Edith Debrenti
Biographic Data
| ID | 10097487 |
|---|---|
| NAME | Edith Debrenti |
| GIVEN NAMES | Edith |
| FAMILY NAME | Debrenti |
| SIGNATURE | DEBRENTI E |
| AFFILIATIONS | Partium Christian University |
| ORCID | 0009-0000-7270-6086 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Mathematical development through non-digital instruction
This meta-analysis explores the impact of non-digital tools and games on the development of mathematical thinking and problem-solving skills among elementary and middle school students. Through a systematic literature review, studies were selected that specifically evaluated physical instructional aids – such as board games, manipulatives, and puzzles- designed to foster cognitive engagement with mathematical concepts. The primary aim of the anal…
Poly-Universe game family in preschool and primary school STEAM education
The Poly-Universe educational game family, a manipulative, colorful geometric educational tool, fosters the development of mathematical, logical and artistic competencies, along with soft skills, by leveraging its unique “scale-shifting” symmetry and a universal color combination system. These features offer broad applicability and hold significant potential for influencing education—particularly in the teaching of mathematical fields, such as ge…
Game-Based Learning experiences in primary mathematics education
Using game-based learning (GBL), especially digital game-based learning (DGBL), as a teaching and learning environment can be a pedagogical resource and a good strategy in the classroom to support mathematical learning. Effective manipulatives and games play a crucial role in promoting mathematical understanding. They support students in building, reinforcing and connecting varied representations of mathematical concepts. High-quality games are p…
Basic logical operation skills and logical reasoning competences of university students in a Western region of Romania
Empirical research results show that the system of logical operations and conclusion schemes does not become complete even in adulthood. Although we know other logical models besides the classical two-valued logical reasoning model, in higher education for students it is essential to know and apply the rules of the classical reasoning model. Proofs, reasoning and refutation are necessary in the case of several subjects, as scientific language use…
No prominent works on this page.
Basic logical operation skills and logical reasoning competences of university students in a Western region of Romania
Empirical research results show that the system of logical operations and conclusion schemes does not become complete even in adulthood. Although we know other logical models besides the classical two-valued logical reasoning model, in higher education for students it is essential to know and apply the rules of the classical reasoning model. Proofs, reasoning and refutation are necessary in the case of several subjects, as scientific language use…
Game-Based Learning experiences in primary mathematics education
Using game-based learning (GBL), especially digital game-based learning (DGBL), as a teaching and learning environment can be a pedagogical resource and a good strategy in the classroom to support mathematical learning. Effective manipulatives and games play a crucial role in promoting mathematical understanding. They support students in building, reinforcing and connecting varied representations of mathematical concepts. High-quality games are p…
Poly-Universe game family in preschool and primary school STEAM education
The Poly-Universe educational game family, a manipulative, colorful geometric educational tool, fosters the development of mathematical, logical and artistic competencies, along with soft skills, by leveraging its unique “scale-shifting” symmetry and a universal color combination system. These features offer broad applicability and hold significant potential for influencing education—particularly in the teaching of mathematical fields, such as ge…
Mathematical development through non-digital instruction
This meta-analysis explores the impact of non-digital tools and games on the development of mathematical thinking and problem-solving skills among elementary and middle school students. Through a systematic literature review, studies were selected that specifically evaluated physical instructional aids – such as board games, manipulatives, and puzzles- designed to foster cognitive engagement with mathematical concepts. The primary aim of the anal…
Artificial Intelligence (2 works) · Computer Science (2 works) · Logical reasoning (2 works) · Mathematics (2 works) · Mathematics education (2 works) · Mathematics Education and Teaching Techniques (2 works) · Primary education (2 works) · School teachers (2 works) · Art Education and Development (1 work) · Art, Technology, and Culture (1 work)