Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Bakhytzhan Omarov

Biographic Data

ID10098757
NAMEBakhytzhan Omarov
GIVEN NAMESBakhytzhan
FAMILY NAMEOmarov
SIGNATUREOMAROV B
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Deep learning enabled exercise monitoring system for sustainable online education of future teacher-trainers

    Open Access•Nurlan Omarov, Bakһytzһan Omarov et al.•ARTICLE•Frontiers in Education•2024

    Introduction In recent years, the importance of effective training methods for future physical education teacher-trainers has grown significantly, particularly in the context of online education. Methods This research introduces a pioneering Deep Learning Enabled Exercise Monitoring System aimed at enhancing the online education experience for these trainers. The study employs a skeleton-based approach utilizing the PoseNet model to monitor and p…

  • Applying game-based learning to a primary school class in computer science terminology learning

    Open Access•Bolganay Kaldarova, Bakһytzһan Omarov et al.•ARTICLE•Frontiers in Education•2023

    Introduction Game-based learning is an innovative technique that utilizes the educational potential of videogames in general, and serious games in particular, to enhance training processes and make it simpler for users to attain motivated learning. Methods In this study, we propose game based learning for primary school students in computer science terminology learning. Primary school students often engage in game-based learning. Academic accompl…

  • Augmented reality in sport and healthcare sciences

    Open Access•Bakһytzһan Omarov, Bakhytzhan Omarov et al.•ARTICLE•International Journal of Health…•2022

    The term "augmented reality," refers to the adding of new data to an existing environment. When contrasted to other innovations, augmented reality may provide benefits not previously available. This research aimed to describe and get a better understanding of the advantages that augmented reality may bring to the training of athletes. In this review we propose the findings were evaluated in terms of their significance in athletics in sports and h…

No prominent works on this page.

  • Augmented reality in sport and healthcare sciences

    Open Access•Bakһytzһan Omarov, Bakhytzhan Omarov et al.•ARTICLE•International Journal of Health…•2022

    The term "augmented reality," refers to the adding of new data to an existing environment. When contrasted to other innovations, augmented reality may provide benefits not previously available. This research aimed to describe and get a better understanding of the advantages that augmented reality may bring to the training of athletes. In this review we propose the findings were evaluated in terms of their significance in athletics in sports and h…

  • Applying game-based learning to a primary school class in computer science terminology learning

    Open Access•Bolganay Kaldarova, Bakһytzһan Omarov et al.•ARTICLE•Frontiers in Education•2023

    Introduction Game-based learning is an innovative technique that utilizes the educational potential of videogames in general, and serious games in particular, to enhance training processes and make it simpler for users to attain motivated learning. Methods In this study, we propose game based learning for primary school students in computer science terminology learning. Primary school students often engage in game-based learning. Academic accompl…

  • Deep learning enabled exercise monitoring system for sustainable online education of future teacher-trainers

    Open Access•Nurlan Omarov, Bakһytzһan Omarov et al.•ARTICLE•Frontiers in Education•2024

    Introduction In recent years, the importance of effective training methods for future physical education teacher-trainers has grown significantly, particularly in the context of online education. Methods This research introduces a pioneering Deep Learning Enabled Exercise Monitoring System aimed at enhancing the online education experience for these trainers. The study employs a skeleton-based approach utilizing the PoseNet model to monitor and p…

Computer Science (3 works) · Artificial Intelligence (2 works) · Educational Games and Gamification (2 works) · Human–computer interaction (2 works) · Psychology (2 works) · Augmented reality (1 work) · Augmented Reality Applications (1 work) · Business (1 work) · Context-Aware Activity Recognition Systems (1 work) · Digital Games and Media (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae