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Break Into The Game Industry

How to Get A Job Making Video Games

Bibliographic Data

ID19980490
AuthorsErnest Adams (corresponding author)
Year2003
Pages208
Publication date2003-06-09
Open AccessNo
TypeBOOK
VenueBreak into the game industry (SOURCE_BOOK)
PublisherOsborne (PUBLISHER)
OpenAlexW179742634
Open LibraryOL21505409M
ISBN9780072226607
LanguageEN

Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more. Table of contents 1: A Brief History of Interactive Entertainment 2: A World of Games 3: How the Game Industry Functions 4: Inside the Fun Factory 5: Preparing to Be a Game Developer 6: Skills and Careers in the Game Industry 7: How to Get a Job 8: Legal Issues for Creative People 9: The Future of Game Development A: Educational Institutions B: IGDA Curriculum Framework C: Jobhunting Resources and Development Tools

Advertising · Art · Business · Entertainment · Game art design · Game design · Game design document · Game Developer · Game development tool · Game mechanics · Game programming · Game testing · Multimedia · Programmer · Video game · Video game design · Video game development · Visual arts · Computer Science · Cultural Industries and Urban Development · Digital Games and Media · Engineering · Computer games · Computer games, programming · Computer programming, vocational guidance · Programming · Vocational guidance · Marketing

Citation velocityhistorical
Highly citedNo

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