Virtual Reality Technology
A Tutorial
Datos Bibliográficos
| ID | 20301080 |
|---|---|
| Autores | Frank Biocca (University of North Carolina at Chapel Hill, autor de correspondencia) |
| Año | 1992 |
| Volumen | 42 |
| Número | 4 |
| Páginas | 23-72 |
| Fecha de publicación | 1992-12-01 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Journal of Communication (JOURNAL) |
| Identificadores de la revista | ISSN: 0021-9916 • E-ISSN: 1460-2466 |
| Editorial | Oxford University Press (OUP) (PUBLISHER) |
| DOI | 10.1111/j.1460-2466.1992.tb00811.x |
| OpenAlex | W2062838565 |
| Idioma | EN |
| Citas recibidas | 24 |
| Referencias citadas | 35 |
Journal Article Virtual Reality Technology: A Tutorial Get access Frank Biocca Frank Biocca 1Frank Biocca is an associate professor and director of the Center for Research in Journalism and Mass Communication at the University of North Carolina, Chapel Hill. Search for other works by this author on: Oxford Academic Google Scholar Journal of Communication, Volume 42, Issue 4, December 1992, Pages 23–72, https://doi.org/10.1111/j.1460-2466.1992.tb00811.x Published: 07 February 2006
Art · Art history · Center (category theory) · Chapel · Human–computer interaction · Journalism · Library science · Media studies · Sociology · Virtual reality · Augmented Reality Applications · Computer Science · Teleoperation and Haptic Systems · Virtual Reality Applications and Impacts
Embodied virtual geographies
Tecnologias da realidade virtual
Immersion vs. Interactivity
Immersion vs. Interactivity
Playing Violent Video and Computer Games and Adolescent Self-Concept
Communication Research in the Design of Communication Interfaces and Systems
Impact of 3-D Advertising on Product Knowledge, Brand Attitude, and Purchase Intention
Evaluating user experience, emotional attitudes, and repurchase intentions in virtual reality
Usage of augmented reality (AR) and development of e-learning outcomes
Mapping the road to fun
A speculative political economy of virtual/augmented reality
The effect of interactivity on initial interactions
Communication Within Virtual Reality
Testing the Interactivity Principle
Virtual Reality
Perceiving the virtual as the new real
A sense of space
Defining Virtual Reality
The Effects of Progressive Levels of Interactivity and Vividness in Web Marketing Sites
Can time flow differently if you are a virtual reality newcomer
Virtual reality and celebrity humanitarianism
Virtual Reality as a Communication Environment
The semiotic interpretation of ‘virtual reality’ and its relevant issues
Cultures of Technological Embodiment
Musings on Telepresence and Virtual Presence
An Insider's View of the Future of Virtual Reality
Communication Within Virtual Reality
I'm Not a Real Doctor, but I Play One in Virtual Reality
The unpublished manuscript
Opposing Conceptions of the Audience
Sampling from the Museum of Forms
The Perception of Pictures
| Obras citantes distintas | 24 |
|---|---|
| Citas por año | 0,71 |
| Intervalo de citas | 1992 - 2026 (35) |
| Velocidad de citación | current |
| Altamente citado | No |
| Tipos de cita | Neutras: 18 |