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Playful Identities

The Ludification of Digital Media Cultures

Bibliographic Data

ID5771639
AuthorsSybille Lamme (0000-0001-8340-8412), Michiel de Lange, Jos De Mul (0000-0002-8976-4482), Sybille Lammes, Joost Raessens (0000-0002-0666-3118), Eds Van Den Boomen, Kenneth J Gergen (0000-0002-2388-879X), Gordon Calleja (0000-0002-8562-3869), Ernest Adams, Theodor W Adorno, Roberto Albarea, A Appadurai (0000-0003-0929-7157), Rudolf Arnheim, Hans Arp, Marc Augé (0000-0002-1770-5707), Roger Caillois, Joseph Campbell (0000-0002-7924-8548), Alessandro Canossa (0000-0002-5852-9287), John Caputo, Nicholas Carr (0000-0002-4948-6473), James P Carse, Justine Cassell, Manuel Castells, Seymour Chatman, Chen (0009-0003-9584-6905), Akiba Cohen, Stephen Colbert, Samuel Taylor Coleridge, Randall Collins, M Consalvo (0000-0001-7169-4984), Jeremy W Crampton (0000-0001-5702-0430), Lorrie Faith Cranor (0000-0003-2125-0124), Will Crowther, Patrick T Curry, Antonio R Damasio (0000-0002-3067-0393), Elsa Davidson (0000-0002-3989-8677), Richard Dawkins (0000-0003-3856-9422), De Certeau, Paolo De Paolis (0000-0002-9304-4090), Adriana De Souza E Silva (0000-0001-7088-3994), Joseph Delappe, Michael Demarco, Daniel C Dennett (0000-0003-1181-3093), James D Ivory (0000-0003-0509-2584), Jane Jacobs (0000-0002-3722-9672), Jeroen Jansz (0000-0002-7206-3102), Wojciech Kalaga (0000-0003-4874-9734), Kirsi Kallio, James Katz, A B Kay, Andrew Keen, Paula Keller (0000-0001-8073-6429), James Kempf, Gerald Kestenbaum, Rilla Khaled (0000-0002-4577-7994), Hyo Kim (0000-0001-7657-4885), Spiro Kiousi (0000-0002-1681-6675), Rob Kitchin (0000-0003-4458-7299), Elly A Konijn (0000-0002-6134-8700), Kramer (0000-0002-2402-8740), Aleks Krotoski, Myron W Krueger
EditorsValerie Frissen
Year2015
Pages366
Publication date2015-12-31
Open AccessYes
TypeBOOK
VenuePlayful Identities (SOURCE_BOOK)
PublisherAmsterdam University Press (PUBLISHER • NL)
DOI10.1515/9789048523030
OpenAlexW4236960738
Open LibraryOL28359758M
ISBN9789048523030
LanguageEN
Citations received15
References cited41

In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies

Digital Games and Media · Gender, Feminism, and Media · Computer games · Electronic, holographic & video art · Media Studies · Multimedia systems · Psychological aspects · Social aspects · The Arts: General Issues · Video games

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  • Careful Surveillance at Play

    Open Access•Ingrid Richardson, L Hjorth et al.•Refiguring Techniques in Digital…•2017

  • Producing the Past With the Digital

    Open Access•Ilkka Lähteenmäki, Marjaana Puurtinen•Curator The Museum Journal•2026

  • The place of data

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  • Non-religious Players Asking Big Questions

    Heidi Rautalahti•Journal of Religion and Popular…•2021

  • Ludic Ethics

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  • I am he. I am he. Siri rules’

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  • Playful Subversions

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  • Ambient and soft play

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  • Aesthetic Subjectification Through Ambivalent Play

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  • Playing with persona

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  • Gamification

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  • A God-Tier Larp? QAnon as Conspiracy Fictioning

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  • Play and Gameful Movies

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  • Gaming the crisis

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  • The Interpretation of Cultures

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  • Death with a Story

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  • Everything Bad Is Good For You

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  • Media and everyday life in modern society

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  • A taxonomy of the emotions of literary response and a theory of identification in fictional narrative

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  • We Have Never Been Modern

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  • Philosophical investigations

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  • Poetry, language, thought

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  • Quality singles

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  • Locational Privacy in Public Spaces

    Open Access•Adriana De Souza E Silva, Jordan Frith•Communication Culture and Critique•2010

  • Interaction Ritual Chains

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  • Location-aware mobile media and urban sociability

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  • Beyond the Spiritual Supermarket

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  • Emergent Uses of a Multiplayer Location-aware Mobile Game

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  • Homo ludens

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  • Mobile Social Networks and Social Practice

    Open Access•Laud Humphreys•Journal of Computer-Mediated…•2007

  • History and Play

    Robert Anchor•History and Theory•1978

  • Entering a Risky Territory

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  • The Strength of Weak Ties

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  • Digital Game Involvement

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Unique citing works15
Citations per year1,67
Citation span2017 - 2026 (10)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 15

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