Paolo De Paolis
Biographic Data
| ID | 1098308 |
|---|---|
| NAME | Paolo De Paolis |
| GIVEN NAMES | Paolo |
| FAMILY NAME | De Paolis |
| SIGNATURE | DE PAOLIS P |
| AFFILIATIONS | University of Verona |
| ORCID | 0000-0002-9304-4090 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 13 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2015 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 1 |
Evaluating the integration of Thermal Quasi-Reflectography in manuscript imaging diagnostic protocols to improve non-invasive materials investigation
Multispectral imaging techniques applied to book heritage are useful to scholars to obtain information on the materials under investigation. The novel introduction of Thermal Quasi-Reflectography (TQR) technique, operating in the medium wave infrared (MWIR) spectral range, can flank conventional diagnostic techniques such as UV-based methods and IR imaging techniques in the 850–1700 nm range on manuscript acquisition. As proof of concept, this wo…
L’evoluzione dei toponimi fra tardoantico e alto Medioevo: Il caso di Pavia
Il passaggio del nome di Pavia da quello romano, Ticinus / Ticinum, a Papia pone una serie di problemi cronologici, storici e linguistici. Il passaggio matura probabilmente in epoca longobarda e si ufficializza dopo la conquista franca, come mostrano le attestazioni che non risalgono oltre la fine del sec. VII e si affermano dalla seconda metà del sec. VIII in poi. Restano incerte l’etimologia di Papia e le ragioni del cambio di nome: la necessit…
Playful Identities: The Ludification of Digital Media Cultures
In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital car…
Playful Identities: The Ludification of Digital Media Cultures
In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital car…
Playful Identities: The Ludification of Digital Media Cultures
In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital car…
L’evoluzione dei toponimi fra tardoantico e alto Medioevo: Il caso di Pavia
Il passaggio del nome di Pavia da quello romano, Ticinus / Ticinum, a Papia pone una serie di problemi cronologici, storici e linguistici. Il passaggio matura probabilmente in epoca longobarda e si ufficializza dopo la conquista franca, come mostrano le attestazioni che non risalgono oltre la fine del sec. VII e si affermano dalla seconda metà del sec. VIII in poi. Restano incerte l’etimologia di Papia e le ragioni del cambio di nome: la necessit…
Evaluating the integration of Thermal Quasi-Reflectography in manuscript imaging diagnostic protocols to improve non-invasive materials investigation
Multispectral imaging techniques applied to book heritage are useful to scholars to obtain information on the materials under investigation. The novel introduction of Thermal Quasi-Reflectography (TQR) technique, operating in the medium wave infrared (MWIR) spectral range, can flank conventional diagnostic techniques such as UV-based methods and IR imaging techniques in the 850–1700 nm range on manuscript acquisition. As proof of concept, this wo…
Ancient Mediterranean Archaeology and History (1 works) · Art (1 works) · Artificial Intelligence (1 works) · Building materials and conservation (1 works) · Byzantine Studies and History (1 works) · Computer games (1 works) · Computer Science (1 works) · Conservation Techniques and Studies (1 works) · Cultural Heritage Materials Analysis (1 works) · Digital Games and Media (1 works)