Peter Todd
Biographic Data
| ID | 3685234 |
|---|---|
| NAME | Peter Todd |
| GIVEN NAMES | Peter |
| FAMILY NAME | Todd |
| SIGNATURE | TODD P |
| AFFILIATIONS | Queen's University |
| VERIFIED | No |
| TOTAL WORKS | 13 |
| TOTAL CITATIONS | 4 |
| WORKS AS AUTHOR | 13 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 1986 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 1 |
Exhibiting Mutator VR
Organic Art (William Latham and Stephen Todd, 1987) was reincarnated by the same authors with programmer and artist Peter Todd as Mutator2 (2013); Mutator2 was transitioned into VR as Mutator VR (2016) with programmer and artist Lance Putnam. The authors describe the graphics and audio systems of these works, particularly the procedural generation and visual effects and the creative exploitation of these effects within an art installation. The au…
Stuart Marshall’s Idiophonics
Artist, educator and film- and video-maker Stuart Marshall (1949–1993) was an important link between the American experimental music of the 1970s and the British visual arts scene of the same epoch. The author looks at one of Marshall’s works, Idiophonics (a.k.a. Heterophonics), and offers thoughts on the occasion of the 40th anniversary of its presentation in London and Newcastle in 1976
Modeling reproductive decisions with simple heuristics
Many of the reproductive decisions that humans make happen without much planning or forethought, arising instead through the use of simple choice rules or heuristics that involve relatively little information and processing. Nonetheless, these heuristic-gu
A Theoretical Integration of User Satisfaction and Technology Acceptance
In general, perceptions of information systems (IS) success have been investigated within two primary research streams—the user satisfaction literature and the technology acceptance literature. These two approaches have been developed in parallel and have not been reconciled or integrated. This paper develops an integrated research model that distinguishes beliefs and attitudes about the system (i.e., object-based beliefs and attitudes) from beli…
On Computational Models of the Evolution of Music
Evolutionary computing is a powerful tool for studying the origins and evolution of music. In this case, music is studied as an adaptive complex dynamic system and its origins and evolution are studied in the context of the cultural conventions that may emerge under a number of constraints (e.g. psychological, physiological and ecological). This paper introduces three case studies of evolutionary modelling of music. It begins with a model for stu…
Inducing compensatory information processing through decision aids that facilitate effort reduction
This paper examines the role of computer-based decision aids in reducing cognitive effort and therefore influencing strategy selection. It extends and complements the work reported in the behavioral decision theory literature on the role of effort and accuracy in choice tasks. The central proposition of the research is that if a decision aid makes a strategy that should lead to a more accurate outcome at least as easy to employ as a simpler, but …
Inducing compensatory information processing through decision aids that facilitate effort reduction
Assessing IT Usage
A variety of models that incorporate attitudinal, social, and control factor have been advanced to explain IT usage, of which the Technology Acceptance Model (TAM) is the most well know. One goal of such models is to develop diagnostic tools to predict information systems acceptance and facilitate design changes before users have experience with a system. However, empirical tests of these models have generally focused on either systems that were …
Understanding Information Technology Usage
The Technology Acceptance Model and two variations of the Theory of Planned Behavior were compared to assess which model best helps to understand usage of information technology. The models were compared using student data collected from 786 potential users of a computer resource center. Behavior data was based on monitoring 3,780 visits to the resource center over a 12-week period. Weighted least squares estimation revealed that all three models…
On the Use, Usefulness, and Ease of Use of Structural Equation Modeling in MIS Research
Structural equation modeling (SEM) using LISREL, EOS, PLS, or other second genration data analysis techniques is increasingly being applied in MIS research. These techniques are important because they provide powerful ways to address key IS research problems such as understanding IT usage. However, they may lead to inappropriate conclusions if statistical criteria are permitted to drive analysis and override substantive understanding of a problem…
Decomposition and crossover effects in the theory of planned behavior
Perceived Usefulness, Ease of Use, and Usage of Information Technology
This paper presents the findings of two studies that replicate previous work by Fred Davis on the subject of perceived usefulness, ease of use, and usage of information technology. The two studies focus on evaluating the psychometric properties of the ease of use and usefulness scales, while examining the relationship between ease of use, usefulness, and system usage. Study 1 provides a strong assessment of the convergent validity of the two scal…
The Influence of Color and Graphical Information Presentation in a Managerial Decision Simulation
A laboratory experiment was conducted to assess the influence of graphical and color-enhanced information presentation on information use and decision quality in a simulation setting. This is the third in a series of studies examining the effects of colors and graphics in a managerial decision-making task. The findings reported in this article indicate that graphical presentations are more useful when evaluating information in order to determine …
Modeling reproductive decisions with simple heuristics
Many of the reproductive decisions that humans make happen without much planning or forethought, arising instead through the use of simple choice rules or heuristics that involve relatively little information and processing. Nonetheless, these heuristic-gu
On Computational Models of the Evolution of Music
Evolutionary computing is a powerful tool for studying the origins and evolution of music. In this case, music is studied as an adaptive complex dynamic system and its origins and evolution are studied in the context of the cultural conventions that may emerge under a number of constraints (e.g. psychological, physiological and ecological). This paper introduces three case studies of evolutionary modelling of music. It begins with a model for stu…
The Influence of Color and Graphical Information Presentation in a Managerial Decision Simulation
A laboratory experiment was conducted to assess the influence of graphical and color-enhanced information presentation on information use and decision quality in a simulation setting. This is the third in a series of studies examining the effects of colors and graphics in a managerial decision-making task. The findings reported in this article indicate that graphical presentations are more useful when evaluating information in order to determine …
Perceived Usefulness, Ease of Use, and Usage of Information Technology
This paper presents the findings of two studies that replicate previous work by Fred Davis on the subject of perceived usefulness, ease of use, and usage of information technology. The two studies focus on evaluating the psychometric properties of the ease of use and usefulness scales, while examining the relationship between ease of use, usefulness, and system usage. Study 1 provides a strong assessment of the convergent validity of the two scal…
Assessing IT Usage
A variety of models that incorporate attitudinal, social, and control factor have been advanced to explain IT usage, of which the Technology Acceptance Model (TAM) is the most well know. One goal of such models is to develop diagnostic tools to predict information systems acceptance and facilitate design changes before users have experience with a system. However, empirical tests of these models have generally focused on either systems that were …
Understanding Information Technology Usage
The Technology Acceptance Model and two variations of the Theory of Planned Behavior were compared to assess which model best helps to understand usage of information technology. The models were compared using student data collected from 786 potential users of a computer resource center. Behavior data was based on monitoring 3,780 visits to the resource center over a 12-week period. Weighted least squares estimation revealed that all three models…
On the Use, Usefulness, and Ease of Use of Structural Equation Modeling in MIS Research
Structural equation modeling (SEM) using LISREL, EOS, PLS, or other second genration data analysis techniques is increasingly being applied in MIS research. These techniques are important because they provide powerful ways to address key IS research problems such as understanding IT usage. However, they may lead to inappropriate conclusions if statistical criteria are permitted to drive analysis and override substantive understanding of a problem…
Decomposition and crossover effects in the theory of planned behavior
Inducing compensatory information processing through decision aids that facilitate effort reduction
This paper examines the role of computer-based decision aids in reducing cognitive effort and therefore influencing strategy selection. It extends and complements the work reported in the behavioral decision theory literature on the role of effort and accuracy in choice tasks. The central proposition of the research is that if a decision aid makes a strategy that should lead to a more accurate outcome at least as easy to employ as a simpler, but …
Inducing compensatory information processing through decision aids that facilitate effort reduction
On Computational Models of the Evolution of Music
Evolutionary computing is a powerful tool for studying the origins and evolution of music. In this case, music is studied as an adaptive complex dynamic system and its origins and evolution are studied in the context of the cultural conventions that may emerge under a number of constraints (e.g. psychological, physiological and ecological). This paper introduces three case studies of evolutionary modelling of music. It begins with a model for stu…
A Theoretical Integration of User Satisfaction and Technology Acceptance
In general, perceptions of information systems (IS) success have been investigated within two primary research streams—the user satisfaction literature and the technology acceptance literature. These two approaches have been developed in parallel and have not been reconciled or integrated. This paper develops an integrated research model that distinguishes beliefs and attitudes about the system (i.e., object-based beliefs and attitudes) from beli…
Modeling reproductive decisions with simple heuristics
Many of the reproductive decisions that humans make happen without much planning or forethought, arising instead through the use of simple choice rules or heuristics that involve relatively little information and processing. Nonetheless, these heuristic-gu
Stuart Marshall’s Idiophonics
Artist, educator and film- and video-maker Stuart Marshall (1949–1993) was an important link between the American experimental music of the 1970s and the British visual arts scene of the same epoch. The author looks at one of Marshall’s works, Idiophonics (a.k.a. Heterophonics), and offers thoughts on the occasion of the 40th anniversary of its presentation in London and Newcastle in 1976
Exhibiting Mutator VR
Organic Art (William Latham and Stephen Todd, 1987) was reincarnated by the same authors with programmer and artist Peter Todd as Mutator2 (2013); Mutator2 was transitioned into VR as Mutator VR (2016) with programmer and artist Lance Putnam. The authors describe the graphics and audio systems of these works, particularly the procedural generation and visual effects and the creative exploitation of these effects within an art installation. The au…
Computer Science (13 works) · Knowledge management (7 works) · Psychology (7 works) · Technology Adoption and User Behaviour (6 works) · Human–computer interaction (5 works) · Artificial Intelligence (4 works) · Digital Marketing and Social Media (4 works) · Information technology (4 works) · Mathematics (4 works) · Art (3 works)