Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Erianti Erianti

Biographic Data

ID10170131
NAMEErianti Erianti
GIVEN NAMESErianti
FAMILY NAMEErianti
SIGNATUREERIANTI E
AFFILIATIONSState University of Padang
VERIFIEDNo
TOTAL WORKS5
TOTAL CITATIONS0
WORKS AS AUTHOR5
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2022
H-INDEX0
  • A-Practicum Module Development of Adaptive Physical Education Courses

    Open Access•Erianti Erianti, Pitnawati Pitnawati et al.•ARTICLE•Linguistics and Culture Review•2022

    The idea of the research was coming from the learning transformation from full-offline to blended learning for practical courses at the Faculty of Sports Science. By the change of the learning process, it is known that there is an absence of practicum modules for adaptive physical education courses which is a compulsory subject for students in the Department of Sports Education. Furthermore, the course is being able to create game models that imp…

  • Effectiveness of Developing Gymnastics Learning Media With the Application of Teileren and Global (Ganze) a Method Based on Lectora Digital

    Open Access•Zulbahri Zulbahri, Yuni Astuti et al.•ARTICLE•Linguistics and Culture Review•2022

    This research was motivated by the limited media for sports learning Gymnastics material, especially for schools located in the regions. This research aims to produce digital learning media products in the development of teileren and global (Ganze) methods. This research was carried out by using “Research and Development” The model that is used as a reference in this research is the Borg & Gall development research with 10 developments, in this r…

  • Development of interactive learning media for low and overhead passing techniques in volleyball based on android technology using MIT app inventor

    Open Access•Yuni Astuti, Zulbahri Zulbahri et al.•ARTICLE•Linguistics and Culture Review•2022

    Education is one of the sectors affected by COVID-19, including education in universities, resulting in the transformation of synchronous learning into asynchronous learning. Because covid 19 suddenly came to change the entire process of human life in the world, including changing the learning process in the world of education. Educators are required to be able to use technology in the preparation of teaching materials so that lectures continue t…

  • E-module design of sport modification and cybergogy-based small games

    Open Access•Rosmawati Rosmawati, Zarwan Zarwan et al.•ARTICLE•Linguistics and Culture Review•2022

    The low learning outcomes of students in the subject of modification of sports and small games are considered as the problem in this research that is mostly caused by the lack of learning media facilities for students in the online classes that leads them to difficulty in understanding the provided learning materials. This study aims to develop an e-module on the subject of modification of sports and small games. The ADDIE development model is be…

  • Development of jigsaw methods and digital-based design methods in gymnastic learning

    Open Access•Pitnawati Pitnawati, Erianti Erianti et al.•ARTICLE•Linguistics and Culture Review•2022

    This research is motivated by the limited development of learning media for floor Gymnastics (artistic), especially for schools located in the regions or the village. This study aims to produce a product in the form of media from the development of the Jigsaw method and digital-android-based design. The subjects of this research were Students at the Sports Science Faculty who took basic and advanced or learning Gymnastics lectures with a total of…

No prominent works on this page.

  • A-Practicum Module Development of Adaptive Physical Education Courses

    Open Access•Erianti Erianti, Pitnawati Pitnawati et al.•ARTICLE•Linguistics and Culture Review•2022

    The idea of the research was coming from the learning transformation from full-offline to blended learning for practical courses at the Faculty of Sports Science. By the change of the learning process, it is known that there is an absence of practicum modules for adaptive physical education courses which is a compulsory subject for students in the Department of Sports Education. Furthermore, the course is being able to create game models that imp…

  • Effectiveness of Developing Gymnastics Learning Media With the Application of Teileren and Global (Ganze) a Method Based on Lectora Digital

    Open Access•Zulbahri Zulbahri, Yuni Astuti et al.•ARTICLE•Linguistics and Culture Review•2022

    This research was motivated by the limited media for sports learning Gymnastics material, especially for schools located in the regions. This research aims to produce digital learning media products in the development of teileren and global (Ganze) methods. This research was carried out by using “Research and Development” The model that is used as a reference in this research is the Borg & Gall development research with 10 developments, in this r…

  • Development of interactive learning media for low and overhead passing techniques in volleyball based on android technology using MIT app inventor

    Open Access•Yuni Astuti, Zulbahri Zulbahri et al.•ARTICLE•Linguistics and Culture Review•2022

    Education is one of the sectors affected by COVID-19, including education in universities, resulting in the transformation of synchronous learning into asynchronous learning. Because covid 19 suddenly came to change the entire process of human life in the world, including changing the learning process in the world of education. Educators are required to be able to use technology in the preparation of teaching materials so that lectures continue t…

  • E-module design of sport modification and cybergogy-based small games

    Open Access•Rosmawati Rosmawati, Zarwan Zarwan et al.•ARTICLE•Linguistics and Culture Review•2022

    The low learning outcomes of students in the subject of modification of sports and small games are considered as the problem in this research that is mostly caused by the lack of learning media facilities for students in the online classes that leads them to difficulty in understanding the provided learning materials. This study aims to develop an e-module on the subject of modification of sports and small games. The ADDIE development model is be…

  • Development of jigsaw methods and digital-based design methods in gymnastic learning

    Open Access•Pitnawati Pitnawati, Erianti Erianti et al.•ARTICLE•Linguistics and Culture Review•2022

    This research is motivated by the limited development of learning media for floor Gymnastics (artistic), especially for schools located in the regions or the village. This study aims to produce a product in the form of media from the development of the Jigsaw method and digital-android-based design. The subjects of this research were Students at the Sports Science Faculty who took basic and advanced or learning Gymnastics lectures with a total of…

Computer Science (5 works) · Mathematics education (5 works) · Psychology (5 works) · Sports and Physical Education Research (5 works) · Mathematics (4 works) · Multimedia (4 works) · World Wide Web (3 works) · Blockchain Technology in Education and Learning (2 works) · Data collection (2 works) · New product development (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae