Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Development of interactive learning media for low and overhead passing techniques in volleyball based on android technology using MIT app inventor

Bibliographic Data

ID22249790
AuthorsYuni Astuti (0000-0003-3359-4004, State University of Padang, corresponding author), Zulbahri Zulbahri (State University of Padang), Erianti Erianti (State University of Padang), Damrah Damrah (State University of Padang), Pitnawati Pitnawati (State University of Padang), Rosmawati Rosmawati (0000-0002-3530-5336, State University of Padang)
Year2022
Volume6
Pages213-220
Publication date2022-01-26
Open AccessYes
TypeARTICLE
VenueLinguistics and Culture Review (JOURNAL)
Journal identifiersISSN: 2690-103X • E-ISSN: 2690-103X
PublisherScientific and Literature Open Access Publishing (PUBLISHER)
DOI10.21744/lingcure.v6ns3.2132
OpenAlexW4210437689
LanguageEN
Citations received1
References cited4

Education is one of the sectors affected by COVID-19, including education in universities, resulting in the transformation of synchronous learning into asynchronous learning. Because covid 19 suddenly came to change the entire process of human life in the world, including changing the learning process in the world of education. Educators are required to be able to use technology in the preparation of teaching materials so that lectures continue to run as they should. Based on the learning process in the July-December semester which is fully online, of course, many problems are found. Based on the problems faced, the purpose of this research is to develop interactive learning media for the technique of passing down and passing over based on android technology using MIT App Inventor. The sample in this study was 120 students who took volleyball lessons. The stages of research methods are analysis, design, development, implementation, and evaluation. From the results of data analysis on the media validation test to see the feasibility of the media carried out, it was obtained an average value of 67.5 with a percentage of 77% and was categorized as feasible after revision of the media

Android application · Asynchronous communication · Distance education · Mathematics education · Multimedia · Operating system · Telecommunications · Blockchain Technology in Education and Learning · Computer Science · Multimedia Learning Systems · Psychology · Sports and Physical Education Research

  • Effectiveness of Developing Gymnastics Learning Media With the Application of Teileren and Global (Ganze) a Method Based on Lectora Digital

    Open Access•Zulbahri Zulbahri, Yuni Astuti et al.•Linguistics and Culture Review•2022

  • Mobile computing devices in higher education

    Joanne Gikas, Michael M Grant•The Internet and Higher Education•2013

  • Impact of technology on teaching and teaching English to elementary school students

    Open Access•Isa Erbas, Ramadan Çipuri et al.•Linguistics and Culture Review•2021

  • Effect of animation and review video making (arvima) in non-classical learning model on independent learning and students’ learning outcome

    Open Access•Muhammad Fath Azzajjad, Miswandi Tendrita et al.•Linguistics and Culture Review•2021

  • Designing problem-based learning (PBL) model for tourism vocational education in 4.o industry

    Open Access•Gede Ginaya, I Nyoman Kanca et al.•International Journal of…•2020

Citations per year0.25
Citation span2022 - 2022 (1)
Highly citedNo

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae