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Adrián Segura-Robles

Biographic Data

ID1184456
NAMEAdrián Segura-Robles
GIVEN NAMESAdrián
FAMILY NAMESegura-Robles
SIGNATURESEGURA-ROBLES A
AFFILIATIONSUniversidad de Granada
ORCID0000-0003-0753-7129
VERIFIEDYes
TOTAL WORKS12
TOTAL CITATIONS4
WORKS AS AUTHOR12
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2024
H-INDEX1
  • The educational space as a facilitating element of gamification in the classroom

    Open Access•Marta María Poyato-Núñez, María Elena Parra-González et al.•ARTICLE•Journal of Infrastructure Policy…•2024

    Gamification is an active methodology of great value that, in a quality educational environment, provides students with the necessary motivation to participate in their teaching-learning process. An emerging active methodology, which is based on the use of information and communication technologies (ICT) and requires an educational space that guarantees greater flexibility in the pedagogical dynamics in favor of academic achievement. This increas…

  • Heritage and minority languages, and their learning

    Open Access•M Ángeles Jiménez-Jiménez, Adrián Segura-Robles et al.•ARTICLE•Training, Language and Culture•2023

    n \n \n \n The cultural and linguistic diversity that characterises our current society has led to different ways of considering lan- guages and their status in their respective communities of use. Nowadays, not only the dominant language prevails, but other languages that characterise any social group are also increasingly taken into account, and there are studies on how they can influence the learning of the set of languages that a person uses …

  • Study of Factors Associated with the Development of Emotional Intelligence and Resilience in University Students

    Open Access•Marina Valverde-Janer, Manuel Ortega Caballero et al.•ARTICLE•Education Sciences•2023

    Future educational professionals should possess both the academic and personal skills needed for resilience. These future professionals will face difficult situations, and the development of skills such as resilience is an important part of their training. The primary objective of this research paper is to study and analyze the links between the emotional intelligence, resilience, and personalities of undergraduates studying for different degrees…

  • Flipped Learning for Promoting Self-regulation, Social Competence, and Decision-making in Pandemic Conditions

    Open Access•Jesús López-Belmonte, José Antonio Marín Marín et al.•ARTICLE•SAGE Open•2023•Cited by: 1•References: 46

    Flipped learning has emerged as a method that can facilitate practical learning supported by technology. This study analyzes the impact of the flipped approach on students' learning of prevention guidelines and socio-health regulations related to the COVID-19 pandemic. A total of 585 Spanish secondary education students participated, and three validated instruments were used to obtain information about their self-regulation, social competence, an…

  • Science mapping analysis of “cultural” in web of science (1908–2019)

    Open Access•Antonio-José Moreno-Guerrero, María Elena Parra-González et al.•ARTICLE•Quality & Quantity•2022

  • Projection of E-Learning in Higher Education

    Open Access•Jesús López-Belmonte, Adrián Segura-Robles et al.•ARTICLE•European Journal of Investigation…•2021

    E-learning is conceived as a purely virtual training approach. Different learning styles have been proliferated in recent years, especially now, due to the impact of COVID-19 in the educational field. The aim of this study is to discover the evolution of e-learning in higher education (ELHI) in scientific literature indexed on the Web of Science. Co-word analysis and bibliometric analysis was performed. A total matrix of 1261 documents was analyz…

  • Adaptation and Validation of the Motivated Strategies for Learning Questionnaire for Spanish Adolescents

    Open Access•Adrián Segura-Robles, Antonio-José Moreno-Guerrero et al.•ARTICLE•European Journal of Investigation…•2021

    This work adapts and validates the scale of the motivated strategies for learning questionnaire (MSLQ), which is used to measure motivation. For this, an instrumental design was carried out with the purpose of analyzing the psychometric properties of the instrument. The sample consisted of 307 participants enrolled in compulsory secondary education. Reliability with fit indices were good in model B (proposed) with composite reliability, global re…

  • Spanish Adaptation and Validation of the Teaching and Learning Experiences Questionnaire

    Open Access•María Elena Parra-González, Jesús López-Belmonte et al.•ARTICLE•International Journal of…•2021

    Training processes are mainly based on the pedagogical methods applied by teachers. In many cases, these pedagogical methods are adapted to the social, economic, and cultural environment of the students themselves. In this study, we used a psychometric analysis based on the analysis of structural equations to detect the psychometric properties through classical goodness-of-fit indices. The objective of this study was to translate, adapt, and vali…

  • Scientific Mapping of Gamification in Web of Science

    Open Access•Jesús López-Belmonte, María Elena Parra-González et al.•ARTICLE•European Journal of Investigation…•2020

    Education is a constantly changing field. The new teaching processes are developed today and all teachers should be prepared. Gamification is one of the methodologies with the greatest impact on the learning process. The objective of the study is to analyze the relevance and progression that the concepts “gamification” and “learning” have acquired in the scientific literature of Web of Science. This research has been based on a bibliometric metho…

  • Evaluating Activation and Absence of Negative Effect

    Open Access•Jesús López-Belmonte, Adrián Segura-Robles et al.•ARTICLE•International Journal of…•2020

    Innovation has allowed for and developed new ways of teaching and learning. Gamification is among the new training methodologies, which is a didactic approach based on the game structure with an attractive component for students. Within gamification, flipped learning and problem-based learning, escape rooms can be found as a technical aspect, which is focused on providing enigmas and tracks for the various educational content that students have a…

  • Gamificación para fomentar la activación del alumnado en su aprendizage

    Open Access•María Elena Parra-González, Adrián Segura-Robles et al.•ARTICLE•Texto Livre Linguagem e Tecnologia•2020•Cited by: 1•References: 1

    La gamificación es una de las metodologías activas actuales utilizadas para motivar al alumnado y que de manera activa construyan su aprendizaje. En esta investigación, se analiza la activación desde la perspectiva de las experiencias gamificadas en estudiantes universitarios. Dentro del conjunto de dimensiones desarrolladas y puesta a prueba por la literatura científica ponemos en valor la importancia de la misma como precursora de otro tipo de …

  • Educational Potentials of Flipped Learning in Intercultural Education as a Transversal Resource in Adolescents

    Open Access•Arturo Fuentes Cabrera, Arturo Fuentes-Cabrera et al.•ARTICLE•Religions•2020•Cited by: 2•References: 48

    The evolution of technology in the educational field has resulted in the emergence of new ways of teaching and learning, adapted to the formative characteristics of a digital era. This is the case of Flipped Learning (FL), an innovative teaching methodology that uses technology to carry out instructional action and change learning moments and spaces. The objective of this study is to verify the effectiveness of FL on a traditional methodology wit…

  • Educational Potentials of Flipped Learning in Intercultural Education as a Transversal Resource in Adolescents

    Open Access•Arturo Fuentes Cabrera, Arturo Fuentes-Cabrera et al.•ARTICLE•Religions•2020•Cited by: 2•References: 48

    The evolution of technology in the educational field has resulted in the emergence of new ways of teaching and learning, adapted to the formative characteristics of a digital era. This is the case of Flipped Learning (FL), an innovative teaching methodology that uses technology to carry out instructional action and change learning moments and spaces. The objective of this study is to verify the effectiveness of FL on a traditional methodology wit…

  • Flipped Learning for Promoting Self-regulation, Social Competence, and Decision-making in Pandemic Conditions

    Open Access•Jesús López-Belmonte, José Antonio Marín Marín et al.•ARTICLE•SAGE Open•2023•Cited by: 1•References: 46

    Flipped learning has emerged as a method that can facilitate practical learning supported by technology. This study analyzes the impact of the flipped approach on students' learning of prevention guidelines and socio-health regulations related to the COVID-19 pandemic. A total of 585 Spanish secondary education students participated, and three validated instruments were used to obtain information about their self-regulation, social competence, an…

  • Gamificación para fomentar la activación del alumnado en su aprendizage

    Open Access•María Elena Parra-González, Adrián Segura-Robles et al.•ARTICLE•Texto Livre Linguagem e Tecnologia•2020•Cited by: 1•References: 1

    La gamificación es una de las metodologías activas actuales utilizadas para motivar al alumnado y que de manera activa construyan su aprendizaje. En esta investigación, se analiza la activación desde la perspectiva de las experiencias gamificadas en estudiantes universitarios. Dentro del conjunto de dimensiones desarrolladas y puesta a prueba por la literatura científica ponemos en valor la importancia de la misma como precursora de otro tipo de …

  • Scientific Mapping of Gamification in Web of Science

    Open Access•Jesús López-Belmonte, María Elena Parra-González et al.•ARTICLE•European Journal of Investigation…•2020

    Education is a constantly changing field. The new teaching processes are developed today and all teachers should be prepared. Gamification is one of the methodologies with the greatest impact on the learning process. The objective of the study is to analyze the relevance and progression that the concepts “gamification” and “learning” have acquired in the scientific literature of Web of Science. This research has been based on a bibliometric metho…

  • Evaluating Activation and Absence of Negative Effect

    Open Access•Jesús López-Belmonte, Adrián Segura-Robles et al.•ARTICLE•International Journal of…•2020

    Innovation has allowed for and developed new ways of teaching and learning. Gamification is among the new training methodologies, which is a didactic approach based on the game structure with an attractive component for students. Within gamification, flipped learning and problem-based learning, escape rooms can be found as a technical aspect, which is focused on providing enigmas and tracks for the various educational content that students have a…

  • Gamificación para fomentar la activación del alumnado en su aprendizage

    Open Access•María Elena Parra-González, Adrián Segura-Robles et al.•ARTICLE•Texto Livre Linguagem e Tecnologia•2020•Cited by: 1•References: 1

    La gamificación es una de las metodologías activas actuales utilizadas para motivar al alumnado y que de manera activa construyan su aprendizaje. En esta investigación, se analiza la activación desde la perspectiva de las experiencias gamificadas en estudiantes universitarios. Dentro del conjunto de dimensiones desarrolladas y puesta a prueba por la literatura científica ponemos en valor la importancia de la misma como precursora de otro tipo de …

  • Educational Potentials of Flipped Learning in Intercultural Education as a Transversal Resource in Adolescents

    Open Access•Arturo Fuentes Cabrera, Arturo Fuentes-Cabrera et al.•ARTICLE•Religions•2020•Cited by: 2•References: 48

    The evolution of technology in the educational field has resulted in the emergence of new ways of teaching and learning, adapted to the formative characteristics of a digital era. This is the case of Flipped Learning (FL), an innovative teaching methodology that uses technology to carry out instructional action and change learning moments and spaces. The objective of this study is to verify the effectiveness of FL on a traditional methodology wit…

  • Projection of E-Learning in Higher Education

    Open Access•Jesús López-Belmonte, Adrián Segura-Robles et al.•ARTICLE•European Journal of Investigation…•2021

    E-learning is conceived as a purely virtual training approach. Different learning styles have been proliferated in recent years, especially now, due to the impact of COVID-19 in the educational field. The aim of this study is to discover the evolution of e-learning in higher education (ELHI) in scientific literature indexed on the Web of Science. Co-word analysis and bibliometric analysis was performed. A total matrix of 1261 documents was analyz…

  • Adaptation and Validation of the Motivated Strategies for Learning Questionnaire for Spanish Adolescents

    Open Access•Adrián Segura-Robles, Antonio-José Moreno-Guerrero et al.•ARTICLE•European Journal of Investigation…•2021

    This work adapts and validates the scale of the motivated strategies for learning questionnaire (MSLQ), which is used to measure motivation. For this, an instrumental design was carried out with the purpose of analyzing the psychometric properties of the instrument. The sample consisted of 307 participants enrolled in compulsory secondary education. Reliability with fit indices were good in model B (proposed) with composite reliability, global re…

  • Spanish Adaptation and Validation of the Teaching and Learning Experiences Questionnaire

    Open Access•María Elena Parra-González, Jesús López-Belmonte et al.•ARTICLE•International Journal of…•2021

    Training processes are mainly based on the pedagogical methods applied by teachers. In many cases, these pedagogical methods are adapted to the social, economic, and cultural environment of the students themselves. In this study, we used a psychometric analysis based on the analysis of structural equations to detect the psychometric properties through classical goodness-of-fit indices. The objective of this study was to translate, adapt, and vali…

  • Science mapping analysis of “cultural” in web of science (1908–2019)

    Open Access•Antonio-José Moreno-Guerrero, María Elena Parra-González et al.•ARTICLE•Quality & Quantity•2022

  • Heritage and minority languages, and their learning

    Open Access•M Ángeles Jiménez-Jiménez, Adrián Segura-Robles et al.•ARTICLE•Training, Language and Culture•2023

    n \n \n \n The cultural and linguistic diversity that characterises our current society has led to different ways of considering lan- guages and their status in their respective communities of use. Nowadays, not only the dominant language prevails, but other languages that characterise any social group are also increasingly taken into account, and there are studies on how they can influence the learning of the set of languages that a person uses …

  • Study of Factors Associated with the Development of Emotional Intelligence and Resilience in University Students

    Open Access•Marina Valverde-Janer, Manuel Ortega Caballero et al.•ARTICLE•Education Sciences•2023

    Future educational professionals should possess both the academic and personal skills needed for resilience. These future professionals will face difficult situations, and the development of skills such as resilience is an important part of their training. The primary objective of this research paper is to study and analyze the links between the emotional intelligence, resilience, and personalities of undergraduates studying for different degrees…

  • Flipped Learning for Promoting Self-regulation, Social Competence, and Decision-making in Pandemic Conditions

    Open Access•Jesús López-Belmonte, José Antonio Marín Marín et al.•ARTICLE•SAGE Open•2023•Cited by: 1•References: 46

    Flipped learning has emerged as a method that can facilitate practical learning supported by technology. This study analyzes the impact of the flipped approach on students' learning of prevention guidelines and socio-health regulations related to the COVID-19 pandemic. A total of 585 Spanish secondary education students participated, and three validated instruments were used to obtain information about their self-regulation, social competence, an…

  • The educational space as a facilitating element of gamification in the classroom

    Open Access•Marta María Poyato-Núñez, María Elena Parra-González et al.•ARTICLE•Journal of Infrastructure Policy…•2024

    Gamification is an active methodology of great value that, in a quality educational environment, provides students with the necessary motivation to participate in their teaching-learning process. An emerging active methodology, which is based on the use of information and communication technologies (ICT) and requires an educational space that guarantees greater flexibility in the pedagogical dynamics in favor of academic achievement. This increas…

Psychology (12 works) · Computer Science (8 works) · Mathematics education (7 works) · Educational Innovations and Technology (5 works) · Mathematics (4 works) · Social Psychology (4 works) · Sociology (4 works) · Developmental psychology (3 works) · Educational Games and Gamification (3 works) · Educational Outcomes and Influences (3 works)

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