzunogullari•Leisure Studies•2023

  • Work, play, and precariousness

    Open Access•M R Johnson, Jamie Woodcock•Media Culture & Society•2021

  • Theoretical and metapsychological aspects of digital immersion and presence

    Lucio Alberto Gutiérrez Herane•The International Journal of…•2025

  • Playing Dystopia

    Open Access•Gerald Farca•Playing Dystopia•2018

  • The Queerness of Video Game Music

    Open Access•Tim Summers•Queerness of Video Game Music•2023

  • Immersive Audio Storytelling

    David O Dowling, Kyle J Miller•Journal of Radio & Audio Media•2019

  • Game Studies

    Open Access•Springer Fachmedien Wiesbaden, Benjamin Beil et al.•Game Studies•2018

  • L’approche communicationnelle en études du jeu

    Open Access•Maude Bonenfant, Gabrielle Trépanier-Jobin et al.•Communiquer Revue de communication…•2020

  • Literacy at play

    Open Access•René Glas, Jasper van Vught et al.•Frontiers in Communication•2023

  • Entre bande dessinée et jeu vidéo

    Open Access•Haniyeh Barahouie•ALTERNATIVE FRANCOPHONE•2020

  • Literatura eletrônica Pop

    Open Access•Pedro De Souza Melo•Texto Digital•2023

  • Theoretical and Methodological Framework for Studying Video Games and Orientalism

    Open Access•Vít Šisler•CyberOrient•2023

  • Reflexivity, methodology and contexts in participatory digital media research

    Open Access•Bruno de Paula•Learning Media and Technology•2021

  • Cultural implications in the acceptability of game-based learning

    Open Access•Kanwar Sunreep Jossan, Andrea Gauthier et al.•Computers & Education•2021

  • Functions of Landscape in Games—A Theoretical Approach with Case Examples

    Open Access•Olaf Kühne, Corinna Jenal et al.•Arts•2020

  • The conceptual exportation question

    Open Access•Thomas Montefiore, Paul-Mikhail Catapang Podosky•Ethics and Information Technology•2024

  • Ludic Linguistics

    Open Access•SF Luthfie Arguby Purnomo, Mangatur Nababan et al.•GEMA Online Journal of Language…•2017

  • Análisis Bibliométrico de la Animación 3D en el Contexto de la Cultura Digital

    Open Access•Andrea Paola Velasco Donoso, Newton Antonio Gallardo Pérez et al.•VISUAL REVIEW International…•2025

  • Existe influencia del sistema verbal en la 'jugabilidad' de un videojuego

    Open Access•Joaquín Moya, Joaquín Ángel Martínez Moya et al.•Círculo de lingüística aplicada a…•1970

  • Can Esports Substitute Traditional Sports? The Convergence of Sports and Video Gaming during the Pandemic and Beyond

    Open Access•Haozhou Pu, Jeeyoon Kim et al.•Societies•2021

  • You’ve Been Living Here For as Long as You Can Remember”

    Open Access•Aya Younis, Jana Fedtke•Games and Culture•2023

  • The early days of Finnish game culture

    Open Access•Niklas Nylund, Alex Wade•Cogent Arts and Humanities•2016

  • Videogames, Medievalismo e Ideologia

    Dalton Santana Lima•Jogos e história: reflexões•2023

  • A criação de jogos analógicos como método no ensino de História

    Vander Felipe Ortiz Dos Santos•Jogos e história: reflexões•2023

  • O Ensino de História na Era Digital

    Lukas Gabriel Grzybowski•Jogos e história: reflexões•2023

  • A Experiência Em Jogo

    Dalton Santana Lima•Jogos e história: reflexões•2023

  • A criação de jogos analógicos como método no ensino de História

    Vander Felipe Ortiz Dos Santos•Jogos e história: reflexões•2023

  • O videogame como instrumento de aprendizagem

    Lukas Gabriel Grzybowski•Jogos e história: reflexões•2023

  • The role of religious and cultural education as a resolution of radicalism conflict in Sibolga community

    Open Access•Muhammad Darwis Dasopang, Ismail Fahmi Arrauf Nasution et al.•HTS Teologiese Studies /…•2023

  • Space Rednecks, Robot Butlers, and Feline Foreigners

    Open Access•Simon David Stein•Games and Culture•2023

  • Masculinity and Melancholia at the Virtual End

    Kimberly J Lau•differences•2017

  • Time in Video Games

    Miglena Nikolchina, Миглена Николчина•differences•2017

  • Philosophy of games

    Open Access•C Thi Nguyen•Philosophy Compass•2017

  • Terminal Identity

    Open Access•Scott Bukatman•Terminal Identity•1993

  • The Language of New Media

    Лев Манович, Lev Manovich•Canadian Journal of Communication•2002

Obras citantes distintas65
Citas por año1,16
Intervalo de citas1970 - 2025 (56)
Velocidad de citaciónrecent
Altamente citadoNo
Tipos de citaNeutras: 30
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