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Promotional Games Increase Consumer Conversion Rates and Spending

Datos Bibliográficos

ID2237656
AutoresStefan J Hock (0000-0003-3530-7005, University of Connecticut, autor de correspondencia), Rajesh Bagchi (Virginia Tech), Thomas Anderson (0000-0003-1266-0906, University of Colorado Boulder), Thomas M Anderson (Leeds School of Business, University of Colorado, 995 Regent Drive, Boulder, CO 80309)
EditoresJ Jeffrey Inman (0000-0003-0410-2242), Peter R Darke (0000-0002-8331-8801)
Año2020
Volumen47
Número1
Páginas79-99
Fecha de publicación2020-06-01
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaJournal of Consumer Research (JOURNAL)
Identificadores de la revistaISSN: 0093-5301 • E-ISSN: 1537-5277
EditorialOxford University Press (PUBLISHER • GB)
DOI10.1093/jcr/ucz043
OpenAlexW2973001812
IdiomaEN
Citas recibidas13
Referencias citadas56

Promotional games are used frequently in retail stores and online. While prior literature has focused on antecedents of promotional games, such as how individual differences induce game participation, little is known about post-winning decision making or its underlying processes. This study offers findings from seven studies to provide a detailed perspective on how promotional games increase consumer conversion rates and spending. The effect of winning a discount on conversion rates and spending is multiply determined and occurs via perceptions of luck and store affective attitude, and via perceptions of luck alone and store affective attitude alone. In order to get a more nuanced understanding of the underlying processes and to delineate theoretically driven boundary conditions for this novel effect, the authors subsequently analyze the two individual pathways through perceptions of luck and store affective attitude in isolation. Thereby, they contribute to the literature on pricing and promotions by providing a detailed understanding on how winning a promotional discount leads to a different set of consumer inferences relative to an equivalent straight discount, and to the literature on the role of luck in consumer behavior by providing a nuanced understanding of how luck operates in this common consumer context

Advertising · Business · Consumer behaviour · Context (archaeology) · Economics · Luck · Order (exchange) · Perception · Perspective (graphical) · Set (abstract data type) · Computer Science · Consumer Behavior in Brand Consumption and Identification · Consumer Market Behavior and Pricing · Consumer Retail Behavior Studies · Marketing · Psychology

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Obras citantes distintas13
Citas por año0,68
Intervalo de citas2007 - 2026 (20)
Velocidad de citacióncurrent
Altamente citadoNo
Tipos de citaNeutras: 13
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