George Sandamas
Biographic Data
| ID | 1181481 |
|---|---|
| NAME | George Sandamas |
| GIVEN NAMES | George |
| FAMILY NAME | Sandamas |
| SIGNATURE | SANDAMAS G |
| AFFILIATIONS | Middlesex University |
| VERIFIED | No |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2007 |
| LATEST PUBLICATION YEAR | 2015 |
| H-INDEX | 0 |
Active Versus Passive Acquisition of Spatial Knowledge While Controlling a Vehicle in a Virtual Urban Space in Drivers and Non-Drivers
Historically, real-world studies have indicated a spatial learning advantage for people who actively explore the environment they inhabit as opposed to those whose experience is more passive. A common contrast is made between the spatial learning of car drivers and passengers. However, compared with walking and other forms of transportation, car-driving experience per se has a special status. An experiment was conducted to explore the dual hypoth…
Spatial Demands of Concurrent Tasks Can Compromise Spatial Learning of a Virtual Environment
While active explorers in a real-world environment typically remember more about its spatial layout than participants who passively observe that exploration, this does not reliably occur when the exploration takes place in a virtual environment (VE). We argue that this may be because an active explorer in a VE is effectively performing a secondary interfering concurrent task by virtue of having to operate a manual input device to control their vi…
Drawing maps and remembering landmarks after driving in a virtual small town environment
Participants were designated active drivers or passive passengers according to whether or not they had control over the displacements of a virtual vehicle, while taking 5, 10 or 15 tours of a virtual small town environment. When tested later, passive passengers were able to remember more landmarks than the active drivers. However, with successive tours, participants in both groups were able to draw better survey maps of the environment, though th…
Drawing Maps and Remembering Landmarks after Driving in a Virtual Small Town Environment
Participants were designated active drivers or passive passengers according to whether or not they had control over the displacements of a virtual vehicle, while taking 5, 10 or 15 tours of a virtual small town environment. When tested later, passive passengers were able to remember more landmarks than the active drivers. However, with successive tours, participants in both groups were able to draw better survey maps of the environment, though th…
No prominent works on this page.
Drawing maps and remembering landmarks after driving in a virtual small town environment
Participants were designated active drivers or passive passengers according to whether or not they had control over the displacements of a virtual vehicle, while taking 5, 10 or 15 tours of a virtual small town environment. When tested later, passive passengers were able to remember more landmarks than the active drivers. However, with successive tours, participants in both groups were able to draw better survey maps of the environment, though th…
Drawing Maps and Remembering Landmarks after Driving in a Virtual Small Town Environment
Participants were designated active drivers or passive passengers according to whether or not they had control over the displacements of a virtual vehicle, while taking 5, 10 or 15 tours of a virtual small town environment. When tested later, passive passengers were able to remember more landmarks than the active drivers. However, with successive tours, participants in both groups were able to draw better survey maps of the environment, though th…
Spatial Demands of Concurrent Tasks Can Compromise Spatial Learning of a Virtual Environment
While active explorers in a real-world environment typically remember more about its spatial layout than participants who passively observe that exploration, this does not reliably occur when the exploration takes place in a virtual environment (VE). We argue that this may be because an active explorer in a VE is effectively performing a secondary interfering concurrent task by virtue of having to operate a manual input device to control their vi…
Active Versus Passive Acquisition of Spatial Knowledge While Controlling a Vehicle in a Virtual Urban Space in Drivers and Non-Drivers
Historically, real-world studies have indicated a spatial learning advantage for people who actively explore the environment they inhabit as opposed to those whose experience is more passive. A common contrast is made between the spatial learning of car drivers and passengers. However, compared with walking and other forms of transportation, car-driving experience per se has a special status. An experiment was conducted to explore the dual hypoth…
Computer Science (4 works) · Spatial Cognition and Navigation (4 works) · Artificial Intelligence (3 works) · Geographic Information Systems Studies (3 works) · Human–computer interaction (3 works) · Cartography (2 works) · Cognition (2 works) · Geography (2 works) · Geography Education and Pedagogy (2 works) · Psychology (2 works)