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Esther Maccallum-Stewart

Biographic Data

ID113632
NAMEEsther Maccallum-Stewart
GIVEN NAMESEsther
FAMILY NAMEMaccallum-Stewart
SIGNATUREMACCALLUM-STEWART E
VERIFIEDNo
TOTAL WORKS5
TOTAL CITATIONS1
AUTHOR COUNT5
EDITOR COUNT0
FIRST PUBLICATION YEAR2006
LATEST PUBLICATION YEAR2016
H-INDEX1
  • Gender and Sexuality in Contemporary Popular Fantasy

    Esther Maccallum-Stewart, Jude Roberts et al.•BOOK•Gender and Sexuality in…•2016

  • Game Love

    Esther Maccallum-Stewart, Jessica Enevold et al.•BOOK•Game Love•2015

    What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming …

  • Online Games, Social Narratives

    Esther Maccallum-Stewart, Esther MacCallum‐Stewart•BOOK•Online Games, Social Narratives•2014

    The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville t…

  • Lost on a Desert Island

    Open Access•Esther Maccallum-Stewart, Esther MacCallum‐Stewart•ARTICLE•Games and Culture•2010•Cited by: 1•References: 1

    This article looks at a genre of games that most frequently appears on the Nintendo DS and discusses how they use multiple techniques drawn from several different sources to gain popularity. The desert island simulation blends a series of familiar game genres with those of popular television, specifically serial television, to produce a genre that deliberately appeals to non-traditional users (although this definition relies more on preconception…

  • Female Maladies? Reappraising Women's Popular Literature of the First World War

    Esther Maccallum-Stewart, Esther MacCallum‐Stewart•ARTICLE•Women a Cultural Review•2006

    In the past decade, First World War studies have undergone considerable revision, with authors increasingly considering the ways in which the war has been reinscribed over the last century to becom

  • Lost on a Desert Island

    Open Access•Esther Maccallum-Stewart, Esther MacCallum‐Stewart•ARTICLE•Games and Culture•2010•Cited by: 1•References: 1

    This article looks at a genre of games that most frequently appears on the Nintendo DS and discusses how they use multiple techniques drawn from several different sources to gain popularity. The desert island simulation blends a series of familiar game genres with those of popular television, specifically serial television, to produce a genre that deliberately appeals to non-traditional users (although this definition relies more on preconception…

  • Female Maladies? Reappraising Women's Popular Literature of the First World War

    Esther Maccallum-Stewart, Esther MacCallum‐Stewart•ARTICLE•Women a Cultural Review•2006

    In the past decade, First World War studies have undergone considerable revision, with authors increasingly considering the ways in which the war has been reinscribed over the last century to becom

  • Lost on a Desert Island

    Open Access•Esther Maccallum-Stewart, Esther MacCallum‐Stewart•ARTICLE•Games and Culture•2010•Cited by: 1•References: 1

    This article looks at a genre of games that most frequently appears on the Nintendo DS and discusses how they use multiple techniques drawn from several different sources to gain popularity. The desert island simulation blends a series of familiar game genres with those of popular television, specifically serial television, to produce a genre that deliberately appeals to non-traditional users (although this definition relies more on preconception…

  • Online Games, Social Narratives

    Esther Maccallum-Stewart, Esther MacCallum‐Stewart•BOOK•Online Games, Social Narratives•2014

    The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville t…

  • Game Love

    Esther Maccallum-Stewart, Jessica Enevold et al.•BOOK•Game Love•2015

    What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming …

  • Gender and Sexuality in Contemporary Popular Fantasy

    Esther Maccallum-Stewart, Jude Roberts et al.•BOOK•Gender and Sexuality in…•2016

Art (4 works) · Digital Games and Media (4 works) · Literature (4 works) · Psychology (4 works) · Sociology (4 works) · Narrative (3 works) · Computer Science (2 works) · Gender Studies (2 works) · Psychoanalysis (2 works) · Social Psychology (2 works)

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