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Digital Technology and Teacher Professional Development

Challenges and Contradictions in Compulsory Education

Datos Bibliográficos

ID22047720
AutoresLourdes Montero-Mesa (Universidade de Santiago de Compostela), Fernando Fraga-Varela (0000-0002-2988-0465, Universidade de Santiago de Compostela, autor de correspondencia), Esther Vila-Couñago (0000-0001-6407-463X, Universidade de Santiago de Compostela), Ana Rodríguez-Groba (0000-0001-6372-6851, Universidade de Santiago de Compostela)
Año2023
Volumen13
Número10
Páginas1029
Fecha de publicación2023-10-13
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaEducation Sciences (JOURNAL)
Identificadores de la revistaISSN: 2227-7102 • E-ISSN: 2227-7102
EditorialMDPI AG (PUBLISHER • IT)
DOI10.3390/educsci13101029
OpenAlexW4387603424
IdiomaEN
Citas recibidas4
Referencias citadas15

The aim of this article is to explore the role of teacher professional development (TPD) in relation to two experiences involving digital technology. Both studies were conducted at a single combined primary and secondary school and involved a total of 727 students. The first study consisted of an ex post facto analysis of attempts to improve student perception of the risks associated with inappropriate use of technology, while the second examined the possible benefits of gamified learning on mathematical fluency using a pre-test/post-test approach. The results reveal the lack of TPD in relation to both experiences, with teachers unable to overcome problems related to technology use and risk perception in the first case, and relegated to the role of mere implementers of an automated learning software product in the second. The conclusions highlight the contradiction between the image of technological innovation in schools and the reality of stasis in teaching practice, as well as the need for further research to assess and promote more effective TPD

Compulsory education · Contradiction · Educational technology · Epistemology · Exploratory research · Fluency · Mathematics education · Pedagogy · Perception · Professional development · Sociology · Technology integration · Child Development and Digital Technology · Computer Science · Educational Games and Gamification · Impact of Technology on Adolescents · Psychology

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Obras citantes distintas4
Citas por año4
Intervalo de citas2025 - 2026 (2)
Velocidad de citacióncurrent
Altamente citadoNo
Tipos de citaNeutras: 4
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