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José Sílvio Govone

Biographic Data

ID111804
NAMEJosé Sílvio Govone
GIVEN NAMESJosé Sílvio
FAMILY NAMEGovone
SIGNATUREGOVONE J S
AFFILIATIONSUniversidade Estadual Paulista (Unesp)
ORCID0000-0002-8579-0982
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS5
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2007
LATEST PUBLICATION YEAR2017
H-INDEX1
  • O Efeito dos Exergames na Motivação para a Prática de Atividade Física em Jovens Universitários

    Open Access•Fernanda Carolina Pereira, Adriane Beatriz De Souza Serapião et al.•ARTICLE•LICERE - Revista do Programa de…•2017

    Os exergames (EXGs), jogos virtuais que englobam o movimento humano em sua prática, têm funcionado atualmente como um intermédio entre a vida extremamente tecnológica e a inatividade física. Os objetivos do presente estudo foram identificar os principais motivos pelos quais as pessoas jogam videogames e EXGs, correlacionando-os aos motivos pelos quais elas praticam atividades físicas e esportes. Participaram do estudo 18 voluntários de ambos os g…

  • The Influence of Visual Stimuli in Ethnobotanical Data Collection Using the Listing Task Method

    Open Access•Tatiana Mota Miranda, Maria Christina De Mello Amorozo et al.•ARTICLE•CAM•2007•Cited by: 5•References: 9

    The listing task, a method used in social and behavioral sciences, is frequently used in ethnobotanical research to construct folk taxonomies and select relevant items for subsequent research. The objective of the present study was to determine whether visual stimuli are associated with responses to the theme "plants" or if context influences the answers. Interviews were conducted with 400 women in Rio Claro, São Paulo, Brazil, in four different …

  • The Influence of Visual Stimuli in Ethnobotanical Data Collection Using the Listing Task Method

    Open Access•Tatiana Mota Miranda, Maria Christina De Mello Amorozo et al.•ARTICLE•CAM•2007•Cited by: 5•References: 9

    The listing task, a method used in social and behavioral sciences, is frequently used in ethnobotanical research to construct folk taxonomies and select relevant items for subsequent research. The objective of the present study was to determine whether visual stimuli are associated with responses to the theme "plants" or if context influences the answers. Interviews were conducted with 400 women in Rio Claro, São Paulo, Brazil, in four different …

  • The Influence of Visual Stimuli in Ethnobotanical Data Collection Using the Listing Task Method

    Open Access•Tatiana Mota Miranda, Maria Christina De Mello Amorozo et al.•ARTICLE•CAM•2007•Cited by: 5•References: 9

    The listing task, a method used in social and behavioral sciences, is frequently used in ethnobotanical research to construct folk taxonomies and select relevant items for subsequent research. The objective of the present study was to determine whether visual stimuli are associated with responses to the theme "plants" or if context influences the answers. Interviews were conducted with 400 women in Rio Claro, São Paulo, Brazil, in four different …

  • O Efeito dos Exergames na Motivação para a Prática de Atividade Física em Jovens Universitários

    Open Access•Fernanda Carolina Pereira, Adriane Beatriz De Souza Serapião et al.•ARTICLE•LICERE - Revista do Programa de…•2017

    Os exergames (EXGs), jogos virtuais que englobam o movimento humano em sua prática, têm funcionado atualmente como um intermédio entre a vida extremamente tecnológica e a inatividade física. Os objetivos do presente estudo foram identificar os principais motivos pelos quais as pessoas jogam videogames e EXGs, correlacionando-os aos motivos pelos quais elas praticam atividades físicas e esportes. Participaram do estudo 18 voluntários de ambos os g…

Animal and Plant Science Education (1 work) · Archaeology (1 work) · Biochemical Analysis and Sensing Techniques (1 work) · Biology (1 work) · Children's Physical and Motor Development (1 work) · Computer Science (1 work) · Construct (python library) (1 work) · Context (archaeology) (1 work) · Ecology (1 work) · Ecology (1 work)

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