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Game Love

Essays on Play and Affection

Bibliographic Data

ID19970509
AuthorsEsther Maccallum-Stewart, Jessica Enevold (0000-0003-0874-6651), Esther MacCallum‐Stewart (0000-0003-1645-1693)
Year2015
Pages284
Publication date2015-01-09
Open AccessNo
TypeBOOK
VenueGame Love (SOURCE_BOOK)
PublisherLund University (PUBLISHER • SE)
OpenAlexW856194729
Open LibraryOL28549842M
ISBN9780786496938
LanguageEN

What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life—often complicated and frustrating but also exciting and gratifying. This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways—from coding to cosplay—in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers

Aesthetics · Affection · Art · Literature · Multimedia · Narrative · Philosophy of love · Psychoanalysis · True love · Video game · Computer Science · Digital Games and Media · Psychology · Social Psychology · Computer games · Love · Psychological aspects · Video gamers · Video games

Citation velocityhistorical
Highly citedNo

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