Exhibiting Mutator VR
Procedural Art Evolves to Virtual Reality
Bibliographic Data
| ID | 10288271 |
|---|---|
| Authors | William Latham (0000-0002-8430-222X, William Latham, Department of Computing, Goldsmiths, University of London, U.K. Email: [email protected]., corresponding author), Stephen Todd (0000-0002-2312-9195, University of London, corresponding author), Peter Todd (University of London), Lance Putnam (0000-0001-6723-343X, Lance Putnam, Department of Computing, Goldsmiths, University of London, U.K. Email: [email protected]., corresponding author) |
| Year | 2021 |
| Volume | 54 |
| Issue | 3 |
| Pages | 274-281 |
| Publication date | 2021-06-02 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Leonardo (JOURNAL) |
| Journal identifiers | ISSN: 0024-094X • E-ISSN: 1530-9282 |
| Publisher | MIT Press - Journals (PUBLISHER) |
| DOI | 10.1162/leon_a_01857 |
| OpenAlex | W2983065266 |
| Language | EN |
| Citations received | 1 |
| References cited | 1 |
Organic Art (William Latham and Stephen Todd, 1987) was reincarnated by the same authors with programmer and artist Peter Todd as Mutator2 (2013); Mutator2 was transitioned into VR as Mutator VR (2016) with programmer and artist Lance Putnam. The authors describe the graphics and audio systems of these works, particularly the procedural generation and visual effects and the creative exploitation of these effects within an art installation. The authors mix “real” and “unreal” features and effects, inspired by surrealist art, to create highly immersive psychedelic organic experiences for the viewer-participant. Interface simplicity and discoverability is critical for VR exhibitions, as is the balance between an experience constrained by an artist's choices and a freer (but riskier) one with greater public choice. Public gallery installation of Mutator VR creates special challenges
Art · Balance (ability) · Computer graphics (images) · Discoverability · Exhibition · Graphics · Human–computer interaction · Multimedia · Programmer · Programming language · Virtual reality · Visual arts · Aesthetic Perception and Analysis · Computer Graphics and Visualization Techniques · Computer Science · Music Technology and Sound Studies · Psychology
| Citations per year | 1 |
|---|---|
| Citation span | 2025 - 2025 (1) |
| Highly cited | No |