Poly-Universe game family in preschool and primary school STEAM education
Bibliographic Data
| ID | 22165055 |
|---|---|
| Authors | Edith Debrenti (0009-0000-7270-6086, Partium Christian University, corresponding author), Andrea Bordás (0000-0002-1209-1224, Partium Christian University), Miklós Hoffmann (0000-0001-8846-232X, Eszterhazy Karoly Catholic University) |
| Year | 2025 |
| Volume | 10 |
| Publication date | 2025-12-09 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Frontiers in Education (JOURNAL) |
| Journal identifiers | ISSN: 2504-284X • E-ISSN: 2504-284X |
| Publisher | Frontiers Media SA (PUBLISHER • CH) |
| DOI | 10.3389/feduc.2025.1720919 |
| OpenAlex | W4417146346 |
| Language | EN |
| References cited | 26 |
The Poly-Universe educational game family, a manipulative, colorful geometric educational tool, fosters the development of mathematical, logical and artistic competencies, along with soft skills, by leveraging its unique “scale-shifting” symmetry and a universal color combination system. These features offer broad applicability and hold significant potential for influencing education—particularly in the teaching of mathematical fields, such as geometry and combinatorics, but also arts and further interdisciplinary areas. At its core, the game aims to establish a new visual approach to mathematics education. Due to its intricate design, Poly-Universe transcends the boundaries of a traditional game, blending elements of art and mathematics, and play into a unified educational synergy. In this paper we present the findings of a needs analysis and survey conducted with 101 educators across four European countries related to the potential role of the Poly-Universe tool in preschool and primary education. As revealed, teachers predominantly use manipulatives with children aged 3–10. The results indicated a need for a methodological teaching tool suitable for both kindergarten and lower elementary school settings. No significant gender differences were found in preferences for manipulative tools or in attitudes and abilities related to STEAM education. Educators reported that the use of such facilitates the transition from kindergarten to primary school and that both formal and non-formal educational contexts are equally relevant for this age group. The importance of art in STEAM education was also emphasized, with educators expressing a need for additional practical resources and best practices for the application of manipulatives
Formal education · Primary education · School teachers · The arts · Visual arts education · Art Education and Development · Art, Technology, and Culture · Mathematics Education and Teaching Techniques
A systematic literature review of games-based learning empirical evidence in primary education
Game-Based Learning experiences in primary mathematics education
Identifying the Characteristics of Non-Digital Mathematical Games Most Valued by Educators
Examining the Effectiveness of Non-Digital Game-Based Learning Among University Computer Science Students on the Topic of Improper Integrals
Enhancing young children’s mathematical knowledge through a pre-kindergarten mathematics intervention
What Makes Mathematics Manipulatives Effective? Lessons From Cognitive Science and Montessori Education
| Highly cited | No |
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