Abdulmajeed Alghamdi
Biographic Data
| ID | 10100042 |
|---|---|
| NAME | Abdulmajeed Alghamdi |
| GIVEN NAMES | Abdulmajeed |
| FAMILY NAME | Alghamdi |
| SIGNATURE | ALGHAMDI A |
| AFFILIATIONS | Umm al-Qura University |
| ORCID | 0000-0002-9271-8823 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2025 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Impact of speech-stream segmentation on improving listening comprehension and linguistic self-confidence in primary Arabic and English language classrooms
In a quasi-experimental mixed-methods study, 112 native Arabic-speaking primary school students in Saudi Arabia learning English as a foreign language were assessed using various measures to determine the potential impact of speech-stream segmentation on their Arabic and English listening comprehension and linguistic self-confidence. Pre- and post-test listening comprehension tests, questionnaires, and interviews in both languages were employed i…
Investigating the effectiveness and typology of teachers’ interactional feedback in supporting digital game-based language learning
This mixed-method experimental study investigates the effectiveness and typology of interactional feedback in supporting digital game-based language learning, focusing on two groups of primary language teachers. The experimental group employed interactional feedback within digital game-based language learning, while the comparison group used interactional feedback in traditional teaching methods. Results showed that the experimental group experie…
The Impact of Google Classroom on Students’ Writing Skills in Arabic and English Classrooms
This study investigated the effect of Google Classroom in improving writing skills among students in both Arabic and English departments at Umm Al-Qura University in Saudi Arabia. The researchers randomly selected 84 male students to participate and employed a quasi-experimental, integrating Google Classroom into all writing teaching activities for the experimental group over nine weeks. Data collection involved administering pretest and posttest…
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Investigating the effectiveness and typology of teachers’ interactional feedback in supporting digital game-based language learning
This mixed-method experimental study investigates the effectiveness and typology of interactional feedback in supporting digital game-based language learning, focusing on two groups of primary language teachers. The experimental group employed interactional feedback within digital game-based language learning, while the comparison group used interactional feedback in traditional teaching methods. Results showed that the experimental group experie…
The Impact of Google Classroom on Students’ Writing Skills in Arabic and English Classrooms
This study investigated the effect of Google Classroom in improving writing skills among students in both Arabic and English departments at Umm Al-Qura University in Saudi Arabia. The researchers randomly selected 84 male students to participate and employed a quasi-experimental, integrating Google Classroom into all writing teaching activities for the experimental group over nine weeks. Data collection involved administering pretest and posttest…
Impact of speech-stream segmentation on improving listening comprehension and linguistic self-confidence in primary Arabic and English language classrooms
In a quasi-experimental mixed-methods study, 112 native Arabic-speaking primary school students in Saudi Arabia learning English as a foreign language were assessed using various measures to determine the potential impact of speech-stream segmentation on their Arabic and English listening comprehension and linguistic self-confidence. Pre- and post-test listening comprehension tests, questionnaires, and interviews in both languages were employed i…
Arabic (2 works) · EFL/ESL Teaching and Learning (2 works) · Active listening (1 work) · Comprehension (1 work) · Computer Science (1 work) · Computer-mediated communication (1 work) · Conversation analysis (1 work) · Corrective Feedback (1 work) · E-Learning and COVID-19 (1 work) · Educational Games and Gamification (1 work)