Break Into The Game Industry
How to Get A Job Making Video Games
Bibliographic Data
| ID | 19980490 |
|---|---|
| Authors | Ernest Adams (corresponding author) |
| Year | 2003 |
| Pages | 208 |
| Publication date | 2003-06-09 |
| Open Access | No |
| Type | BOOK |
| Venue | Break into the game industry (SOURCE_BOOK) |
| Publisher | Osborne (PUBLISHER) |
| OpenAlex | W179742634 |
| Open Library | OL21505409M |
| ISBN | 9780072226607 |
| Language | EN |
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more. Table of contents 1: A Brief History of Interactive Entertainment 2: A World of Games 3: How the Game Industry Functions 4: Inside the Fun Factory 5: Preparing to Be a Game Developer 6: Skills and Careers in the Game Industry 7: How to Get a Job 8: Legal Issues for Creative People 9: The Future of Game Development A: Educational Institutions B: IGDA Curriculum Framework C: Jobhunting Resources and Development Tools
Advertising · Art · Business · Entertainment · Game art design · Game design · Game design document · Game Developer · Game development tool · Game mechanics · Game programming · Game testing · Multimedia · Programmer · Video game · Video game design · Video game development · Visual arts · Computer Science · Cultural Industries and Urban Development · Digital Games and Media · Engineering · Computer games · Computer games, programming · Computer programming, vocational guidance · Programming · Vocational guidance · Marketing
| Citation velocity | historical |
|---|---|
| Highly cited | No |