Video game play and dream bizarreness
Datos Bibliográficos
| ID | 3900619 |
|---|---|
| Autores | Jayne Gackenbach, Beena Kuruvilla, Raelyne Dopko, Raelyne L Dopko |
| Año | 2009 |
| Volumen | 19 |
| Número | 4 |
| Páginas | 218-231 |
| Fecha de publicación | 2009-12-01 |
| Peer Reviewed | Sí |
| Open Access | No |
| Tipo | ARTICLE |
| Revista | Dreaming (JOURNAL) |
| Identificadores de la revista | ISSN: 1053-0797 • E-ISSN: 1573-3351 |
| Editorial | American Psychological Association (APA) (PUBLISHER) |
| DOI | 10.1037/a0018145 |
| OpenAlex | W2056462717 |
| Idioma | EN |
| Citas recibidas | 5 |
| Referencias citadas | 8 |
Cognitive psychology · Dream · Multimedia · Psychotherapist · Video game · Computer Science · Digital Games and Media · Educational Games and Gamification · Psychology · Teaching and Learning Programming
The Content Analysis of Dreams
TV viewing, computer game playing and nightmares in school children
Electronic media and lucid-control dreams
The relationship between video game play and threat simulation dreams
Media Use and Dreaming
Video game play and lucid dreams
Self-organization theory of dreaming
A content analysis of bizarre elements in dreams
| Obras citantes distintas | 5 |
|---|---|
| Citas por año | 0,31 |
| Intervalo de citas | 2010 - 2022 (13) |
| Velocidad de citación | historical |
| Altamente citado | No |
| Tipos de cita | Neutras: 5 |