Ernest Adams
Biographic Data
| ID | 3997632 |
|---|---|
| NAME | Ernest Adams |
| GIVEN NAMES | Ernest |
| FAMILY NAME | Adams |
| SIGNATURE | ADAMS E |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 54 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1962 |
| LATEST PUBLICATION YEAR | 2015 |
| H-INDEX | 2 |
Playful Identities: The Ludification of Digital Media Cultures
In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital car…
Break Into The Game Industry: How to Get A Job Making Video Games
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more. Table of contents 1: A Brief History of Interactive Entertainment 2: A World of Gam…
Models of Man, Social and Rational: Mathematical Essays on Rational Human Behavior in a Social Setting
Models of Man, Social and Rational: Mathematical Essays on Rational Human Behavior in a Social Setting
Playful Identities: The Ludification of Digital Media Cultures
In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital car…
Models of Man, Social and Rational: Mathematical Essays on Rational Human Behavior in a Social Setting
Break Into The Game Industry: How to Get A Job Making Video Games
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more. Table of contents 1: A Brief History of Interactive Entertainment 2: A World of Gam…
Playful Identities: The Ludification of Digital Media Cultures
In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital car…
Computer games (2 works) · Digital Games and Media (2 works) · Advertising (1 works) · Art (1 works) · Business (1 works) · Computer games, programming (1 works) · Computer programming, vocational guidance (1 works) · Computer Science (1 works) · Cultural Industries and Urban Development (1 works) · Electronic, holographic & video art (1 works)