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Ernest Adams

Biographic Data

ID3997632
NAMEErnest Adams
GIVEN NAMESErnest
FAMILY NAMEAdams
SIGNATUREADAMS E
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS54
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR1962
LATEST PUBLICATION YEAR2015
H-INDEX2
  • Playful Identities: The Ludification of Digital Media Cultures

    Open Access•Sybille Lamme, Michiel de Lange et al.•BOOK•Playful Identities•2015•Cited by: 13•References: 41

    In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital car…

  • Break Into The Game Industry: How to Get A Job Making Video Games

    Ernest Adams•BOOK•Break into the game industry•2003

    Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more. Table of contents 1: A Brief History of Interactive Entertainment 2: A World of Gam…

  • Models of Man, Social and Rational: Mathematical Essays on Rational Human Behavior in a Social Setting

    Ernest Adams, Herbert A Simon•ARTICLE•The Journal of Philosophy•1962•Cited by: 41

  • Models of Man, Social and Rational: Mathematical Essays on Rational Human Behavior in a Social Setting

    Ernest Adams, Herbert A Simon•ARTICLE•The Journal of Philosophy•1962•Cited by: 41

  • Playful Identities: The Ludification of Digital Media Cultures

    Open Access•Sybille Lamme, Michiel de Lange et al.•BOOK•Playful Identities•2015•Cited by: 13•References: 41

    In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital car…

  • Models of Man, Social and Rational: Mathematical Essays on Rational Human Behavior in a Social Setting

    Ernest Adams, Herbert A Simon•ARTICLE•The Journal of Philosophy•1962•Cited by: 41

  • Break Into The Game Industry: How to Get A Job Making Video Games

    Ernest Adams•BOOK•Break into the game industry•2003

    Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more. Table of contents 1: A Brief History of Interactive Entertainment 2: A World of Gam…

  • Playful Identities: The Ludification of Digital Media Cultures

    Open Access•Sybille Lamme, Michiel de Lange et al.•BOOK•Playful Identities•2015•Cited by: 13•References: 41

    In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital car…

Computer games (2 works) · Digital Games and Media (2 works) · Advertising (1 works) · Art (1 works) · Business (1 works) · Computer games, programming (1 works) · Computer programming, vocational guidance (1 works) · Computer Science (1 works) · Cultural Industries and Urban Development (1 works) · Electronic, holographic & video art (1 works)

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