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William Latham

Biographic Data

ID1072454
NAMEWilliam Latham
GIVEN NAMESWilliam
FAMILY NAMELatham
SIGNATURELATHAM W
AFFILIATIONSGoldsmiths College, University of London, United Kingdom
ORCID0000-0002-8430-222X
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS3
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2013
LATEST PUBLICATION YEAR2022
H-INDEX1
  • A Machine Learning Application Based on Giorgio Morandi Still-Life Paintings to Assist Artists in the Choice of 3D Compositions

    Guido Salimbeni, Frederic Fol Leymarie et al.•ARTICLE•Leonardo•2022•References: 13

    The authors present a system built to generate arrangements of threedimensional models for aesthetic evaluation, with the aim being to support an artist in their creative process. The authors explore how this system can automatically generate aesthetically pleasing content for use in the media and design industry, based on standards originally developed in master artworks. They then demonstrate the effectiveness of their process in the context of…

  • Exhibiting Mutator VR

    William Latham, Stephen Todd et al.•ARTICLE•Leonardo•2021•References: 1

    Organic Art (William Latham and Stephen Todd, 1987) was reincarnated by the same authors with programmer and artist Peter Todd as Mutator2 (2013); Mutator2 was transitioned into VR as Mutator VR (2016) with programmer and artist Lance Putnam. The authors describe the graphics and audio systems of these works, particularly the procedural generation and visual effects and the creative exploitation of these effects within an art installation. The au…

  • Two Decades of Evolutionary Art Using Computational Ecosystems and Its Potential for Virtual Worlds

    Open Access•Rui Filipe Antunes, Frederic Fol Leymarie et al.•ARTICLE•Journal of Virtual Worlds Research•2014

    We analyse works of digital art that use a technique from artificial life (ALife) called computational ecosystems (CEs). These are systems running on computers where agents are organized in a hierarchical structure (of a food-chain) and trade token units (of energy and biomass) as a way of promoting community dynamics. We analyse a collection of forty (40) papers communicating works developed in the last two decades. We classify each of these wor…

  • The Emergence and Growth of Evolutionary Art - 1980-1993

    Nicholas Lambert, William Latham et al.•ARTICLE•Leonardo•2013•Cited by: 3•References: 1

    One of the most interesting-if frustrating-aspects of charting the history of computer art is trying to understand the intersections of specific technologies and artistic experimentation. It is rarely as clear-cut as a simple linear influence of one to the other, partly because artists are able to envision all kinds of possibilities that technology might enable them to realize in some kind of form, but as they do so, the technology is itself shap…

  • The Emergence and Growth of Evolutionary Art - 1980-1993

    Nicholas Lambert, William Latham et al.•ARTICLE•Leonardo•2013•Cited by: 3•References: 1

    One of the most interesting-if frustrating-aspects of charting the history of computer art is trying to understand the intersections of specific technologies and artistic experimentation. It is rarely as clear-cut as a simple linear influence of one to the other, partly because artists are able to envision all kinds of possibilities that technology might enable them to realize in some kind of form, but as they do so, the technology is itself shap…

  • The Emergence and Growth of Evolutionary Art - 1980-1993

    Nicholas Lambert, William Latham et al.•ARTICLE•Leonardo•2013•Cited by: 3•References: 1

    One of the most interesting-if frustrating-aspects of charting the history of computer art is trying to understand the intersections of specific technologies and artistic experimentation. It is rarely as clear-cut as a simple linear influence of one to the other, partly because artists are able to envision all kinds of possibilities that technology might enable them to realize in some kind of form, but as they do so, the technology is itself shap…

  • Two Decades of Evolutionary Art Using Computational Ecosystems and Its Potential for Virtual Worlds

    Open Access•Rui Filipe Antunes, Frederic Fol Leymarie et al.•ARTICLE•Journal of Virtual Worlds Research•2014

    We analyse works of digital art that use a technique from artificial life (ALife) called computational ecosystems (CEs). These are systems running on computers where agents are organized in a hierarchical structure (of a food-chain) and trade token units (of energy and biomass) as a way of promoting community dynamics. We analyse a collection of forty (40) papers communicating works developed in the last two decades. We classify each of these wor…

  • Exhibiting Mutator VR

    William Latham, Stephen Todd et al.•ARTICLE•Leonardo•2021•References: 1

    Organic Art (William Latham and Stephen Todd, 1987) was reincarnated by the same authors with programmer and artist Peter Todd as Mutator2 (2013); Mutator2 was transitioned into VR as Mutator VR (2016) with programmer and artist Lance Putnam. The authors describe the graphics and audio systems of these works, particularly the procedural generation and visual effects and the creative exploitation of these effects within an art installation. The au…

  • A Machine Learning Application Based on Giorgio Morandi Still-Life Paintings to Assist Artists in the Choice of 3D Compositions

    Guido Salimbeni, Frederic Fol Leymarie et al.•ARTICLE•Leonardo•2022•References: 13

    The authors present a system built to generate arrangements of threedimensional models for aesthetic evaluation, with the aim being to support an artist in their creative process. The authors explore how this system can automatically generate aesthetically pleasing content for use in the media and design industry, based on standards originally developed in master artworks. They then demonstrate the effectiveness of their process in the context of…

Computer Science (4 works) · Aesthetic Perception and Analysis (3 works) · Art (3 works) · Visual arts (3 works) · Artificial Intelligence (2 works) · Generative grammar (2 works) · Human–computer interaction (2 works) · Music Technology and Sound Studies (2 works) · Programming language (2 works) · Aesthetics (1 work)

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