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De Certeau

Biographic Data

ID3425232
NAMEDe Certeau
FAMILY NAMEDe Certeau
SIGNATUREDE CERTEAU
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS13
AUTHOR COUNT1
EDITOR COUNT0
FIRST PUBLICATION YEAR2015
LATEST PUBLICATION YEAR2015
H-INDEX1
  • Playful Identities: The Ludification of Digital Media Cultures

    Open Access•Sybille Lamme, Michiel de Lange et al.•BOOK•Playful Identities•2015•Cited by: 13•References: 41

    In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital car…

  • Playful Identities: The Ludification of Digital Media Cultures

    Open Access•Sybille Lamme, Michiel de Lange et al.•BOOK•Playful Identities•2015•Cited by: 13•References: 41

    In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital car…

  • Playful Identities: The Ludification of Digital Media Cultures

    Open Access•Sybille Lamme, Michiel de Lange et al.•BOOK•Playful Identities•2015•Cited by: 13•References: 41

    In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital car…

Computer games (1 works) · Digital Games and Media (1 works) · Electronic, holographic & video art (1 works) · Gender, Feminism, and Media (1 works) · Media Studies (1 works) · Multimedia systems (1 works) · Psychological aspects (1 works) · Psychological aspects (1 works) · Social aspects (1 works) · Social aspects (1 works)

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