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Edith Debrenti

Biographic Data

ID10097487
NAMEEdith Debrenti
GIVEN NAMESEdith
FAMILY NAMEDebrenti
SIGNATUREDEBRENTI E
AFFILIATIONSPartium Christian University
ORCID0009-0000-7270-6086
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Mathematical development through non-digital instruction

    Open Access•Johanna Tripo, Edith Debrenti•ARTICLE•Frontiers in Education•2026

    This meta-analysis explores the impact of non-digital tools and games on the development of mathematical thinking and problem-solving skills among elementary and middle school students. Through a systematic literature review, studies were selected that specifically evaluated physical instructional aids – such as board games, manipulatives, and puzzles- designed to foster cognitive engagement with mathematical concepts. The primary aim of the anal…

  • Poly-Universe game family in preschool and primary school STEAM education

    Open Access•Edith Debrenti, Andrea Bordás et al.•ARTICLE•Frontiers in Education•2025

    The Poly-Universe educational game family, a manipulative, colorful geometric educational tool, fosters the development of mathematical, logical and artistic competencies, along with soft skills, by leveraging its unique “scale-shifting” symmetry and a universal color combination system. These features offer broad applicability and hold significant potential for influencing education—particularly in the teaching of mathematical fields, such as ge…

  • Game-Based Learning experiences in primary mathematics education

    Open Access•Edith Debrenti•ARTICLE•Frontiers in Education•2024

    Using game-based learning (GBL), especially digital game-based learning (DGBL), as a teaching and learning environment can be a pedagogical resource and a good strategy in the classroom to support mathematical learning. Effective manipulatives and games play a crucial role in promoting mathematical understanding. They support students in building, reinforcing and connecting varied representations of mathematical concepts. High-quality games are p…

  • Basic logical operation skills and logical reasoning competences of university students in a Western region of Romania

    Open Access•Edith Debrenti, Andrea Bordás•ARTICLE•Frontiers in Education•2023

    Empirical research results show that the system of logical operations and conclusion schemes does not become complete even in adulthood. Although we know other logical models besides the classical two-valued logical reasoning model, in higher education for students it is essential to know and apply the rules of the classical reasoning model. Proofs, reasoning and refutation are necessary in the case of several subjects, as scientific language use…

No prominent works on this page.

  • Basic logical operation skills and logical reasoning competences of university students in a Western region of Romania

    Open Access•Edith Debrenti, Andrea Bordás•ARTICLE•Frontiers in Education•2023

    Empirical research results show that the system of logical operations and conclusion schemes does not become complete even in adulthood. Although we know other logical models besides the classical two-valued logical reasoning model, in higher education for students it is essential to know and apply the rules of the classical reasoning model. Proofs, reasoning and refutation are necessary in the case of several subjects, as scientific language use…

  • Game-Based Learning experiences in primary mathematics education

    Open Access•Edith Debrenti•ARTICLE•Frontiers in Education•2024

    Using game-based learning (GBL), especially digital game-based learning (DGBL), as a teaching and learning environment can be a pedagogical resource and a good strategy in the classroom to support mathematical learning. Effective manipulatives and games play a crucial role in promoting mathematical understanding. They support students in building, reinforcing and connecting varied representations of mathematical concepts. High-quality games are p…

  • Poly-Universe game family in preschool and primary school STEAM education

    Open Access•Edith Debrenti, Andrea Bordás et al.•ARTICLE•Frontiers in Education•2025

    The Poly-Universe educational game family, a manipulative, colorful geometric educational tool, fosters the development of mathematical, logical and artistic competencies, along with soft skills, by leveraging its unique “scale-shifting” symmetry and a universal color combination system. These features offer broad applicability and hold significant potential for influencing education—particularly in the teaching of mathematical fields, such as ge…

  • Mathematical development through non-digital instruction

    Open Access•Johanna Tripo, Edith Debrenti•ARTICLE•Frontiers in Education•2026

    This meta-analysis explores the impact of non-digital tools and games on the development of mathematical thinking and problem-solving skills among elementary and middle school students. Through a systematic literature review, studies were selected that specifically evaluated physical instructional aids – such as board games, manipulatives, and puzzles- designed to foster cognitive engagement with mathematical concepts. The primary aim of the anal…

Artificial Intelligence (2 works) · Computer Science (2 works) · Logical reasoning (2 works) · Mathematics (2 works) · Mathematics education (2 works) · Mathematics Education and Teaching Techniques (2 works) · Primary education (2 works) · School teachers (2 works) · Art Education and Development (1 work) · Art, Technology, and Culture (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae