Carlos Fernando Osorio-Andrade
Biographic Data
| ID | 10202608 |
|---|---|
| NAME | Carlos Fernando Osorio-Andrade |
| GIVEN NAMES | Carlos Fernando |
| FAMILY NAME | Osorio-Andrade |
| SIGNATURE | OSORIO-ANDRADE C F |
| AFFILIATIONS | Universidad del Valle |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Playback speed and learning
Introduction Playback Speed (PS)—the practice of reproducing audiovisual content at speeds higher than standard—has established itself as a common strategy in virtual learning environments, though its effects on the learning experience are not fully understood. The empirical literature shows polarized results, and prior research has focused almost exclusively on objective performance while ignoring the subjective processing experience, as well as…
De lo real a lo ficticio
El presente estudio experimental aborda el impacto del tipo de emisor de información en la percepción de credibilidad de las noticias tecnológicas. La investigación involucró a 150 estudiantes universitarios, quienes, mediante un diseño entre sujetos 3 x 1, observaron un video sobre un innovador invento médico. La variable principal fue el emisor de la noticia: un presentador humano, un avatar con alto grado de realismo humano y un avatar de apar…
No prominent works on this page.
De lo real a lo ficticio
El presente estudio experimental aborda el impacto del tipo de emisor de información en la percepción de credibilidad de las noticias tecnológicas. La investigación involucró a 150 estudiantes universitarios, quienes, mediante un diseño entre sujetos 3 x 1, observaron un video sobre un innovador invento médico. La variable principal fue el emisor de la noticia: un presentador humano, un avatar con alto grado de realismo humano y un avatar de apar…
Playback speed and learning
Introduction Playback Speed (PS)—the practice of reproducing audiovisual content at speeds higher than standard—has established itself as a common strategy in virtual learning environments, though its effects on the learning experience are not fully understood. The empirical literature shows polarized results, and prior research has focused almost exclusively on objective performance while ignoring the subjective processing experience, as well as…
Art (1 work) · Artificial Intelligence in Healthcare and Education (1 work) · CLARITY (1 work) · Communication and COVID-19 Impact (1 work) · Comprehension (1 work) · Empirical research (1 work) · Humanities (1 work) · Impact of Technology on Adolescents (1 work) · Learning effect (1 work) · Misinformation and Its Impacts (1 work)