Playful Identities
The Ludification of Digital Media Cultures
Bibliographic Data
| ID | 5771639 |
|---|---|
| Authors | Sybille Lamme (0000-0001-8340-8412), Michiel de Lange, Jos De Mul (0000-0002-8976-4482), Sybille Lammes, Joost Raessens (0000-0002-0666-3118), Eds Van Den Boomen, Kenneth J Gergen (0000-0002-2388-879X), Gordon Calleja (0000-0002-8562-3869), Ernest Adams, Theodor W Adorno, Roberto Albarea, A Appadurai (0000-0003-0929-7157), Rudolf Arnheim, Hans Arp, Marc Augé (0000-0002-1770-5707), Roger Caillois, Joseph Campbell (0000-0002-7924-8548), Alessandro Canossa (0000-0002-5852-9287), John Caputo, Nicholas Carr (0000-0002-4948-6473), James P Carse, Justine Cassell, Manuel Castells, Seymour Chatman, Chen (0009-0003-9584-6905), Akiba Cohen, Stephen Colbert, Samuel Taylor Coleridge, Randall Collins, M Consalvo (0000-0001-7169-4984), Jeremy W Crampton (0000-0001-5702-0430), Lorrie Faith Cranor (0000-0003-2125-0124), Will Crowther, Patrick T Curry, Antonio R Damasio (0000-0002-3067-0393), Elsa Davidson (0000-0002-3989-8677), Richard Dawkins (0000-0003-3856-9422), De Certeau, Paolo De Paolis (0000-0002-9304-4090), Adriana De Souza E Silva (0000-0001-7088-3994), Joseph Delappe, Michael Demarco, Daniel C Dennett (0000-0003-1181-3093), James D Ivory (0000-0003-0509-2584), Jane Jacobs (0000-0002-3722-9672), Jeroen Jansz (0000-0002-7206-3102), Wojciech Kalaga (0000-0003-4874-9734), Kirsi Kallio, James Katz, A B Kay, Andrew Keen, Paula Keller (0000-0001-8073-6429), James Kempf, Gerald Kestenbaum, Rilla Khaled (0000-0002-4577-7994), Hyo Kim (0000-0001-7657-4885), Spiro Kiousi (0000-0002-1681-6675), Rob Kitchin (0000-0003-4458-7299), Elly A Konijn (0000-0002-6134-8700), Kramer (0000-0002-2402-8740), Aleks Krotoski, Myron W Krueger |
| Editors | Valerie Frissen |
| Year | 2015 |
| Pages | 366 |
| Publication date | 2015-12-31 |
| Open Access | Yes |
| Type | BOOK |
| Venue | Playful Identities (SOURCE_BOOK) |
| Publisher | Amsterdam University Press (PUBLISHER • NL) |
| DOI | 10.1515/9789048523030 |
| OpenAlex | W4236960738 |
| Open Library | OL28359758M |
| ISBN | 9789048523030 |
| Language | EN |
| Citations received | 15 |
| References cited | 41 |
In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies
Digital Games and Media · Gender, Feminism, and Media · Computer games · Electronic, holographic & video art · Media Studies · Multimedia systems · Psychological aspects · Social aspects · The Arts: General Issues · Video games
A Pedagogy of Play
Careful Surveillance at Play
Producing the Past With the Digital
The place of data
Non-religious Players Asking Big Questions
Ludic Ethics
I am he. I am he. Siri rules’
Playful Subversions
Ambient and soft play
Aesthetic Subjectification Through Ambivalent Play
Playing with persona
Gamification
A God-Tier Larp? QAnon as Conspiracy Fictioning
Play and Gameful Movies
Gaming the crisis
The Interpretation of Cultures
Encounters
Non-places
Frame analysis
Doing Cultural Studies The Story Of The Sony Walkman
No sense of peace
Shared Fantasy
Interaction Ritual
The challenge of absent presence
Hamlet on the Holodeck
Death with a Story
Sex, Cannibals, and the Language of Cool
Framing, Agenda Setting, and Priming
Everything Bad Is Good For You
Media and everyday life in modern society
A taxonomy of the emotions of literary response and a theory of identification in fictional narrative
We Have Never Been Modern
Philosophical investigations
Imagined communities
The Sociology of Georg Simmel
Understanding media
Poetry, language, thought
Quality singles
Locational Privacy in Public Spaces
Interaction Ritual Chains
Location-aware mobile media and urban sociability
Beyond the Spiritual Supermarket
Emergent Uses of a Multiplayer Location-aware Mobile Game
Homo ludens
Mobile Social Networks and Social Practice
History and Play
Entering a Risky Territory
Marriage and the Construction of Reality
The Strength of Weak Ties
Digital Game Involvement
| Unique citing works | 15 |
|---|---|
| Citations per year | 1,67 |
| Citation span | 2017 - 2026 (10) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 15 |