Miklós Hoffmann
Biographic Data
| ID | 9974576 |
|---|---|
| NAME | Miklós Hoffmann |
| GIVEN NAMES | Miklós |
| FAMILY NAME | Hoffmann |
| SIGNATURE | HOFFMANN M |
| AFFILIATIONS | Eszterhazy Karoly Catholic University |
| ORCID | 0000-0001-8846-232X |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 7 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Poly-Universe game family in preschool and primary school STEAM education
The Poly-Universe educational game family, a manipulative, colorful geometric educational tool, fosters the development of mathematical, logical and artistic competencies, along with soft skills, by leveraging its unique “scale-shifting” symmetry and a universal color combination system. These features offer broad applicability and hold significant potential for influencing education—particularly in the teaching of mathematical fields, such as ge…
Lossless Encoding of Mental Cutting Test Scenarios for Efficient Development of Spatial Skills
In the last decade, various mobile applications have been developed to improve and measure spatial abilities using different spatial tests and tasks through augmented reality (AR), Virtual Reality (VR), or embedded 3D viewers. The Mental Cutting Test (MCT) is one of the most well-known and popular tests for this purpose, but it needs a vast number of tasks (scenarios) for effective practice and measurement. We have recently developed a script-aid…
The Ontological Role of Applied Mathematics in Virtual Worlds
In this paper, I will argue that with the emergence of digital virtual worlds (in video games, animation movies, etc.) by the animation industry, we need to rethink the role and authority of mathematics, also from an ontological point of view. First I will demonstrate that the application of mathematics to the creation and description of the digital, virtual worlds behaves in many respects analogously to the application of mathematics to the desc…
A New Model of Mathematics Education
The traditional way of presenting mathematical knowledge is logical deduction, which implies a monolithic structure with topics in a strict hierarchical relationship. Despite many recent developments and methodical inventions in mathematics education, many curricula are still close in spirit to this hierarchical structure. However, this organisation of mathematical ideas may not be the most conducive way for learning mathematics. In this paper, w…
Is It a Cube? Common Visual Perception of Cuboid Drawings
A cube is one of the most fundamental shapes we can draw and can observe from a drawing. The two visualization methods most commonly applied in mathematics textbooks and education are the axonometric and the perspective representations. However, what we see in the drawing is really a cube or only a general cuboid (i.e., a polyhedron with different edge lengths). In this experimental study, 153 first-year ( 19–20-year-old) students, two-thirds of …
Changes in Mathematics Core Curriculum and Matriculation Exam in the Light of the Covid-19-Shock
The new National Core Curriculum came into force in September 2020 in Hungarian schools. The COVID-19 pandemic has had a deep impact on the final stages of its development. In this paper we have selected two areas for analysis: the fundamental principles of mathematics curriculum and the matriculation exam in mathematics. We propose improvements in both fields, further emphasizing the importance of skills in displaying, understanding and processi…
Discovering information visualization through Poly-Universe
No prominent works on this page.
Discovering information visualization through Poly-Universe
A New Model of Mathematics Education
The traditional way of presenting mathematical knowledge is logical deduction, which implies a monolithic structure with topics in a strict hierarchical relationship. Despite many recent developments and methodical inventions in mathematics education, many curricula are still close in spirit to this hierarchical structure. However, this organisation of mathematical ideas may not be the most conducive way for learning mathematics. In this paper, w…
Is It a Cube? Common Visual Perception of Cuboid Drawings
A cube is one of the most fundamental shapes we can draw and can observe from a drawing. The two visualization methods most commonly applied in mathematics textbooks and education are the axonometric and the perspective representations. However, what we see in the drawing is really a cube or only a general cuboid (i.e., a polyhedron with different edge lengths). In this experimental study, 153 first-year ( 19–20-year-old) students, two-thirds of …
Changes in Mathematics Core Curriculum and Matriculation Exam in the Light of the Covid-19-Shock
The new National Core Curriculum came into force in September 2020 in Hungarian schools. The COVID-19 pandemic has had a deep impact on the final stages of its development. In this paper we have selected two areas for analysis: the fundamental principles of mathematics curriculum and the matriculation exam in mathematics. We propose improvements in both fields, further emphasizing the importance of skills in displaying, understanding and processi…
The Ontological Role of Applied Mathematics in Virtual Worlds
In this paper, I will argue that with the emergence of digital virtual worlds (in video games, animation movies, etc.) by the animation industry, we need to rethink the role and authority of mathematics, also from an ontological point of view. First I will demonstrate that the application of mathematics to the creation and description of the digital, virtual worlds behaves in many respects analogously to the application of mathematics to the desc…
Lossless Encoding of Mental Cutting Test Scenarios for Efficient Development of Spatial Skills
In the last decade, various mobile applications have been developed to improve and measure spatial abilities using different spatial tests and tasks through augmented reality (AR), Virtual Reality (VR), or embedded 3D viewers. The Mental Cutting Test (MCT) is one of the most well-known and popular tests for this purpose, but it needs a vast number of tasks (scenarios) for effective practice and measurement. We have recently developed a script-aid…
Poly-Universe game family in preschool and primary school STEAM education
The Poly-Universe educational game family, a manipulative, colorful geometric educational tool, fosters the development of mathematical, logical and artistic competencies, along with soft skills, by leveraging its unique “scale-shifting” symmetry and a universal color combination system. These features offer broad applicability and hold significant potential for influencing education—particularly in the teaching of mathematical fields, such as ge…
Computer Science (6 works) · Artificial Intelligence (3 works) · Mathematics (3 works) · Mathematics education (3 works) · Psychology (3 works) · Curriculum (2 works) · Data Visualization and Analytics (2 works) · Engineering (2 works) · Geometry (2 works) · Mathematics Education and Teaching Techniques (2 works)