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Digital Comics and Internet Art

Perspectives of Visual Communication

Bibliographic Data

ID22041682
AuthorsAlexandra D Staruseva-Persheeva (National Research University Higher School of Economics), Alexandra Persheeva (0000-0002-2969-2720), Tatiana E Fadeeva (0000-0002-6754-4235, National Research University Higher School of Economics), Tatyana Fadeeva (0000-0001-6534-4056), Petr Yu Skovorodnikov (0000-0003-0434-1761, National Research University Higher School of Economics), Sergei S Lushkin (0000-0001-8247-1479, National Research University Higher School of Economics)
Year2023
Issue1
Pages47-58
Publication date2023-03-31
Open AccessYes
TypeARTICLE
VenueArticult (JOURNAL)
Journal identifiersISSN: 2227-6165 • E-ISSN: 2227-6165
PublisherRussian State University for the Humanities (PUBLISHER • RU)
DOI10.28995/2227-6165-2023-1-47-58
OpenAlexW4362718891
LanguageEN

The paper is focused on the possibilities of contemporary hybrid forms of a graphic novel. The explosive growth of computer technologies and web-infrastructure at the end of the twentieth century led to emergence of a actualised global network platform and new opportunities for a variety of arts. The art of comics did not stand aside either: new channels of communication and distribution sites, interactive functionality, animation, video and sound included. Comics is a synthetic form of art merging with other mediums, among which there are painting and graphics, as well as interactive formats of works that are constantly evolving, providing more opportunities for visual interaction with the audience. That is why our issue is to actualize the concept of a modernized graphic novel and its aesthetic possibilities. Analyzing the examples of “mediatized” comics (web-comics, AR and VR editions), which has become a platform for a development of up-to-date forms of narrative and new principles of communication with the reader / viewer

Animation · Art · Art history · Aside · Comics · Computer animation · Computer art · Digital art · Graphic arts · Graphics · Interactive art · Literature · Multimedia · Narrative · New media · Performance art · The arts · The Internet · Visual arts · Visual Communication · World Wide Web · Comics and Graphic Narratives · Computer Science · Digital Games and Media · Digital Storytelling and Education

Highly citedNo

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