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Understanding factors influencing viewers’ intention to watch video game live streaming on Twitch

Combined use of PLS-SEM and NCA

Datos Bibliográficos

ID9744896
AutoresKian Yeik Koay (0000-0002-6268-161X, Sunway University), Jian Yi Teoh, J Y L Teoh (Sunway University), Man Lai Cheung (0000-0003-0320-1134, Hang Seng University of Hong Kong)
Año2023
Fecha de publicación2023-05-07
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaFirst Monday (JOURNAL)
Identificadores de la revistaISSN: 1396-0458 • E-ISSN: 1396-0466
EditorialUniversity of Illinois Libraries (PUBLISHER)
DOI10.5210/fm.v28i5.12644
OpenAlexW4375868218
IdiomaEN
Citas recibidas1
Referencias citadas3

This study aims to propose and test an integrated model of the theory of planned behaviour (TPB) and uses and gratifications theory (U&G) to understand viewers’ intention to watch video game live streaming on Twitch. Data are collected from 207 Twitch users and analysed using partial least squares structural equation modelling (PLS-SEM) and necessary condition analysis (NCA). Based on the PLS-SEM results, attitudes and subjective norm have a significant positive influence on intention. However, perceived behavioural control does not have a significant influence on intention. Furthermore, entertainment and information seeking have a significant positive influence on attitudes, but socialisation has no significant influence. According to the NCA results, attitudes and perceived behavioural control are the necessary conditions for intention. Moreover, entertainment and information seeking are identified to have necessary effects on attitudes. Subjective norm and socialisation are found to have no necessary effects on intention and attitudes, respectively. This study is the first to investigate the factors that influence viewers’ intention to watch video game live streaming on Twitch based on an integrated perspective of the TPB and U&G theory using the sufficiency (PLS-SEM) and necessary (NCA) logics

Advertising · Business · Entertainment · Human–computer interaction · Political science · Structural equation modeling · Technology Acceptance Model · Theory of planned behavior · Usability · Applied Psychology · Computer Science · Digital Marketing and Social Media · Impact of Technology on Adolescents · Psychology · Social Psychology · Technology Adoption and User Behaviour · Artificial Intelligence

  • Impact of the propensity to cross-cultural adaptation on online viewers' attitudes toward ethnic minority group cultural streaming

    Open Access•Lifu Li•Computers in Human Behavior•2024

  • Uses and gratifications sought by pre-adolescent and adolescent TikTok consumers

    Open Access•Christina Bucknell Bossen, Rita Kottasz•Young Consumers•2020

  • The theory of planned behavior

    Open Access•Icek Ajzen•Organizational Behavior and Human…•1991

  • Predicting adolescents’ use of social networking sites from an extended theory of planned behaviour perspective

    Open Access•Rosland K Baker, Katherine M White•Computers in Human Behavior•2010

Obras citantes distintas1
Citas por año0,5
Intervalo de citas2024 - 2024 (1)
Velocidad de citaciónrecent
Altamente citadoNo
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