Tatiana E Fadeeva
Biographic Data
| ID | 10211602 |
|---|---|
| NAME | Tatiana E Fadeeva |
| GIVEN NAMES | Tatiana E |
| FAMILY NAME | Fadeeva |
| SIGNATURE | FADEEVA T E |
| AFFILIATIONS | National Research University Higher School of Economics |
| ORCID | 0000-0002-6754-4235 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Screen Without Organs
The article explores the key paradigms of representing the body in visual arts — from mimetic wholeness, where the body was perceived as a complete object, to its dynamic reassembly in the digital age. By analyzing the language of visual art, the authors demonstrate that the body has always been a complex construct, assembled through the available technologies and epistemological frameworks of each era. Crucially, new methods of assembling the bo…
Between an Index and an Icon
The rapid development of technoscience calls into question the usual ways of perception and traditional practices of information analysis, in particular, one of the challenges for the communication society has been the development of artificial intelligence capable of creating images that are almost indistinguishable from paintings and photographs, this is clearly visible in the discussions that are developing today around photography and push us…
Digital Comics and Internet Art
The paper is focused on the possibilities of contemporary hybrid forms of a graphic novel. The explosive growth of computer technologies and web-infrastructure at the end of the twentieth century led to emergence of a actualised global network platform and new opportunities for a variety of arts. The art of comics did not stand aside either: new channels of communication and distribution sites, interactive functionality, animation, video and soun…
No prominent works on this page.
Digital Comics and Internet Art
The paper is focused on the possibilities of contemporary hybrid forms of a graphic novel. The explosive growth of computer technologies and web-infrastructure at the end of the twentieth century led to emergence of a actualised global network platform and new opportunities for a variety of arts. The art of comics did not stand aside either: new channels of communication and distribution sites, interactive functionality, animation, video and soun…
Between an Index and an Icon
The rapid development of technoscience calls into question the usual ways of perception and traditional practices of information analysis, in particular, one of the challenges for the communication society has been the development of artificial intelligence capable of creating images that are almost indistinguishable from paintings and photographs, this is clearly visible in the discussions that are developing today around photography and push us…
Screen Without Organs
The article explores the key paradigms of representing the body in visual arts — from mimetic wholeness, where the body was perceived as a complete object, to its dynamic reassembly in the digital age. By analyzing the language of visual art, the authors demonstrate that the body has always been a complex construct, assembled through the available technologies and epistemological frameworks of each era. Crucially, new methods of assembling the bo…
Art (2 works) · Computer Science (2 works) · Perception (2 works) · Visual arts (2 works) · Visual Culture and Art Theory (2 works) · Aesthetic Perception and Analysis (1 work) · Aesthetics (1 work) · Animation (1 work) · Art history (1 work) · Aside (1 work)