Thecla Schiphorst
Biographic Data
| ID | 1137629 |
|---|---|
| NAME | Thecla Schiphorst |
| GIVEN NAMES | Thecla |
| FAMILY NAME | Schiphorst |
| SIGNATURE | SCHIPHORST T |
| AFFILIATIONS | Simon Fraser University |
| ORCID | 0000-0003-1289-5801 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 6 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2006 |
| LATEST PUBLICATION YEAR | 2018 |
| H-INDEX | 0 |
The somatic turn in human-computer interaction
column Share on The somatic turn in human-computer interaction Authors: Lian Loke University of Sydney University of SydneyView Profile , Thecla Schiphorst Simon Fraser University Simon Fraser UniversityView Profile Authors Info & Claims InteractionsVolume 25Issue 5September-October 2018 pp 54–5863https://doi.org/10.1145/3236675Published:22 August 2018Publication History 28citation1,755DownloadsMetricsTotal Citations28Total Downloads1,755Last 12 …
Demo hour
For the 10th anniversary of the TEI conference, The Body In Translation exhibition presented artworks exploring the body's transformation through technology. The nine works selected invite speculations on the kinds of futures, experiences, and practices that arise from extending, translating, and connecting the body. Here we present four of the nine works portraying novel interfaces for the creative translation of bodily interaction. Lian Loke, G…
Movingstories, Simon Fraser University
opinion Free Access Share on movingstories, Simon Fraser University Authors: Thecla Schiphorst View Profile , Philippe Pasquier View Profile Authors Info & Claims InteractionsVolume 22Issue 1January + February 2015 pp 16–19https://doi.org/10.1145/2697097Published:08 January 2015Publication History 2citation3,096DownloadsMetricsTotal Citations2Total Downloads3,096Last 12 Months117Last 6 weeks10 Get Citation AlertsNew Citation Alert added!This aler…
Move to design/design to move
The boundaries between 'the digital' and our everyday physical world are dissolving as we develop more physical ways of interacting with computing. This forum presents some of the topics discussed in the colorful multidisciplinary field of tangible and embodied interaction. Eva Hornecker, Editor
Body Matters
There is an emerging recognition of the value of designing for technology as experience, and of the point that the body matters in the context of technology design. Mark Weiser coined the term invisible computing, remarking that the most profound technologies disappear into the fabric of everyday life. This paper offers a framework from the field of somatics to contribute to the discourse of embodiment and experience in technology, particularly w…
Breath, skin and clothing
There is a common ground that exists between the first person methodologies of performance practice and the technology research of Human—Computer Interaction (HCI). Exploring this common ground, this essay describes movement research based in performance and somatics and then applied to the design of digital networked interfaces for wearable technologies. The research is based on a body of knowledge practices from performance/somatics that operat…
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Breath, skin and clothing
There is a common ground that exists between the first person methodologies of performance practice and the technology research of Human—Computer Interaction (HCI). Exploring this common ground, this essay describes movement research based in performance and somatics and then applied to the design of digital networked interfaces for wearable technologies. The research is based on a body of knowledge practices from performance/somatics that operat…
Body Matters
There is an emerging recognition of the value of designing for technology as experience, and of the point that the body matters in the context of technology design. Mark Weiser coined the term invisible computing, remarking that the most profound technologies disappear into the fabric of everyday life. This paper offers a framework from the field of somatics to contribute to the discourse of embodiment and experience in technology, particularly w…
Move to design/design to move
The boundaries between 'the digital' and our everyday physical world are dissolving as we develop more physical ways of interacting with computing. This forum presents some of the topics discussed in the colorful multidisciplinary field of tangible and embodied interaction. Eva Hornecker, Editor
Movingstories, Simon Fraser University
opinion Free Access Share on movingstories, Simon Fraser University Authors: Thecla Schiphorst View Profile , Philippe Pasquier View Profile Authors Info & Claims InteractionsVolume 22Issue 1January + February 2015 pp 16–19https://doi.org/10.1145/2697097Published:08 January 2015Publication History 2citation3,096DownloadsMetricsTotal Citations2Total Downloads3,096Last 12 Months117Last 6 weeks10 Get Citation AlertsNew Citation Alert added!This aler…
Demo hour
For the 10th anniversary of the TEI conference, The Body In Translation exhibition presented artworks exploring the body's transformation through technology. The nine works selected invite speculations on the kinds of futures, experiences, and practices that arise from extending, translating, and connecting the body. Here we present four of the nine works portraying novel interfaces for the creative translation of bodily interaction. Lian Loke, G…
The somatic turn in human-computer interaction
column Share on The somatic turn in human-computer interaction Authors: Lian Loke University of Sydney University of SydneyView Profile , Thecla Schiphorst Simon Fraser University Simon Fraser UniversityView Profile Authors Info & Claims InteractionsVolume 25Issue 5September-October 2018 pp 54–5863https://doi.org/10.1145/3236675Published:22 August 2018Publication History 28citation1,755DownloadsMetricsTotal Citations28Total Downloads1,755Last 12 …
Computer Science (6 works) · Innovative Human-Technology Interaction (4 works) · Art (3 works) · Human–computer interaction (3 works) · Information Systems Theories and Implementation (3 works) · Interactive and Immersive Displays (3 works) · Aesthetics (2 works) · Artificial Intelligence (2 works) · Citation (2 works) · Embodied cognition (2 works)