Game Love
Essays on Play and Affection
Bibliographic Data
| ID | 19970509 |
|---|---|
| Authors | Esther Maccallum-Stewart, Jessica Enevold (0000-0003-0874-6651), Esther MacCallum‐Stewart (0000-0003-1645-1693) |
| Year | 2015 |
| Pages | 284 |
| Publication date | 2015-01-09 |
| Open Access | No |
| Type | BOOK |
| Venue | Game Love (SOURCE_BOOK) |
| Publisher | Lund University (PUBLISHER • SE) |
| OpenAlex | W856194729 |
| Open Library | OL28549842M |
| ISBN | 9780786496938 |
| Language | EN |
What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life—often complicated and frustrating but also exciting and gratifying. This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways—from coding to cosplay—in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers
Aesthetics · Affection · Art · Literature · Multimedia · Narrative · Philosophy of love · Psychoanalysis · True love · Video game · Computer Science · Digital Games and Media · Psychology · Social Psychology · Computer games · Love · Psychological aspects · Video gamers · Video games
| Citation velocity | historical |
|---|---|
| Highly cited | No |