Sergei S Lushkin
Biographic Data
| ID | 9973422 |
|---|---|
| NAME | Sergei S Lushkin |
| GIVEN NAMES | Sergei S |
| FAMILY NAME | Lushkin |
| SIGNATURE | LUSHKIN S S |
| AFFILIATIONS | National Research University Higher School of Economics |
| ORCID | 0000-0001-8247-1479 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
Digital Comics and Internet Art
The paper is focused on the possibilities of contemporary hybrid forms of a graphic novel. The explosive growth of computer technologies and web-infrastructure at the end of the twentieth century led to emergence of a actualised global network platform and new opportunities for a variety of arts. The art of comics did not stand aside either: new channels of communication and distribution sites, interactive functionality, animation, video and soun…
Personal Storytelling in Autobiographical Comics
The article provides to the problem of identity in autobiographical comics. In the recent years authors of comics have been increasingly addressing the topic of identity search, putting autobiography in the foreground. This study attempts to identify the most distinctive narrative strategies in autobiographical comics and to contextualise them within a new research field, one in which the authors' “experiments” in personal narrative are realised.…
No prominent works on this page.
Personal Storytelling in Autobiographical Comics
The article provides to the problem of identity in autobiographical comics. In the recent years authors of comics have been increasingly addressing the topic of identity search, putting autobiography in the foreground. This study attempts to identify the most distinctive narrative strategies in autobiographical comics and to contextualise them within a new research field, one in which the authors' “experiments” in personal narrative are realised.…
Digital Comics and Internet Art
The paper is focused on the possibilities of contemporary hybrid forms of a graphic novel. The explosive growth of computer technologies and web-infrastructure at the end of the twentieth century led to emergence of a actualised global network platform and new opportunities for a variety of arts. The art of comics did not stand aside either: new channels of communication and distribution sites, interactive functionality, animation, video and soun…
Art (2 works) · Comics (2 works) · Comics and Graphic Narratives (2 works) · Digital Storytelling and Education (2 works) · Literature (2 works) · Narrative (2 works) · Aesthetics (1 work) · Animation (1 work) · Art history (1 work) · Aside (1 work)